Damn, really? Both sounded super interesting to me.
Holy shit. Just played a game ofwith the entire party.Kill, Marry, Fuck
That was pretty hilarious.
The game has a lot going on to encourage replays. You can't experience all areas in one playthrough, there's a ton of stuff affected by your "Conquest" setup and which side you choose to ally yourself with, there's six companions but only room in your party for three, and a lot of quests have multiple outcomes to choose from. It reminds me a lot of Alpha Protocol, where the game seems pretty simple on a first playthrough but the more you listen to other players' stories and play the game yourself the more you realize just how much is going on in the background and how much the game accounts for player choice.
I didn't get far yet, but from what I've seen so far, it looks like they just replaced the standard "good or evil" choices with "choose the scarlet chorus side and take prisoners or go with the disfavored and kill everyone".
It's still a black and white choice which is not what we were promised.
I really hope it changes as the game continues
Lantry is the best.
Lantry is the best.
I read elsewhere that Lantry is "the whiniest character I've ever seen" [...]
While Lantry is amazing the MVP for me is Killer-in-shadowsI read elsewhere that Lantry is "the whiniest character I've ever seen", and all I could think was "Huh? He's one of the best written and voice acted characters I've seen in a very long time". In fact, I think almost all of the party members are extremely well written and voice acted, but he's the best.
You can't do a 100% pacifist run.Is it possible to do a no combat run? I've rolled a Two Handed Warrior first but some options have allowed me to avoid encounters completely, mainly using Athletics to pummel people.
hmm, at the spire at leviathans crossing
I was supposed to help the leader with the bane to open the spire but I solved the riddle there myself without doing anything about the bane, I didnd't even know where to go, did I miss something?
Yes. Do your 'main' quest and it unlocks the way to the final rune, as well as ensuring you don't miss a good chunk of content.
I didn't get far yet, but from what I've seen so far, it looks like they just replaced the standard "good or evil" choices with "choose the scarlet chorus side and take prisoners or go with the disfavored and kill everyone".
It's still a black and white choice which is not what we were promised.
I really hope it changes as the game continues
Probably too late for most in this thread, but just keep it in mind if you decide to replay; Spectral Blur is fucking godlike. I wish I had known about how easy it was to get at the start of the game, but I didn't realize I could even use it until near Act 3. It's extremely easy to have every person in your group using it too, but especially your tank. Early struggles on higher than Normal difficulty against physical attacks vanish.
You can't do a 100% pacifist run.
How about 90%? Im guessing boss battles aren't avoidable but a lot of smaller fights are?
How about 90%? Im guessing boss battles aren't avoidable but a lot of smaller fights are?
No. This game isn't really built like that.
I was hoping it would be a bit like Torment where a lot is avoidable.
I think I'm enjoying javelins a little too much. It's getting to the point where I don't think I'll be able to reroll to anything else.
Offtopic - are there any other rpgs with good throwing spear (or even regular spear) combat? I've read that Age of Decadence (haven't played yet) has a pretty good implementation and there are some spear weapons (not thrown) in Pillars of Eternity and Souls series but other than that I'm drawing a blank.
Think I'm gonna throw out Verse, dies way too often. Larik (healer) and Barik (tank) are the other members besides my char (offensive mage). Should I put in Kills-In-Shadow or Eb?
what's up with companions complaining about weak/useless weapons? can you repair them somehow?
what's up with companions complaining about weak/useless weapons? can you repair them somehow?
Bonuses don't increase with every single attribute point invested. For example your bonus damage from might only goes up after several increases in the attribute. It's probably a rounding thing though.Finished the game once, and on my second playthrough. I wish that I knew what the stats actually fucking did though.
Might's description seems entirely misleading, and it seems to only really affect melee weapons.
I don't have any idea how Finesse actually works with spells. I've saved on a level up before an encounter, targeted with disabling spells, then added a point to Finesse to see if the hit chance goes up, and it doesn't. It also doesn't seem to have any impact on ranged damage, such as a bow or throwing weapon. Might doesn't either.
Resolve is supposed to affect "Afflictions" (The encyclopedia description reads as though it's also counting buffs, unless it's just beneficial bonuses to the group from a spell placed on an enemy) duration, but the durations never change. Unless it's just a really screwed up UI and tooltip for these abilites, and they are benefiting, but it's not being reflected in the UI.
Finished the game once, and on my second playthrough. I wish that I knew what the stats actually fucking did though.
Might's description seems entirely misleading, and it seems to only really affect melee weapons.
I don't have any idea how Finesse actually works with spells. I've saved on a level up before an encounter, targeted with disabling spells, then added a point to Finesse to see if the hit chance goes up, and it doesn't. It also doesn't seem to have any impact on ranged damage, such as a bow or throwing weapon. Might doesn't either.
Resolve is supposed to affect "Afflictions" (The encyclopedia description reads as though it's also counting buffs, unless it's just beneficial bonuses to the group from a spell placed on an enemy) duration, but the durations never change. Unless it's just a really screwed up UI and tooltip for these abilites, and they are benefiting, but it's not being reflected in the UI.
hmm, at the spire at leviathans crossing
I was supposed to help the leader with the bane to open the spire but I solved the riddle there myself without doing anything about the bane, I didnd't even know where to go, did I miss something?
I think this part is bugged. it's the only part in the whole game that doesn't flow right if you've made certain choices. Hope they fix this.
is it worth it to increase a stat after 20 or so
Does steam cloud works for people? I'm playing between Linux and windows but my savegames are not synced between systems. I can see that steam cloud says that I'm using 6mb so something is saved there.
Anyone?
Finished the game once, and on my second playthrough. I wish that I knew what the stats actually fucking did though.
Might's description seems entirely misleading, and it seems to only really affect melee weapons.
I don't have any idea how Finesse actually works with spells. I've saved on a level up before an encounter, targeted with disabling spells, then added a point to Finesse to see if the hit chance goes up, and it doesn't.
Resolve is supposed to affect "Afflictions" (The encyclopedia description reads as though it's also counting buffs, unless it's just beneficial bonuses to the group from a spell placed on an enemy) duration, but the durations never change. Unless it's just a really screwed up UI and tooltip for these abilites, and they are benefiting, but it's not being reflected in the UI.
These are all good examples of how confusing this system often is. Josh Sawyer admirably sought out to solve the "problems" of D&D but in the attempt, ended up with something a good deal more obscure, hard to learn, and less fun to play.