Trying to play other games after TLoU

I started playing Tomb Raider right after and what a mistake that was. I stopped playing 3 hours in. I'll resume again soon.

My take away from that sudden shift are the stark difference in:

  • Voice acting quality
  • Script (how utterly trite it felt in comparison)
  • Animation quality (even non cutscene dialogues have mouth animation unlike TR with the exception of Lara herself)
  • AI
To me, TLoU really has elevated the medium and has also highlighted some glaring issues with the merging of narration and gameplay itself. As such it's a landmark game that currently has few equals (I'll have to try out Bioshock Infinite soon).
 
The Last of Us is a really hard hitting game especially if you connect with any of the characters.

Having a younger brother, the toughest part of the game was when Henry shoots his younger brother after he gets infected and then commits suicide. Such a strong scene I had to stop the game there and walk around and do other things for a while after that.
 
The Last of Us is a really hard hitting game especially if you connect with any of the characters.

Having a younger brother, the toughest part of the game was when Henry shoots his younger brother after he gets infected and then commits suicide. Such a strong scene I had to stop the game there and walk around and do other things for a while after that.

Yeah.
I am also an older brother AND I have a daughter. Made so much of the game very impact full for me.
 
The Last of Us is a really hard hitting game especially if you connect with any of the characters.

Having a younger brother, the toughest part of the game was when Henry shoots his younger brother after he gets infected and then commits suicide. Such a strong scene I had to stop the game there and walk around and do other things for a while after that.

Being the cold heartless human being that I am who also has watched tons of movies that TLOU has cribbed wholesale from, I can safely say I felt no emotion during any cutscene in that game and I was never surprised by anything that happened over the course of the game.
 
The graphics are the least archaic and offensive thing about ss2.

I find this interesting. I played System Shock 2 in the PS3 era, and I found it to be amongst the most progressive and enriching games I've played, beating out even most of the flashy, next gen on a rails video games. A classic of horror.
 
To me, TLoU really has elevated the medium and has also highlighted some glaring issues with the merging of narration and gameplay itself. As such it's a landmark game that currently has few equals (I'll have to try out Bioshock Infinite soon).

Some of you people really need to play Shattered Memories....and this is the last time I mention it in this thread. I promise
 
I felt this way after finishing Metal Gear Rising. Coolest fucking game I've ever played.
Actually, Metal Gear Rising would be a great game to play after TLoU. It's very different, but you can really lose yourself in the action. It helps you to take your mind off wanting to just explore more of TLoU.

Hotline Miami would be another good suggestion. You can just zone out to the zen-like flow of mechanics.
 
The OP should try Silent Hill 2 if he hasn't already played it yet. Now that's a game that made other games less interesting after finishing it.

Or like another person has said, just play Vanquish and shoot some robots in slow-mo at high speeds..
 
Some of you people really need to play Shattered Memories....and this is the last time I mention it in this thread. I promise
Shattered Memories is excellent and has one of the best endings ever (alongside 999, Red Dead Redemption, BioShock Infinite, and yep, The Last of Us).

I would just caution people that the chase sequences can get quite frustrating later in the game, in particular the one where you have to backtrack mid-chase to snap photos of various objects all while the creatures are breathing down your back. The world in the game also feels a bit bland at times (they certainly didn't put the same amount of work into the advertising and signage as they did with BioShock's Rapture or Infinite's Columbia).

That being said, Shattered Memories definitely comes recommended. Wonderful atmosphere, gorgeous graphics (yes it's a Wii game, but the art direction and effects are solid), and the character controls and use of the Wii remote for controlling the flashlight is a lot of fun.
 
Here are my final stats for hard:

Life and Death:

                Total kills            541

                Total deaths       40

                Ally deaths          1

                Damage taken   6075

Gun Combat

                Firearm kills        334

                Shots fired          744

                Shots hit              557

                Accuracy              74.0%

                Headshot kills    72

Not shockingly different from most TPS games. Maybe half the body count? In fact those are pretty similar to my final RE5 stats iirc.

How many of those were zombies?
 
To be fair, the OP is just saying how they feel after playing The Last of Us. It's not hype. The funny thing is, is that it's not hype when that many people like it a lot.
 
