Uematsu: Square collapsed after Sakaguchi left. Situation was awful after he quit.

BennyBlanco

aka IMurRIVAL69


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Uematsu, Sakaguchi, and Matsuno are the best things to ever happen to Squaresoft and losing them was the worst thing to ever happen to Square Enix. The company lost its soul and its pedigree when they left.
 
Sakaguchi is truly the reason why Square/Squaresoft/Square Enix did not go out of business in the late 80's. If he didn't make Final Fantasy, then the company would have been long gone. Hence, the name "Final Fantasy" stuck. It was Squaresoft's "Final" attempt to turn around the company and if they didn't, they would be finished. So, Sakaguchi called his potentially "final" game, Final Fantasy. The fact that the company is still going on without him is a truly a miracle. Because, to me he IS the company; along with Uematsu/Mitsuda/Matsuno.

It's one of the reasons why I call Lost Odyssey the REAL Final Fantasy XIII.
 
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If you'd told me during the PS1 era that Square would be all but irrelevant today, I don't think there's any way I would've believed you. It can be hard to remember just how dominant they were back then, but they really did fall off a cliff, even if they do have the occasional good game here and there.
 
Not to go off topic here. Many of us still remember the Squaresoft Renaissance in the late 90s/early 00's. I feel that if they can give a lot of their old IP's the remaster treatment, they could recover even more here.
  • Bushido Blade
  • Einhander
  • Parasite Eve 1 & 2
  • Brave Fencer Musashi and Samurai Legend: Musashi
  • Vagrant Story
  • Ergheiz
  • Tobal No 1 & 2 (RIP Akira Toriyama)
  • Threads of Fate/Dewprism
 
I weep for my once favorite gaming company.

There is still plenty to love there if they can get their act together. Rebirth has some real bright spots and games like Triangle Strategy, Octopath 2, and Bravely Default are great. They still control so much great IP like Vagrant Story, Parasite Eve, Final Fantasy, but wow have they been mismanaged.

It is very clear that at some point they decided to stop playing to their strengths and to try to trend chase in ways that are foreign to them.(fucking avengers, lol, fucking foamstars, lol)

They have searched so hard for ways to cash in on viral success and the irony is that if they had kept their nose to the grindstone and played to their strengths, they would be going viral organically for their unique talent. They still have the ingredients for excellence but they are like a kid with low self esteem. They always thought what every other publisher had was better than what they were creating and that is such a bullshit and wrong thought. They have something they do best and if they stick to that and try to parlay that they will find success. Find your niche and grow it like Owlcat or so many others who are doing just that. Stop trendchasing. If they wanna keep acting like a venture capitalist runs the company they will lose what they have left. I expect better management than this out of Japan. Short cheese bullshit.

The overlapping competing titles being released back to back had to be a red flag internally. Somebody was asleep at the wheel over there for a decade.
 
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PSX Squaresoft is hands down the best publisher ever. For me there is simply no contest.

I mean this company released the best JRPGs ever in FFVII, Xenogears, FFT and Vagrant Story but also branched out to games like Einhander (one of the best shmups ever), Bushido Blade, Tobal and Internal Section. When Square announced something I was put on notice. I even dabbled with Racing Lagoon and Cyberorg to name a few very obscure JP games.

I finished PE last christmas and its every bit as good as I remembered.
 
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I weep for my once favorite developer.

There is still plenty to love there if they can get their act together. Rebirth has some real bright spots and games like Triangle Strategy, Octopath 2, and Bravely Default are great. They still control so much great IP like Vagrant Story, Parasite Eve, Final Fantasy, but wow have they been mismanaged.

It is very clear that at some point they decided to stop playing to their strengths and to try to copy bigger companies success in ways that are foreign to them.(fucking avengers, lol, fucking foamstars, lol)

They have searched so hard for ways to cash in on viral success and the irony is that if they had kept their nose to the grindstone and played to their strengths, they would be going viral organically for their unique talent. They still have the ingredients for excellence but they are like a kid with low self esteem. They always thought what every other publisher had was better than what they were creating and that is such a bullshit and wrong thought. They have something they do best and if they stick to that and try to parlay that they will find success. Find your niche and grow it like Owlcat or so many others who are doing just that. Stop trendchasing. If they wanna keep acting like a venture capitalist runs the company they will lose what they have left. I expect better management than this.
Agreed. If they would just stick to what they know and do best, then it wouldn't be so bad.
 
Final Fantasy series creator Hironobu Sakaguchi recently appeared as a guest on NOBIYO To Isshoni (Together with NOBIYO), a podcast led by composer Nobuo Uematsu
Wow, I had no idea such a thing existed!... -- then again, why would I, I don't speak Japanese. Please tell me there are translations available somewhere. Or even just transcripts, I could run it through an LLM.
 
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Not to go off topic here. Many of us still remember the Squaresoft Renaissance in the late 90s/early 00's. I feel that if they can give a lot of their old IP's the remaster treatment, they could recover even more here.
  • Bushido Blade
  • Einhander
  • Parasite Eve 1 & 2
  • Brave Fencer Musashi and Samurai Legend: Musashi
  • Vagrant Story
  • Ergheiz
  • Tobal No 1 & 2 (RIP Akira Toriyama)
  • Threads of Fate/Dewprism
I wonder if hasn't happened since this was the Square/EA era. Maybe a rights issue with EA?
 
