Aye, Just in case, lay off the spoilers please? I know I heard of some of the names tossed around before, like Juggernaut and Brothers Grimm, but I don't want to be too exposed.
I've limited myself from watching any MP action outside of the map from the demo. I saw a lot of the MP action from the other maps and I feel like I am ruining the experience for myself
Hate doing that.
As for the guy talking about accessibility, I think part of the fun is figuring these things out on your own. Sure, there's a basic tutorial that tells you about some of this stuff, but then there's the fact that sometimes you toy around and discover these things. These days, a whole lot of the excitement that comes with playing a game is ruined intentionally by gamers who spoil themselves with watching videos, spoilers, trailers, gameplay, etc. They get into the game and know exactly what to do, exactly where to go, and exactly what happens next. A friend of mine watched half of the Dark Souls game and knew exactly how to play it, and I can't ever imagine doing that
Jaffe was right when he said he didn't want to give so much that players didn't want to pick up the final game when releasing the demo, and that sort of mentality has taken a lot out of paying the money to enjoy the value of a game. I enjoyed the UC3 beta a lot, but they threw in so many of the maps, and practically all the modes, and only 1 or 2 maps in the final game were actually new. Now people are stuck buying DLC. This is aside from the fact that half of the UC3 maps are from UC2, but that's another issue.
I absolutely love the idea of playing Twisted Metal and trying out button combinations like "Hm, what if I hold this after I shoot?" and stuff like that. There are even some of these kinds of hints in the tutorial/HUD to look out for. It's stuff like "hm, I heard of doing button combinations for special attacks.. wonder what happens if I do up, up, left, left?" In split-screen that makes those awesome moments. "Whoa, how did you do that!", "Figure it out yourself!"
Reviewers always look at the shallow side of the pool, and infer "Depth" if the game has:
-tons of unlockables (at the cost of long-term balance)
-tons of ranks
That's the extent of "depth" that most reviewers get. They'll look at the multiplayer, say "Hm, it controls well, the lag isn't bad, and there are some nice custom options that, although I am not going to bother with, are plentiful in selection. It even has unlockable side arms, and a paint shop. Therefore, the game has depth and longevity"
I am sure they will notice SOME of the deeper tactics, but none of that will have much impact to the casual reader, or the reviewer, at least not much IMO. It's the hardcore community that will enjoy that, and most those guys are already sold on the game. The casual reader will look at the big shiny score, see that the game has some extent, and hopefully, when they play, they appreciate the depth that is discovered through the fundamental nature of playing a video game: interaction and discovery