Play Deadpool.

EDIT: Or just start a new game +/survivor, why limit yourself to one playthrough of your favorite games? The multiplayer is pretty godlike as well.
 
And? Every shooter does this.
The 300-some gunshot kills you got is like one-fourth of the kill count in RE4. And you wouldn't have died 40 times if you weren't leaning so heavily on guns in the first place. You should be sneaking, stealth-killing, distracting and evading -- it's tense and a lot of fun. :)
 
Some of you people really need to play Shattered Memories....and this is the last time I mention it in this thread. I promise

One of these days I'll play more of it. I bought the PS2 version when it came out and didn't get very far, maybe to the first time the monsters show up (I don't normally play any sort of horror game, made an exception for TLoU because I like Naughty Dog)
 
Metro is pretty fun, give it a try. If you haven't played MGS1-4, those are insanely good and will get your mind off TLoU, at least for a little while :P

Of course, Uncharted 2 is another masterpiece but playing it right after TLoU is a tough call for a few reasons. One of them being the A.I. isn't nearly as good.
 
Tomb Raider is like a cross between Uncharted and Last of Us but with an open world.

I think that the characters and narrative in Tomb Raider were lacking. I never connected with Lara or found her transformation believable. Her friends were just kind of there. The game expected you to care about them without ever giving you a reason to. If anything they detracted from the experience. I still enjoyed the game though.
 
One of these days I'll play more of it. I bought the PS2 version when it came out and didn't get very far, maybe to the first time the monsters show up (I don't normally play any sort of horror game, made an exception for TLoU because I like Naughty Dog)

If you have the means to, get the Wii version instead.
The ports look terrible and the gameplay/ideas dont translate all that well to traditional pad controls.
 
Im having the opposite problem, i cant play TLOU more than 5 minutes.
Too tense? As long as you're crouching behind something and the enemy is on the other side, you're invisible. (Well, also turn off your flashlight) Also, if you crouch while walking, enemies usually won't hear you.
 
Not sure about RE5, but in RE4 you kill three to four times as many enemies as you killed in TLoU with guns. And had you not resorted to guns so often, your death count may not have totaled 40.

According to your source, somebody not abusing infinite respawn will kill ~900 enemies. Keeping in mind that if we remove all cutscenes RE4 is significantly longer than Last of Us, the figures aren't that far off.

The only reason to be conservative in Last of Us is because you volutarily play that way and opt not to go all Rambo. It's great that it gives you that option, but it doesn't magically mean that you have to scrounge on ammo.
 
I haven't played TLOU yet, but the last game I played where the story totally consumed me was Sleeping Dogs. I felt really connected to the characters. It was one of those games where I couldn't sleep until I had known what would happen next.
 
I think that the characters and narrative in Tomb Raider were lacking. I never connected with Laura or found her transformation believable. Her friends were just kind of there. The game expected you to care about them without ever giving you a reason to. If anything they detracted from the experience. I still enjoyed the game though.

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Play State of Decay. That quirky, rough, Indie level game just might end up my Game of the Year (current gen).

It's a completely different style of zombie/infected game.
 
i feel bad for the human enemies in tlou because joel is apparently an invisible demigod or they need glasses

it felt like i was beating up blind children or something
 
Too tense? As long as you're crouching behind something and the enemy is on the other side, you're invisible. (Well, also turn off your flashlight) Also, if you crouch while walking, enemies usually won't hear you.
Nah, I just have high standards and the game make my eyes hurt.
Guess that what happened after playing 1080p 60 fps 3d for 2 years while ps3 and 360 collecting dust.
 
EDIT: Or just start a new game +/survivor, why limit yourself to one playthrough of your favorite games? The multiplayer is pretty godlike as well.

I'm definitely going to play it again but not right away
 
I haven't played TLOU yet, but the last game I played where the story totally consumed me was Sleeping Dogs. I felt really connected to the characters. It was one of those games where I couldn't sleep until I had known what would happen next.

