Saber
Member
I've got an inventory full of rune arcs that says otherwise.
Oh yeah. Rune arc, a totally useless item in the game.
I've got an inventory full of rune arcs that says otherwise.
Oh yeah. Rune arc, a totally useless item in the game.
One-time use items being your reward for sniffing about the deepest corners of the games map is not a great feeling. However, my point wasn't that there was "stuff" littered about the map, it was that the map itself (and the game in general) is just as padded as these other games.
No i don't agree with you your just trying to make a mountain out of a molehill argument with biasedOh I know, the problem is those game are designed to be played with the HUD on.
I tried ACO but I confess I only played for 5 hours. I honestly think this game is very, very bad, despite the fact I loved AC: Origin which I finished at 98%. AC Valhalla was a little bit better (I played for 10 hours/13% done) but same as ACO I was quickly bored.
It's exaggerated for sure (though not in FC6) but the point is still valid. Ubi don't know how (or don't want) to design games without tons of informations on the screen.
The problem is that 99% of the time if you get rid of those elements you can't rely on the world to take over organically like with signs, real direction given by NPCs (like KCD) or anything else.
But I completely understand that this is really hard to do and a lot of players don't mind that, in fact I am in the minority if you look at the success of ACO and ACV.
So should open world only have main quests and hardly any other points of interests?
Sure you can deactivate everything, but then you are fucked to know where you need to go because the world is so big and not organic, not well done enough so that you can't rely on anything beside the map to know your way.No i don't agree with you your just trying to make a mountain out of a molehill argument with biased
Ubisoft open world games have lots of icons on the map yes but you can turn them on or off and adjust them to your liking
On the opposite, you take Witcher as an example, but this game don't rely on the map for everything. And not everything is on the map. You need to discover for yourself.why is that a problem? Witcher 3 for example has tons of icons on the map which you can also turn off and adjust to your liking
so wtf are you trying to do here you don't like icons on map turn them off but if you like icons on map keep them on
I showed you I played these games. It clear as day to me that you can't take any criticism about those gamesit clear as day to me that people like to just complain without even actually playing the games themself
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Im tired of having to keep explaining this ok
KyoZz
It called having options ok you might not like it but other people do
so you want them to cater to you only and ignore the vast majority of their playerbase that like them?
seriously Ubisoft games have tons of options and settings you don't like something turn them off
it that simple no need to keep crying posting pic of map icons which you can disable in the settings if you want it to be more Elden Ring like lol so stop with this already it geting tiring making the same stupid point over and over again
& im telling you i don't care as i just click start then settings than disable icons lmfao end of discussion have a good dayAnd people are tired of explaining to you the downsides to the system you so ardently love. No one is telling you that you should hate these games, so why are you making mountains out of molehills over other people’s critical response to this open world design mentality?
& im telling you i don't care as i just click start then settings than disable icons lmfao end of discussion have a good day
That a straight up lie stop i play them games so i know that a bold face lie i explore Ass Creed and Far Cry with icons on the map and with no icons in fact you can even stumble upon quest and animals and such before you even accept a new quest so no that a lieAnd people have told you that doesn’t change the actual design and progression of the game’s open world. The problem isn’t having icons alone. The problem is that the actually design of hte open world is not cohesive. There is no clear through-line of exploration, places to guide the player and allow them to explore organically.
Proceeds to praise Yakuza games.....come on now Claus, you had no issue with that for many, many titles in that series.They are copy pasted hundreds of times.
Prove that point sir. Actually give us the receipts on this lollacked any sense of discovery or exploration.
Like above, prove that you are getting something, that doesn't exist in those AC open world light RPG titles. Its too fucking much to say some shit like "lacked" and its simply not true, you just don't fucking like it, thats ok, but stop saying something is lacking something, when anyone can easily prove that you discover a shit load and or you can explore a shit load.The thing with Elden Ring is that it rewards exploration, discovery
. The problem is that the actually design of hte open world is not cohesive. There is no clear through-line of exploration, places to guide the player and allow them to explore organically.
people were able to memorize the entire city layouts and never need a map.
That a straight up lie stop i play them games so i know that a bold face lie i explore Ass Creed and Far Cry with icons on the map and with no icons in fact you can even stumble upon quest and animals and such before you even accept a new quest so no that a lie
i know this cause unlike most of the people complaining just to complain i actually play the games lol
you might have actually have a argument with someone who has never play the game but not against me as i play them and know what the hell i am talking about
Who is telling me otherwise some one that has never play it ? who? unlike you and some other people that just like to attack Ubisoft games and post pic of icons on it map wile they have not even bother to play it I and EDMIX we actually play the games that why when we see stuff that are false we have to reply to stop the baseless slanderI also play them, as have many others in this thread that are actively telling you otherwise. But its easier for fanboys like yourself and EDMIX to shut out any other voice and dismiss it as “haters” or how everyone is “lying”. Again, no one is telling you to stop playing or to hate these games and their design. Myself and others want to see evolution in the open world design instead of relying on the same tired formula that Ubisoft has failed to move past.
But its easier for fanboys like yourself and EDMIX to shut out any other voice and dismiss it as “haters” or how everyone is “lying”.
memorize the entire city layouts and never need a map
Who is telling me otherwise some one that has never play it ? who? unlike you and some other people that just like to attack Ubisoft games and post pic of icons on it map wile they have not even bother to play it I and EDMIX we actually play the games that why when we see stuff that are false we have to reply to stop the baseless slander
Now people are just attacking Ubisoft? Mate, get off the internet for a bit. You and Edmix both need to chill out with this rather... strange obsession with a company and your desperate need to try and dismiss any valid criticism and defend a company that doesn't even know you exist.
The map and cities in the Assassin’s games are based on the real world so it is what it is. The out in the open smaller forts are often too similar though. Origin had way too many of those, sand everywhere didn’t help either, I liked the story in that game but otherwise it was too samey for me. I can’t hate on Odyssey even though I’m sure it share the same issues, the sunny weather and clear water are doing tricks with my mind, for me it has always been an underrated game.Eh, I would argue even if they didn't have the copious amounts of map clutter, the actual map designs themselves would still be incredibly weak. Nothing feels organic. City layouts and locations feel copy and pasted and more like they felt they *needed* something there. INstead of just making a tightly designed world.
Otherwise I agree with everything you said.
But then they would have to put in effortIts a big area of repetitive nothingness.
It has nothing to do with how big it is. Learn a thing or two with Elden Ring, which is fucking big but so fun and rewarding to explore.
Those are just bonfires and machine sites. A marker heavy map doesn’t automatically mean you see mostly side content.Yes, it's an Ubisoft problem![]()
Yes people are attack Ubisoft they are it is a pattern there are many open world games with lots of icons on it map it not just UbisoftNow people are just attacking Ubisoft? Mate, get off the internet for a bit. You and Edmix both need to chill out with this rather... strange obsession with a company and your desperate need to try and dismiss any valid criticism and defend a company that doesn't even know you exist.
For me Horizon feels like a Ubisoft game.Yes, it's an Ubisoft problem![]()
Lol all the triggered Ubi lovers.The blabla:
"No part of a game should be driven by 'more is better"
Meanwhile in the real word:
AC Odyssey
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Far Cry 6:
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Etc etc...
thats not the point , the point is 70-80% of what you see on those maps is useless shit , filler stuff to get your game to 50-60 hours playthrough , there is no meaning to any of itSo should open world only have main quests and hardly any other points of interests?