My wife and I were the exact same growing up: we saw the Squaresoft logo, we were instantly interested. They basically owned the PS1. Some of the best games on that console were produced by Square. My childhood (the good parts of it anyway) was defined by their creative output.

The fact I just write them off now by default is kind of insane, really. It's a shame.

Parasite Eve 2 is one of the best games I've ever had the pleasure of enjoying. I know that I'll never get a proper sequel to it, or even anything like it. Final Fantasy is just done and dusted, and that's a shame, too.

le sigh
 
Worth noting that Hironobu Sakaguchi has been lost without Square also. Mistwalker has not lived up to expectations.
 
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His own output after he left isn't that interesting. Lost Odyssey was great ("the real Final Fantasy XIII" etc). But Blue Dragon was like baby's first JRPG, Terra Battle looked like gacha slop, and the Fantasian demo didn't do anything for me.

I don't want to undermine the man's legacy as his run in the 90s is one of the greatest of all time but it seems like he needed Square Enix's budget and brand names as much as Square Enix needed his design skills. Even then, SE can still put out some great games without him in the last 20 years like Rebirth, FF14, DQXI, Nier Automata, Bravely Default, Tactics Ogre etc.

He also lost Square a ton of money directing The Spirits Within, one of the worst CG movies of all time, which just kind of gets glossed over when discussing his departure.
 
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No shit. Uematsu also alluded to this in an old 1UP interview with James Mielke, way back, shortly after the merger. He insinuated that Sakaguchi was a big piece in their success. Found the article for context (link). Here's an excerpt:

(...)

1UP: Back on the topic of Final Fantasy: The Spirits Within specifically -- you know, there was a lot of excitement leading up to the release of the movie, and I was at a couple of the media events and also the fan events, which let me witness sneak previews of the fan reaction, which was so overwhelmingly positive, and it seemed like such good times. But after Spirits Within came out...I guess it just wasn't the right time or the right place -- North America.

The consumer reaction, how many people went to go see it, wasn't very much, and it became a big financial failure for Square, and despite how much Sakaguchi-san had done for Square, it was this project that kind of led to his eventually leaving the company. Looking back, do you think that was a sad moment, especially considering how much he had done for the company and where he had brought the company? Japanese companies in general seem to be quick to look for a scapegoat whenever something doesn't go right. How did you feel about what happened with Sakaguchi-san?

NU: [Long pause] No matter what happens in the future with the company of SquareEnix and with the individual Sakaguchi, one thing that's not going to change is that he is the father of Final Fantasy. He made the series. And it was a difficult time when he left Square -- at that time it was still Square. As an individual myself, as someone who creates content, not purely for business purposes or making money or gaining profit from something I create as a content creator, it's really hard to say this, but I really don't think Final Fantasy should have been made after Sakaguchi-san left the company. Square the company owns Final Fantasy the property, so it's really up to them what they decide to do. But me personally, that's what I thought when he left the company. And I think at the same time that they started to change the direction of the company. We weren't sure who was in charge of what. It meant a lot of things if we look back at that time when he left and maybe soon after he left. There were a lot of changes, and it was probably a turning point for the company. I don't know if there has been another turning point within SquareEnix the company, but that was definitely a moment that meant a lot of different things.
media
-Uematsu on Hironobu Sakaguchi leaving SquareEnix
media
"I really don't think Final Fantasy should have been made after Sakaguchi-san left the company."

(...)

You can notice how the company began to increasingly flounder creatively after his departure.
 
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The situation is going to get even worse since their golden goose, FFXIV, is heading in a downward trajectory.

For those that don't play XIV: last week, Yoshi-P pissed off casual and midcore players because he admitted that the reason why the newest raid doesn't have a Normal mode is due to "cost". That's right, "cost" is holding back the game that is singlehandedly holding up SE. People are getting sick of the excuses (it took them SIX YEARS to implement working hats on the two newest races), and combined with the amount of players dissatisfied with the latest expansion, there's gonna be a rude awakening come next expansion.

Edit:
 
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This guy wrote/directed final fantasy : the spirits within. It was a love letter to hollywood with a full DEI cast, woman boss main char, and a plot to save the "dying planet".

the movie did so poorly that it has the lowest review score of any animation that has been aired in US theaters. This debacle ended the final fantasy / hollywood love.

 
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There's really no guarantee he would do all that much differently to be honest. I think it would be better if he was there but they would still face many of the same challenges that came after he left.
  • He was there for FFX and FFXIII was basically the spiritual successor to that game. Its not some departure honestly.
  • WRPG going mainstream didnt occur until after he left.
  • HD games era development challenges. Ballooning staff and dev times.
  • PS3 development challenges.
He's on record saying XVI and XIV are great and I hate them both. Fantasian is awesome though.

Uematsu is good but Hamauzu was a giant step up. That was clear on FFX even.
 
