CyclopsRock
Member
Just had a thought, as the game is essentially completely turn based since there are no in between states, would it be possible for the input system that goes from chat to the emulator to take all the commands it receives in the window of time that passes as the game moves from one state to the other and calculate the average input it registers then only send that command to the game,
That's almost how it works anyway; The more "left" inputs that there are, the more chance that'll be the "active" command when the emulator looks for the next command. The main difference is that this does allow for the possibility that a non-average input will be entered.
There's actually a proposed electoral system kinda similar to this, where each constituency votes and then a random vote is pulled out of the box of votes. Obviously the more votes one candidate gets, the more chance that their vote will be pulled out. This means that you get most of the benefits of FPTP, but also - across the country - you should end up with a roughly proportional system, with even minor parties statistically likely to get roughly the same percentage of seats as they do votes. It's amazing but obviously would never be implemented anywhere.