Agreed. If they would just stick to what they know and do best, then it wouldn't be so bad.I weep for my once favorite developer.
There is still plenty to love there if they can get their act together. Rebirth has some real bright spots and games like Triangle Strategy, Octopath 2, and Bravely Default are great. They still control so much great IP like Vagrant Story, Parasite Eve, Final Fantasy, but wow have they been mismanaged.
It is very clear that at some point they decided to stop playing to their strengths and to try to copy bigger companies success in ways that are foreign to them.(fucking avengers, lol, fucking foamstars, lol)
They have searched so hard for ways to cash in on viral success and the irony is that if they had kept their nose to the grindstone and played to their strengths, they would be going viral organically for their unique talent. They still have the ingredients for excellence but they are like a kid with low self esteem. They always thought what every other publisher had was better than what they were creating and that is such a bullshit and wrong thought. They have something they do best and if they stick to that and try to parlay that they will find success. Find your niche and grow it like Owlcat or so many others who are doing just that. Stop trendchasing. If they wanna keep acting like a venture capitalist runs the company they will lose what they have left. I expect better management than this.
Wow, I had no idea such a thing existed!... -- then again, why would I, I don't speak Japanese. Please tell me there are translations available somewhere. Or even just transcripts, I could run it through an LLM.Final Fantasy series creator Hironobu Sakaguchi recently appeared as a guest on NOBIYO To Isshoni (Together with NOBIYO), a podcast led by composer Nobuo Uematsu
I wonder if hasn't happened since this was the Square/EA era. Maybe a rights issue with EA?Not to go off topic here. Many of us still remember the Squaresoft Renaissance in the late 90s/early 00's. I feel that if they can give a lot of their old IP's the remaster treatment, they could recover even more here.
- Bushido Blade
- Einhander
- Parasite Eve 1 & 2
- Brave Fencer Musashi and Samurai Legend: Musashi
- Vagrant Story
- Ergheiz
- Tobal No 1 & 2 (RIP Akira Toriyama)
- Threads of Fate/Dewprism
Nobody cares about what Sakaguchi does because he can't use the name Final Fantasy and that is all the nostalgic nerds care about.
(...)
1UP: Back on the topic of Final Fantasy: The Spirits Within specifically -- you know, there was a lot of excitement leading up to the release of the movie, and I was at a couple of the media events and also the fan events, which let me witness sneak previews of the fan reaction, which was so overwhelmingly positive, and it seemed like such good times. But after Spirits Within came out...I guess it just wasn't the right time or the right place -- North America.
The consumer reaction, how many people went to go see it, wasn't very much, and it became a big financial failure for Square, and despite how much Sakaguchi-san had done for Square, it was this project that kind of led to his eventually leaving the company. Looking back, do you think that was a sad moment, especially considering how much he had done for the company and where he had brought the company? Japanese companies in general seem to be quick to look for a scapegoat whenever something doesn't go right. How did you feel about what happened with Sakaguchi-san?
NU: [Long pause] No matter what happens in the future with the company of SquareEnix and with the individual Sakaguchi, one thing that's not going to change is that he is the father of Final Fantasy. He made the series. And it was a difficult time when he left Square -- at that time it was still Square. As an individual myself, as someone who creates content, not purely for business purposes or making money or gaining profit from something I create as a content creator, it's really hard to say this, but I really don't think Final Fantasy should have been made after Sakaguchi-san left the company. Square the company owns Final Fantasy the property, so it's really up to them what they decide to do. But me personally, that's what I thought when he left the company. And I think at the same time that they started to change the direction of the company. We weren't sure who was in charge of what. It meant a lot of things if we look back at that time when he left and maybe soon after he left. There were a lot of changes, and it was probably a turning point for the company. I don't know if there has been another turning point within SquareEnix the company, but that was definitely a moment that meant a lot of different things.
"I really don't think Final Fantasy should have been made after Sakaguchi-san left the company."
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-Uematsu on Hironobu Sakaguchi leaving SquareEnix ![]()
(...)
I'll have to disagree. I think he's output has been under appreciated without Square, but he hasn't been lost at all. Fantasian, Terra Battle, and The Last Story have all been good games, made on a budget by small teams.Worth noting that Hironobu Sakaguchi has been lost without Square also. Mistwalker has not lived up to expectations.
Wow, I had no idea such a thing existed!... -- then again, why would I, I don't speak Japanese. Please tell me there are translations available somewhere. Or even just transcripts, I could run it through an LLM.
Its probably out of humility, professionalism and respect to his former colleagues.There's really no guarantee he would do all that much differently to be honest. I think it would be better if he was there but they would still face many of the same challenges that came after he left.
He's on record saying XVI and XIV are great and I hate them both. Fantasian is awesome though.
- He was there for FFX and FFXIII was basically the spiritual successor to that game. Its not some departure honestly.
- WRPG going mainstream didnt occur until after he left.
- HD games era development challenges. Ballooning staff and dev times.
- PS3 development challenges.
Uematsu is good but Hamauzu was a giant step up. That was clear on FFX even.
Possibly. But he still said it, and he religiously played XIV and I think gushed all over Yoshida who I think is a hack. I think he meant a lot of it.Its probably out of humility, professionalism and respect to his former colleagues.
Look, not liking The Spirits Within is one thing. I can get that. But are you actually trying to imply it was woke?This guy wrote/directed final fantasy : the spirits within. It was a love letter to hollywood with a full DEI cast, woman boss main char, and a plot to save the "dying planet".
the movie did so poorly that it has the lowest review score of any animation that has been aired in US theaters. This debacle ended the final fantasy / hollywood love.
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Final Fantasy: The Spirits Within | Rotten Tomatoes
Discover reviews, ratings, and trailers for Final Fantasy: The Spirits Within on Rotten Tomatoes. Stay updated with critic and audience scores today!www.rottentomatoes.com
Some of those games were made before EA stepped in. Some of those games during EA's involvement got remastered too. Who knows though.I wonder if hasn't happened since this was the Square/EA era. Maybe a rights issue with EA?
He was there for FFX and FFXIII was basically the spiritual successor to that game.
Well it's 100% trueI generally like you, but I also hope that both of your arms spontaneously fall off so that you can never post this kind of nonsense again.
Well it's 100% true. Director of the game worked on X. Similar art styles. Calm Lands similar to the Plains area in XIII and introduced at the same point in terms of pacing. Similar focus on lore and religion. The games are actually pretty similar in many ways. That group is now working on FFVIIR. Same type of design philosophy as always, just getting better at open world, Unreal Engine, and filling it with more side content. FFX is almost as linear as XIII is, just has a better endgame. Same OST composer as well.
Nothing really changed from X to XIII except the challenge of making a game on PS3 in the HD era for the very 1st time. There's not a lot of indication that Sakaguchi would do much differently other than maybe delay the game to allow them more time to finish it. But again, this is the first major game coming out in the HD era from them with costs ballooning right after he nearly bankrupt the company, so it's unclear if he could even get the delay honestly.
That may be. But, they, whoever took over, failed to identify who held the well oiled creative success machinery together. One misstep, is one misstep. Some finance savvy people should've stepped in, for the interim, as a temporary measure to stabilize the company and not let him go entirely. It was a mistake to displace him. Sakaguchi was the golden goose.Sakaguchi almost single-handedly bankrupted square with his final fantasy movie. Sony and Enix had to intervene to save the company; He had to go.