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Worth noting that Hironobu Sakaguchi has been lost without Square also. Mistwalker has not lived up to expectations.
I'll have to disagree. I think he's output has been under appreciated without Square, but he hasn't been lost at all. Fantasian, Terra Battle, and The Last Story have all been good games, made on a budget by small teams.
 
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Wow, I had no idea such a thing existed!... -- then again, why would I, I don't speak Japanese. Please tell me there are translations available somewhere. Or even just transcripts, I could run it through an LLM.

After a bit of digging, found it.

Homepage:


RSS feed:


Apple Podcasts link:

 
There's really no guarantee he would do all that much differently to be honest. I think it would be better if he was there but they would still face many of the same challenges that came after he left.
  • He was there for FFX and FFXIII was basically the spiritual successor to that game. Its not some departure honestly.
  • WRPG going mainstream didnt occur until after he left.
  • HD games era development challenges. Ballooning staff and dev times.
  • PS3 development challenges.
He's on record saying XVI and XIV are great and I hate them both. Fantasian is awesome though.

Uematsu is good but Hamauzu was a giant step up. That was clear on FFX even.
Its probably out of humility, professionalism and respect to his former colleagues.
 
This guy wrote/directed final fantasy : the spirits within. It was a love letter to hollywood with a full DEI cast, woman boss main char, and a plot to save the "dying planet".

the movie did so poorly that it has the lowest review score of any animation that has been aired in US theaters. This debacle ended the final fantasy / hollywood love.

Look, not liking The Spirits Within is one thing. I can get that. But are you actually trying to imply it was woke?
Come on, bro, that's... embarrassing. Don't do that.
 
Christ I saw the thread title and misread it as Uematsu collapsing.

Thank fook it wasn't that.

The world needs this legend in it for as long as possible.
 
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Sakaguchi almost single-handedly bankrupted square with his final fantasy movie. Sony and Enix had to intervene to save the company; He had to go.
 
I generally like you, but I also hope that both of your arms spontaneously fall off so that you can never post this kind of nonsense again.
Well it's 100% true 🤷‍♂️ . Director of the game worked on X. Similar art styles. Calm Lands similar to the Plains area in XIII and introduced at the same point in terms of pacing. Similar focus on lore and religion. The games are actually pretty similar in many ways. That group is now working on FFVIIR. Same type of design philosophy as always, just getting better at open world, Unreal Engine, and filling it with more side content. FFX is almost as linear as XIII is, just has a better endgame. Same OST composer as well.

Nothing really changed from X to XIII except the challenge of making a game on PS3 in the HD era for the very 1st time on an unfinished Crystal Tools engine. There's not a lot of indication that Sakaguchi would do much differently other than maybe delay the game to allow them more time to finish it. But again, this is the first major game coming out in the HD era from them with costs ballooning right after he nearly bankrupt the company, so it's unclear if he could even get the delay honestly.

Proof that its a bigger issue than just Sakaguchi, look at every other Japanese developer during this time from any publisher. Some good stuff but it was almost a lost decade. Sakaguchi was out before all of that.
 
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I dunno Lost Odyssey and Last Story were magical. XIII was lame and XIV has been hard carrying the IP while XV and XVI are dragging it to the ground.
 
Well it's 100% true 🤷‍♂️ . Director of the game worked on X. Similar art styles. Calm Lands similar to the Plains area in XIII and introduced at the same point in terms of pacing. Similar focus on lore and religion. The games are actually pretty similar in many ways. That group is now working on FFVIIR. Same type of design philosophy as always, just getting better at open world, Unreal Engine, and filling it with more side content. FFX is almost as linear as XIII is, just has a better endgame. Same OST composer as well.

Nothing really changed from X to XIII except the challenge of making a game on PS3 in the HD era for the very 1st time. There's not a lot of indication that Sakaguchi would do much differently other than maybe delay the game to allow them more time to finish it. But again, this is the first major game coming out in the HD era from them with costs ballooning right after he nearly bankrupt the company, so it's unclear if he could even get the delay honestly.

Cant Hear You La La La GIF
 
ENIX portion IMO suffered the most.

All that's left is dragon quest. Valkyrie profile, star ocean, etc became joke C tier games.
 
Square-enix is one of the few Japanese developers that failed to nurture their star devs. Nomura can only make so much for this company.
 
Uematsu just confirmed the obvious. Sakaguchi departure was a huge loss but at the time Square board had to put the blame on him.
 
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Sometimes a departure goes down like this. I was worried when Mikami left Capcom but thankfully they haven't been affected and RE is as good as ever.
 
Sakaguchi almost single-handedly bankrupted square with his final fantasy movie. Sony and Enix had to intervene to save the company; He had to go.
That may be. But, they, whoever took over, failed to identify who held the well oiled creative success machinery together. One misstep, is one misstep. Some finance savvy people should've stepped in, for the interim, as a temporary measure to stabilize the company and not let him go entirely. It was a mistake to displace him. Sakaguchi was the golden goose.

People can say what they will about Mistwalker. Even though they haven't replicated the same great success, as Squaresoft in its glory years, their output has been consistently solid and contained much of that original Squaresoft spirit.
 
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