That was the last game that had a similar impact on me before TLoU. Looks like we have very similar tastes. I think you're in for a treat :p

PS: It's not just the story though. It's good characters and fun gameplay that doesn't seem pointless or disconnected from the narrative.
 
There's like 15 minutes of quiet exploration between each encounter. Scavenging, crafting, upgrading. Piecing together stories with notes and letters. Character banter. Magical moments. (Those who played Spring will know the one that immediately comes to mind.) The light traversal loop of carrying around ladders and planks, ferrying around pallets, rolling Dumpsters, turning on generators, swimming and diving, etc, just break up the pacing to keep things mechanically involving rather than just walking from point A to B like in Walking Dead. And there's no violence in these extensive segments... and rarely any music. Just the sound of snow sifting on the wind, or of autumnal leaves rustling in the trees, or the trickling of water in a babbling brook.

And then the encounters themselves are quiet, as well. Tension comes the creaking of floorboards, the shifting shadows, the crackle of shattered glass underfoot. You're trying to stay hidden, to elude your enemies, ambushing them from behind in silent takedowns, flanking them from the side or eluding them altogether... Quietly sneaking out a window and down a fire escape as the enemy is coming upstairs into the room where you'd been hiding. The violence, the way I played it, is sporadic, sparing, and impactful because it's preceded and followed by long stretches of quiet tranquility.

Subtlety. And restraint.

my point is the game lacks editing. they could've chosen to make a much smarter game. but at its core it's a standard tps with stealth option, with some great attention to detail as its saving grace.
 
The 300-some gunshot kills you got is like one-fourth of the kill count in RE4.

The vast majority of third-person shooters have only slightly higher stats; cherry-picking an unusually long one doesn't change that.

Incidentally, a reviewer at Venturebeat claims to have killed over 900 enemies in TLoU. So much for your RE4 comparisons. http://venturebeat.com/2013/06/28/the-deanbeat-the-last-of-us-is-this-generations-masterpiece/

And you wouldn't have died 40 times if you weren't leaning so heavily on guns in the first place. You should be sneaking, stealth-killing, distracting and evading -- it's tense and a lot of fun. :)

Those deaths were unrelated to my ammo supplies, which was the point of discussion. And trust me, I used plenty of stealth - more than you, apparently, given your constant ammo shortage.
 
Yeah.
I am also an older brother AND I have a daughter. Made so much of the game very impact full for me.

Maybe that was my problem. I don't have any kids and grew up as an only child.

I didn't find any of the characters to be relateable and found the end of the Brothers Saga to be melodramatic and ridiculous. And as I've posted quite a few times, I thought Joel was an asshole.
 
I'm definitely going to play it again but not right away

I wasn't joking about Deadpool btw. It's just dumb b-tier fun, exactly the opposite of The Last of Us. You won't miss on enjoying a game because it tries to be the same but fails, it's a completely different experience. You'll kill shit and laugh at stupid stuff and have a good time.

I played Deadpool after The Last of Us and had a blast, even though The Last of Us might be my game of the generation (still can't decide if I like Last of Us or Alan Wake better).
 
Nah, I just have high standards and the game make my eyes hurt.
Guess that what happened after playing 1080p 60 fps 3d for 2 years while ps3 and 360 collecting dust.

You have to be kidding. IDC if you just played Crysis 3 on ultra in 4k. TLoU still looks stunning. The animation and art direction are at the top of their classes.
 
As am I. Not because of the TLoU love-fest, it's just the latest addition to a list of games that a large and vocal chunk of GAF lose their minds over (MGS4, Uncharted 2, and Dark Souls being other examples) so that's not at all surprising.

I guess I've just never had an experience like this with any game. I mean, I loved Journey and RDR to death and they're far and away my two favorite games of this gen, but they didn't ruin gaming for me because they were just that damn good. The concept just sounds silly to me.

Well... all the games you named were awesome. I have yet to play TLoU though.
 
Yeah that happens to me every once and a while after a really great game.

Just take a break from games for a bit. Clear your head.

If not maybe play something indie that isnt really comparable? Playing another AAA action title is probably a bad move. Hotline Miami is on PSN and its cheap. Give that a go.


