Let's not get condescending here! Many of the people singing TLoU's praises here have played plenty of games, watched plenty of films and read plenty of books, and not just mainstream fare, either. (I list 999 as one of my favorite story-centric games alongside TLoU, for starters!)
What's remarkable about TLoU is the balance it strikes -- it does many things well
together that most games do well
individually, and the gameplay and story feel like two parts of a cohesive whole. For example, the way enemy encounters play out -- all tense and taut and raw and brutal -- feels perfectly in sync with the hardscrabble way that survival is depicted in story beats.
It's not so much a matter of innovation as it is a matter of execution. TLoU is deftly handled and tightly designed in that regard, taking some familiar beats from existing media and breathing new life into them through a richly-realized interactive world. When it comes to films, I've seen people point to various aspects of "Children of Men," "The Road," "No Country for Old Men," "There Will Be Blood," and "I Am Legend," but it's a whole different beast when they're all rolled together into something you
play, something you advance at your own tempo, something you can take in at length and approach in different ways.
And to pull it off at this level of quality means there's the potential for people to come away affected. Maybe even a little haunted.