LegendOfKage
Member
There's a certain element in video games that I've noticed in a lot more games in the last several years, and that's fairly dull travel sections where you're just wanting to get to the next "real" part of the game. Am I alone here, or are others noticing this, and is it getting old for you as well?
Recently I felt this way playing the new Avatar game, although perhaps things get a lot better once you get your "vehicle." I would say that Rage 2 is probably the most frustrated I've ever been with travel in a game.
Good travel is an extension of universe. Your exploration can be rewarded at any time, enemies are everywhere and always entertaining to fight, and side quests are often just as interesting as the main story.
Bad travel is just padding. Dull pointless open roads with no enemies for long periods of time. Areas outside of the main story feel like a checklist rather than meaningful goals with an interesting storyline.
What have been some of the better or worst games you've played when it comes to travel?
Recently I felt this way playing the new Avatar game, although perhaps things get a lot better once you get your "vehicle." I would say that Rage 2 is probably the most frustrated I've ever been with travel in a game.
Good travel is an extension of universe. Your exploration can be rewarded at any time, enemies are everywhere and always entertaining to fight, and side quests are often just as interesting as the main story.
Bad travel is just padding. Dull pointless open roads with no enemies for long periods of time. Areas outside of the main story feel like a checklist rather than meaningful goals with an interesting storyline.
What have been some of the better or worst games you've played when it comes to travel?