I still have episode 4 and 5 of TWD to get through and I am really curios what its going to be like revisting that game after TLOU
 
You have to be kidding. IDC if you just played Crysis 3 on ultra in 4k. TLoU still looks stunning. The animation and art direction are at the top of their classes.

They are, but the IQ really hurts the game, and the performance is also not quite there.

I imagine a 1080p/60fps PS4 version would be mindblowing.
 
Easiest way to get over games like TLoU and bioshock infinite are to play very basic no story games...Trust me I'm still in that numb phase too
 
They are, but the IQ really hurts the game, and the performance is also not quite there.

I imagine a 1080p/60fps PS4 version would be mindblowing.
What size screen are you playing on? I played on a 24" screen and the game looked great. On something 40"+ the aliasing really hurts the experience.
 
I started playing Tomb Raider right after and what a mistake that was. I stopped playing 3 hours in. I'll resume again soon.

My take away from that sudden shift are the stark difference in:

  • Voice acting quality
  • Script (how utterly trite it felt in comparison)
  • Animation quality (even non cutscene dialogues have mouth animation unlike TR with the exception of Lara herself)
  • AI
To me, TLoU really has elevated the medium and has also highlighted some glaring issues with the merging of narration and gameplay itself. As such it's a landmark game that currently has few equals (I'll have to try out Bioshock Infinite soon).

To be fair, Tomb Raider is the poster boy for AAA cinematic nonsense that adds nothing to the game. The story is pretty goddamn awful, and the cast is forgettable. It's a prime example of a ridiculous budget applied to things that have serious issues on in it's core.

TLOU is an excellent game, but I would say that Uncharted 2 is the one got those things right, but has also led the industry down the path of trying to chase it. TLOU is the one that adds those things into a more serious context and rejects some of the set piece driven moments of Uncharted. However I don't think it goes far enough to be really "Landmark". It's the best AAA game in the Uncharted style of story telling I've seen by far, no doubt.

Whatever is the next landmark game in terms of storytelling will be something that tells story in a more interesting way, instead of relying on highly scripted cutscene delivery. To be fair, I don't think The Walking Dead is the answer, although it does do very interesting things with narrative that I expect a lot of developers to chase as well.
 
Being the cold heartless human being that I am who also has watched tons of movies that TLOU has cribbed wholesale from, I can safely say I felt no emotion during any cutscene in that game and I was never surprised by anything that happened over the course of the game.

I agree. I knew exactly what was going to happen as soon as
it was revealed that Sam was infected.
 
According to your source, somebody not abusing infinite respawn will kill ~900 enemies. Keeping in mind that if we remove all cutscenes RE4 is significantly longer than Last of Us, the figures aren't that far off.

The only reason to be conservative in Last of Us is because you volutarily play that way and opt not to go all Rambo. It's great that it gives you that option, but it doesn't magically mean that you have to scrounge on ammo.
If you add up all the cutscenes in TLoU, it's around 90 minutes (I literally checked this the other night in the cutscene viewer). That's an hour and a half out of what was a 20-hour experience for me each playthrough. I didn't die much, because I stuck to stealth as much as possible, but even then I felt like I was tight on ammo much of the time. I think most people will find that with the exception of the high-capacity machine guns you get at the very end, you're usually carrying less than 20 bullets per gun. And most ammo drops have one to three bullets, as I'm sure someone could easily verify with the guide.

my point is the game lacks editing. they could've chosen to make a much smarter game. but at its core it's a standard tps with stealth option, with some great attention to detail as its saving grace.
"Editing" is not something this game lacks. Nor smarts. The level layouts are multi-tiered affairs with numerous rooms and many ways in and out, with plenty of places to hide and fixtures to circumnavigate as you stay out of sight. I'm hard-pressed to think of any "standard TPS" with layouts as versatile as this. The enemies are smartly placed and fan out in ways that canvass the entire area, but they telegraph themselves well enough that an observant player can approach them like a puzzle and stay 10 steps ahead. The experience is richly rewarding, and feels nothing like a shooter, let alone a "standard" one.
 
I had to bail after a few hours. I needed something happier. So, playing something after LOU was uplifting.


I'll go back to it someday.
 
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