kamikaze said:i'd guess it was the matrix: path of neo.
Same here.
kamikaze said:i'd guess it was the matrix: path of neo.
Maybe I'm just dumb when it comes to game programming on consoles, but if you missed a semicolon, the code wouldn't compile to begin with; you'd get an error.Sh*t, you could forget a semicolon and the world comes crashing down.
kamikaze said:i'd guess it was the matrix: path of neo.
iapetus said:True story of a whiney game tester. LONGER READ THAN IT SHOULD BE!
Ravidrath said:Of course no one should have to work this much, but the difference between his plight and that of a designer, programmer or artist is that he's paid hourly.
Every hour he works increases how much money he makes, unlike those salaried positions, and that's not insignificant when you factor in time-and-a-half and double-time. If he really was working 110 hours a week, about 60 of those hours would be overtime.
PedroLumpy said:Wow, I'm kinda surprised at the attitude of some in here. Don't people think there is something inherently wrong about working 80 hour weeks? Instead of accepting this as the price of working in the games industry, shouldn't we expect something better? I have a buddy who works in the biz, and we've talked at length about this. As well it's a big topic with the I.G.D.A.
I think we can hope and expect better than continuing status quo.
ManaByte said:Ok. No more 80 hour weeks. Hope you like waiting until 2012 to play MGS4 or any other big game.
Sorry, deal with it. You can't have the game industry without crunch time. Games would take a decade to make and companies would go out of business from not having games on the shelf.
Again if you can't deal with crunch time, the industry simply is not for you.
ManaByte said:Ok. No more 80 hour weeks. Hope you like waiting until 2012 to play MGS4 or any other big game.
Sorry, deal with it. You can't have the game industry without crunch time. Games would take a decade to make and companies would go out of business from not having games on the shelf.
Again if you can't deal with crunch time, the industry simply is not for you.
Dr. Kitty Muffins said:Why dont they hire a few more people instead of working them 110 hours? Dumb question? I feel sorry form these people. There has got to be a better way.
platypotamus said:These people are salary, not hourly. Hiring a few more people costs money. Unpaid overtime doesn't cost money.
Diuretic said:One game that fits many of the clues listed above is Marc Ecko's Getting Up:
- It was a multiplatform game developed for PS2, X-Box, and PC.
- It was developed by Collective Studios, which is located in southern California (Newport Beach, specifically).
- The game has 20 levels.
- Marc Ecko is at least famous enough to have his name in the game's title.
- The game was delayed from its original release date to November of 2005, and it wasn't ultimately released until February of 2006.
- Marc Ecko admitted in an interview that he was dissatisfied with some of the game's "technical things" and that it "was not as precise" as he wanted it to be.
The only thing that doesn't fit is that the publisher of the game, Atari, is based in New York, not San Francisco, so all of this goes out the window . Maybe the author of the piece wanted to obscure the most important piece of information about him, which is where he actually works, by claiming it to be in a location where any number of game publishers reside.
LoathsomeCorpse said:Actually, Getting Up doesn't seem like a bad guess. Atari's North American QA department is in the Bay Area.
platypotamus said:I don't think I've ever seen a more rubbish-filled post in my entire life. And I browse the OT.
Dr. Kitty Muffins said:Why dont they hire a few more people instead of working them 110 hours? Dumb question? I feel sorry form these people. There has got to be a better way.
Ravidrath said:Of course no one should have to work this much, but the difference between his plight and that of a designer, programmer or artist is that he's paid hourly.
Every hour he works increases how much money he makes, unlike those salaried positions, and that's not insignificant when you factor in time-and-a-half and double-time. If he really was working 110 hours a week, about 60 of those hours would be overtime.
seat said:Yeah, that's why I'm having some trouble trying to sympathize with this guy. California labor laws are pretty damn sweet. Especially considering the paid-for lodging and food, I would take this gig in a heartbeat. I know the game being tested probably got excruciatingly old, but people are forgetting that this "ordeal" only lasted two months. It's not back-breaking labor. Easy peasy.
ManaByte said:Well this is obviously some guy who, when going to the Temp Agency for his tester gig, thought "Cool! I get to work 9 to 6, play games, and then go home and get drunk!" Welcome to the reality of the game industry kiddo.
Open Source said:I did something like this when I was a tester back in 2001, and it was totally awesome.
Matthew Gallant said:I think they should make a movie of this with Jake Gyllenhall and Jamie Foxx.
Dr. Kitty Muffins said:Why dont they hire a few more people instead of working them 110 hours? Dumb question? I feel sorry form these people. There has got to be a better way.
ManaByte said:Well this is obviously some guy who, when going to the Temp Agency for his tester gig, thought "Cool! I get to work 9 to 6, play games, and then go home and get drunk!" Welcome to the reality of the game industry kiddo.
rs7k said:110 hours in a week for two months straight. Think about collecting every single thing, entering every single house, look at every single texture, and hear every line of dialogue in Oblivion MANY times over. How long would that take before it stops being fun? Now this was probably a shitty game, I'd go crazy too :lol :lol
splattergnome said:I am curious at what the DS game which saved him was.
the only thing that kept me from going off the deep end was that certain DS game I mentioned before. It made my brain spark just enough to keep me going.
Joe Molotov said:I'd like to go with the obvious choice, but it came out too late.
Warm Machine said:I hope the same people who say that working more than 40 hours a week is stupid are not the same people who use the lazy devs comment.