everyday math
Banned
Clutch Bubblebeam!
Oh shit it's evolving
Assuming nobody hits B during the evolution process. Which I'm actually amazed didn't happen when Charmander and Pidgey evolved.
.... Oh god, our last hope is a lvl 12 rattata?
Wow......
So it doesn't try evolving next lvl?
Wow......
So it doesn't try evolving next lvl?
Wow......
So it doesn't try evolving next lvl?
Drowzee learns Confusion in one level and is very effective against Ghosts.
Psychic types are unaffected by Ghost in gen 1. They were OP as all hellYeah, but he'll be horribly underlevelled, and Ghastly/Haunter know Lick, which is super-effective against Psychic types.
Yeah, but he'll be horribly underlevelled, and Ghastly/Haunter know Lick, which is super-effective against Psychic types.
So if we get Hypno.....with the right move set(lol). Could it possibly own everyone?
Psychic type one the whole was ridiculously op in Gen I but I don't remember Hypno being really good tbh.
Sabrina is scary.Fun fact: Steel and Dark type were added to nerf Psychic!
Because it doesn't allow for pure hivemind-to-game interaction. Life finds a way.Why did they disable the "only allow start every x presses" thing? Can't move two steps without someone pressing it again.
So if we get Hypno.....with the right move set(lol). Could it possibly own everyone?
Psychic types are unaffected by Ghost in gen 1. They were OP as all hell
did really the chat manage to box the Dig rattata?
Psychic types are unaffected by Ghost in gen 1. They were OP as all hell
Oh shit, that is awesomeThat actually happened.
Really? I thought ghost was super effective but there were just no ghost moves besides lick.
Really? I thought ghost was super effective but there were just no ghost moves besides lick.
You can accidentally get through the Rocket hideout, the boulder puzzles are going to be hell as strength has to be activated several times and the boulders need to be in very precise spots.Honestly I think every part of the game is definitely doable except for the safari zone, which will probably never be completed. Other than that I can see the Celadon Team Rocket boost puzzles being very difficult, as well as the rock pushing puzzles in Victory Road.
NopeIs this the cave where Gary attacks you right after you leave?
That's what keeps crossing my mind. All this work only for Gary to wreck them and send them back to the beginning.Is this the cave where Gary attacks you right after you leave?