According to magazine leaks, Judas Code is a F2P Gun Action RPG tri-Ace is developing for the PS Vita. It'll be out this Summer in Japan, and the base game is free, while there will be item microtransactions.
The game is set in the future after a mysterious pillar from space known as Longinus destroys the landscape on Earth during World War 3. In the post-apocalyptic setting, a new humanity fights for survival in this "dramatic warfare RPG".
Players can take on various missions in the cities and progress in the story. Completing missions will also net rewards like random card drops. Building a deck with the cards will determine the player's battle strength. It seems that when the game is played solo, the gameplay is gun action, but in multiplayer it becomes a card battle game or something.
Update 1:
A bit more info has shown up:
- The main character designer is Ryo Nagi
- There will be various different known artists contributing for the card illustrations
- Kana Hanazawa and Yui Horie will be voicing NPC characters
- The main quest missions are single player Gun Action missions
- The multiplayer mode Battleline is an asynchronous mode where players form teams with each other to defeat enemies
Update 2:
This is what I expected it to look like:
Surprisingly, this is also what it looks like:
Looks way better than I expected honestly. Not really enthused by the "MP" on the mission map screen, especially with a triangle button prompt to "recover MP". That reeks of a stamina system with microtransaction refills to me. Especially when there's a countdown timer for "refill". Lol. The description in the article mentions a mission type where you have to "Get [x] headshots", so that's really starting to sound like grindy sort of F2P design.
The cards seem to act as equipment/skills of sorts. There's Weapon, Shield, Skill, and Bonus types shown in the screen. If all the equipment and skill stuff are all going to be cards, then that's definitely where they're going to monetize the game the most - with drops and random rewards.
The article also describes the gun action gameplay as having "simple controls", and it confirms that single player story missions are gun action missions, and using the reward from the missions you can strengthen your cards, and the multiplayer mode uses the cards you have collected and powered up for card battles.
The game is set in the future after a mysterious pillar from space known as Longinus destroys the landscape on Earth during World War 3. In the post-apocalyptic setting, a new humanity fights for survival in this "dramatic warfare RPG".
Players can take on various missions in the cities and progress in the story. Completing missions will also net rewards like random card drops. Building a deck with the cards will determine the player's battle strength. It seems that when the game is played solo, the gameplay is gun action, but in multiplayer it becomes a card battle game or something.
Update 1:
A bit more info has shown up:
- The main character designer is Ryo Nagi
- There will be various different known artists contributing for the card illustrations
- Kana Hanazawa and Yui Horie will be voicing NPC characters
- The main quest missions are single player Gun Action missions
- The multiplayer mode Battleline is an asynchronous mode where players form teams with each other to defeat enemies
Update 2:
First pics from Famitsu.
This is what I expected it to look like:

Surprisingly, this is also what it looks like:

Looks way better than I expected honestly. Not really enthused by the "MP" on the mission map screen, especially with a triangle button prompt to "recover MP". That reeks of a stamina system with microtransaction refills to me. Especially when there's a countdown timer for "refill". Lol. The description in the article mentions a mission type where you have to "Get [x] headshots", so that's really starting to sound like grindy sort of F2P design.

The cards seem to act as equipment/skills of sorts. There's Weapon, Shield, Skill, and Bonus types shown in the screen. If all the equipment and skill stuff are all going to be cards, then that's definitely where they're going to monetize the game the most - with drops and random rewards.

The article also describes the gun action gameplay as having "simple controls", and it confirms that single player story missions are gun action missions, and using the reward from the missions you can strengthen your cards, and the multiplayer mode uses the cards you have collected and powered up for card battles.
