Two new Quake 4 screens

Sander

Member
http://gamesdomain.yahoo.com/feature/57067

quake4_01_1024x768_exclusive.jpg


quake4_02_1024x768_exclusive.jpg


Eh.
 
Eh is right. I don't like the tiny little corridors. I thought Quake 4 was supposed to be a more "epic" shooter than Doom?
 
The two soldiers being in the same pic makes me think they're going to go with the AI co-op buddy route. It remains to be seen how many doorways the AI marines will block you out of though.

Now if they can pull off multiplayer coop, that would raise interest in this game quite a bit for me.
 
You know my favourite thing about the plastic look?

....

Well, let me know if you can think of anything.

The plastic look is teh wave of teh future!!! :D


I doubt that's QuakeIV though. When I saw the concept art, they had this huge humanoid, half-snake, half-sob looking thing with a gun chasing down a smaller guy. This leads me to think that in QuakeIV, some of the player models will be huge allowing for a smaller guy to escape down a smaller corridor where the larger guy can't follow.
 
EekTheKat said:
The two soldiers being in the same pic makes me think they're going to go with the AI co-op buddy route. It remains to be seen how many doorways the AI marines will block you out of though.
They will go this route (read this in an article in a PC magazine), they said you'll lead a few soldiers through an alien ship or something like this.
 
Mama Smurf said:
You know my favourite thing about the plastic look?

....

Well, let me know if you can think of anything.
It's like playing with action figures!

And action figures rock!

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goodcow said:
Horrid art design.


Normally, this is where I chime in with a pithy statement/generalization about Japanophilia with a cute picture of an animu girl at the bottom, but this time I actually agree. This game looks really fucking generic-or more specifically, it looks like a Doom 3 mod
 
Holy fucking shit, developers. Do you dream or anything other than dark alien corridors and men with guns? GROW THE FUCK UP.
 
Vibri said:
Holy fucking shit, developers. Do you dream or anything other than dark alien corridors and men with guns? GROW THE FUCK UP.

Post of the day here, especially considering I had this exact same thought years ago. Post-apocolyptica, wars, and medieval times- why can't PC developers use other settings for their games?
 
Those are the same screenshots that were in the CGW (or whatever mag) issue that "debuted" the story. The second pic is classic because the soldier on the right likes to play pretend he's got a gun.
 
belgurdo said:
Normally, this is where I chime in with a pithy statement/generalization about Japanophilia with a cute picture of an animu girl at the bottom, but this time I actually agree. This game looks really fucking generic-or more specifically, it looks like a Doom 3 mod

So true. Art is crap.
 
Raven insists that they're trying to re-make Quake 3 on the Doom 3 engine for this game's multiplayer.

That's like Midway trying to re-create Third Strike.
 
I wish developers would start using extra power to create better AI / more enemies ect, rather then better graphics 'n shadows with only 1 or two enmies on screen at one time. Nothing in those shots I haven't already seen in Riddick.
 
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Wait, is that an in-game shot or a couple of action figures posed in a dark room? I'm serious, I can't tell.
 
Vibri said:
Holy fucking shit, developers. Do you dream or anything other than dark alien corridors and men with guns? GROW THE FUCK UP.

That's why the first Unreal rocked so much. Beautiful worlds, gore, big guns, a lot of fun.
 
1103746338.jpg


Hmm...maybe they just all have really, really greasy skin. And man, they need to prove that the Doom 3 engine can do things other than make games that look exactly like Doom 3...or can it? And the model in that first Q4 screenshot is looking mighty angular...
 
Vibri said:
Holy fucking shit, developers. Do you dream or anything other than dark alien corridors and men with guns? GROW THE FUCK UP.

James Cameron's Aliens should be banned in any form - VHS, Laserdisc, DVD - from entering the building of ANY Western videogame developer.
 
A lot of developers do seem to be creatively Bankrupt these days.

Its partly laziness I think, rather than spend time making nice textures, they're just adding shiny bumpmaps to their models.
 
Someone on another forum noted that, in the second screenshot, the guy on the right is the marine from Doom 3.. I can't tell if it's him, but it looks awfully close.
 
belgurdo said:
Post of the day here, especially considering I had this exact same thought years ago. Post-apocolyptica, wars, and medieval times- why can't PC developers use other settings for their games?

I'm not even remotely burned out on medieval fantasy stuff because one has yet even use dragons, elves, dwarfs, etc in epic way like shannara or lotr. Nowdays hardly any game even uses it without alot scifi mixed in. But the apocolyptic stuff is mega old I have to agree with that.
 
And this is a surprise to people? I mean, some of us have been saying for years that Carmack can code engines like a mofo, but he can't make an actual game or game art to save his life. The past couple projects he apparently hasn't even been able to hire people that actually can make games (or art) to save his life either.

I never understood the uproar over the Doom3 engine anyway. The new Unreal engine looks much more organic, of course it's not out yet, but still.
 
teiresias said:
And this is a surprise to people? I mean, some of us have been saying for years that Carmack can code engines like a mofo, but he can't make an actual game or game art to save his life.
Q4 is handled by Raven, not Carmack & co.
 
"Post of the day here, especially considering I had this exact same thought years ago. Post-apocolyptica, wars, and medieval times- why can't PC developers use other settings for their games?"

PC games don't generally sell that well, and those that do try to differ from the norm usually end up selling even worse. Example: Death of Graphic Adventures, although, that could be argued to be a problem with the genre itself.
 
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