AcceptableGhost
Member
I beat all 3 Max Payne games. Never played Alpha Protocol though. I always got the impression that the gameplay was somewhat broken.
broken in amazing ways
the "stealth" tree in that game is hilarious
I beat all 3 Max Payne games. Never played Alpha Protocol though. I always got the impression that the gameplay was somewhat broken.
The Last of Us is a really hard hitting game especially if you connect with any of the characters.
Having a younger brother, the toughest part of the game was when Henry shoots his younger brother after he gets infected and then commits suicide. Such a strong scene I had to stop the game there and walk around and do other things for a while after that.
The Last of Us is a really hard hitting game especially if you connect with any of the characters.
Having a younger brother, the toughest part of the game was when Henry shoots his younger brother after he gets infected and then commits suicide. Such a strong scene I had to stop the game there and walk around and do other things for a while after that.
The graphics are the least archaic and offensive thing about ss2.
To me, TLoU really has elevated the medium and has also highlighted some glaring issues with the merging of narration and gameplay itself. As such it's a landmark game that currently has few equals (I'll have to try out Bioshock Infinite soon).
Actually, Metal Gear Rising would be a great game to play after TLoU. It's very different, but you can really lose yourself in the action. It helps you to take your mind off wanting to just explore more of TLoU.I felt this way after finishing Metal Gear Rising. Coolest fucking game I've ever played.
Kills you've done, but then you died and restart from a checkpoint are still added to your total. I remember getting about 400 enemy kills and I don't even think I ran into 400 enemies.
Shattered Memories is excellent and has one of the best endings ever (alongside 999, Red Dead Redemption, BioShock Infinite, and yep, The Last of Us).Some of you people really need to play Shattered Memories....and this is the last time I mention it in this thread. I promise
Here are my final stats for hard:
Life and Death:
Total kills 541
Total deaths 40
Ally deaths 1
Damage taken 6075
Gun Combat
Firearm kills 334
Shots fired 744
Shots hit 557
Accuracy 74.0%
Headshot kills 72
Not shockingly different from most TPS games. Maybe half the body count? In fact those are pretty similar to my final RE5 stats iirc.
The 300-some gunshot kills you got is like one-fourth of the kill count in RE4. And you wouldn't have died 40 times if you weren't leaning so heavily on guns in the first place. You should be sneaking, stealth-killing, distracting and evading -- it's tense and a lot of fun.And? Every shooter does this.
Some of you people really need to play Shattered Memories....and this is the last time I mention it in this thread. I promise
Tomb Raider is like a cross between Uncharted and Last of Us but with an open world.
One of these days I'll play more of it. I bought the PS2 version when it came out and didn't get very far, maybe to the first time the monsters show up (I don't normally play any sort of horror game, made an exception for TLoU because I like Naughty Dog)
Too tense? As long as you're crouching behind something and the enemy is on the other side, you're invisible. (Well, also turn off your flashlight) Also, if you crouch while walking, enemies usually won't hear you.Im having the opposite problem, i cant play TLOU more than 5 minutes.
Not sure about RE5, but in RE4 you kill three to four times as many enemies as you killed in TLoU with guns. And had you not resorted to guns so often, your death count may not have totaled 40.
I think that the characters and narrative in Tomb Raider were lacking. I never connected with Laura or found her transformation believable. Her friends were just kind of there. The game expected you to care about them without ever giving you a reason to. If anything they detracted from the experience. I still enjoyed the game though.
Nah, I just have high standards and the game make my eyes hurt.Too tense? As long as you're crouching behind something and the enemy is on the other side, you're invisible. (Well, also turn off your flashlight) Also, if you crouch while walking, enemies usually won't hear you.
EDIT: Or just start a new game +/survivor, why limit yourself to one playthrough of your favorite games? The multiplayer is pretty godlike as well.
I haven't played TLOU yet, but the last game I played where the story totally consumed me was Sleeping Dogs. I felt really connected to the characters. It was one of those games where I couldn't sleep until I had known what would happen next.
There's like 15 minutes of quiet exploration between each encounter. Scavenging, crafting, upgrading. Piecing together stories with notes and letters. Character banter. Magical moments. (Those who played Spring will know the one that immediately comes to mind.) The light traversal loop of carrying around ladders and planks, ferrying around pallets, rolling Dumpsters, turning on generators, swimming and diving, etc, just break up the pacing to keep things mechanically involving rather than just walking from point A to B like in Walking Dead. And there's no violence in these extensive segments... and rarely any music. Just the sound of snow sifting on the wind, or of autumnal leaves rustling in the trees, or the trickling of water in a babbling brook.
