• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

True story of an abused game tester. LONG READ

Dash Kappei

Not actually that important
Haunted_One said:
lol

origins in italy, but what people in the US call Pizza hardly is Italian anymore. (often enough, it's the same over here :( ) - That's like saying noodles are chinese.

LOOONG POST:

Well, IT IS italian, but I approve what you're saying about the way pizza's made in USA.
It's also a matter of ingredients... ffs, you CAN'T use chees instead of proper mozzarella, that is soooo weak! I can even understand that usually in the US pizza's cooked in the electrical oven instead of a proper wooden one, but bloody hell at least use proper mushrooms and all, not that shit!

Also, I'd say the same about pasta in the USA, but at least there are few places in Frisco and NY where you can eat proper pizza and pastas without necessarily going to a fancy italian restaurant, obviously not Pizza Huts :lol
But in the end you guys are lucky anyway... if you had been in the UK you'd understand what I'm sayin' :D ...even if I have to say that in London there's a place with the best pizza I ate outside of Naples (in Italy, naepolitan's pizza is completely different from that of other regions and they always use superb buffalo's mozzarella and pachino tomatoes).

And if u go in Milan, you'll sadly see many kebab-like places where there are chinese o pakis makin' pizza with the worst possibile ingredients ever... so you see, even in Pizza&Pasta homecountry you are not alone!

^___^

Ciao!
 
Diuretic said:
As far as the identity of the game is concerned, these are the clues we have to work with:

- A DS game was available when he was working on the title.
- Tester worked on the game towards the beginning of the year and finished in June.
- Title was available on PS2, X-Box, and PC.
- Developer is located in southern California.
- The game has levels.
- Title was delayed due to dissatisfaction from its famous level designer.
- Publisher is in San Francisco.

A DS game being available narrows down the time frame considerably. The DS was released in the US in November of 2004, and we know he worked on the title until June. Therefore, the only years that he could have worked on it are 2005 and 2006.

One game that fits many of the clues listed above is Marc Ecko's Getting Up:

- It was a multiplatform game developed for PS2, X-Box, and PC.
- It was developed by Collective Studios, which is located in southern California (Newport Beach, specifically).
- The game has 20 levels.
- Marc Ecko is at least famous enough to have his name in the game's title.
- The game was delayed from its original release date to November of 2005, and it wasn't ultimately released until February of 2006.
- Marc Ecko admitted in an interview that he was dissatisfied with some of the game's "technical things" and that it "was not as precise" as he wanted it to be.

The only thing that doesn't fit is that the publisher of the game, Atari, is based in New York, not San Francisco, so all of this goes out the window :p. Maybe the author of the piece wanted to obscure the most important piece of information about him, which is where he actually works, by claiming it to be in a location where any number of game publishers reside.

The DS game wasn't made by Collective, only the PC/PS2/Xbox games, BTW.
 

dirtmonkey37

flinging feces ---->
I don't know. He's playing video games for money. I guess it's either that or McDonald's....

But don't listen to me. I've never experienced testing. :D
 

3phemeral

Member
iapetus said:
True story of a whiney game tester. LONGER READ THAN IT SHOULD BE!
Most definitely.

I'm sure there are a bunch of legal ramifications involved with working that many hours. If I was feeling that irritated, I would have left my shift early and they couldn't do anything about it. Forcing someone to work that many hours soon becomes counter productive. 6 hours night of sleep is definitely more than what I got my last two years of college.

On the other hand, it's certainly not an ideal situation that he was in, that's for sure. But there are other situations that are even more problematic than what he experience that would have been more worthy of a lengthy discussion.

What would have been unfortunate to hear would be something like, they had no hotel access and had to find their own rooming, got shafted with regards to OT pay, or no lunches or dinners or anything to compensate him for their work.
 
Top Bottom