And then the encounters themselves are quiet, as well. Tension comes the creaking of floorboards, the shifting shadows, the crackle of shattered glass underfoot. You're trying to stay hidden, to elude your enemies, ambushing them from behind in silent takedowns, flanking them from the side or eluding them altogether... Quietly sneaking out a window and down a fire escape as the enemy is coming upstairs into the room where you'd been hiding. The violence, the way I played it, is sporadic, sparing, and impactful because it's preceded and followed by long stretches of quiet tranquility.
Subtlety. And restraint.
The 300-some gunshot kills you got is like one-fourth of the kill count in RE4.
And you wouldn't have died 40 times if you weren't leaning so heavily on guns in the first place. You should be sneaking, stealth-killing, distracting and evading -- it's tense and a lot of fun.![]()
Yeah.I am also an older brother AND I have a daughter. Made so much of the game very impact full for me.
I'm definitely going to play it again but not right away
Nah, I just have high standards and the game make my eyes hurt.
Guess that what happened after playing 1080p 60 fps 3d for 2 years while ps3 and 360 collecting dust.
As am I. Not because of the TLoU love-fest, it's just the latest addition to a list of games that a large and vocal chunk of GAF lose their minds over (MGS4, Uncharted 2, and Dark Souls being other examples) so that's not at all surprising.
I guess I've just never had an experience like this with any game. I mean, I loved Journey and RDR to death and they're far and away my two favorite games of this gen, but they didn't ruin gaming for me because they were just that damn good. The concept just sounds silly to me.
You have to be kidding. IDC if you just played Crysis 3 on ultra in 4k. TLoU still looks stunning. The animation and art direction are at the top of their classes.
I still have episode 4 and 5 of TWD to get through and I am really curios what its going to be like revisting that game after TLOU
What size screen are you playing on? I played on a 24" screen and the game looked great. On something 40"+ the aliasing really hurts the experience.They are, but the IQ really hurts the game, and the performance is also not quite there.
I imagine a 1080p/60fps PS4 version would be mindblowing.
I started playing Tomb Raider right after and what a mistake that was. I stopped playing 3 hours in. I'll resume again soon.
My take away from that sudden shift are the stark difference in:
To me, TLoU really has elevated the medium and has also highlighted some glaring issues with the merging of narration and gameplay itself. As such it's a landmark game that currently has few equals (I'll have to try out Bioshock Infinite soon).
- Voice acting quality
- Script (how utterly trite it felt in comparison)
- Animation quality (even non cutscene dialogues have mouth animation unlike TR with the exception of Lara herself)
- AI
Being the cold heartless human being that I am who also has watched tons of movies that TLOU has cribbed wholesale from, I can safely say I felt no emotion during any cutscene in that game and I was never surprised by anything that happened over the course of the game.
If you add up all the cutscenes in TLoU, it's around 90 minutes (I literally checked this the other night in the cutscene viewer). That's an hour and a half out of what was a 20-hour experience for me each playthrough. I didn't die much, because I stuck to stealth as much as possible, but even then I felt like I was tight on ammo much of the time. I think most people will find that with the exception of the high-capacity machine guns you get at the very end, you're usually carrying less than 20 bullets per gun. And most ammo drops have one to three bullets, as I'm sure someone could easily verify with the guide.According to your source, somebody not abusing infinite respawn will kill ~900 enemies. Keeping in mind that if we remove all cutscenes RE4 is significantly longer than Last of Us, the figures aren't that far off.
The only reason to be conservative in Last of Us is because you volutarily play that way and opt not to go all Rambo. It's great that it gives you that option, but it doesn't magically mean that you have to scrounge on ammo.
"Editing" is not something this game lacks. Nor smarts. The level layouts are multi-tiered affairs with numerous rooms and many ways in and out, with plenty of places to hide and fixtures to circumnavigate as you stay out of sight. I'm hard-pressed to think of any "standard TPS" with layouts as versatile as this. The enemies are smartly placed and fan out in ways that canvass the entire area, but they telegraph themselves well enough that an observant player can approach them like a puzzle and stay 10 steps ahead. The experience is richly rewarding, and feels nothing like a shooter, let alone a "standard" one.my point is the game lacks editing. they could've chosen to make a much smarter game. but at its core it's a standard tps with stealth option, with some great attention to detail as its saving grace.
I agree. I knew exactly what was going to happen as soon asit was revealed that Sam was infected.