Sentinel with tracking Double Typhoon assist.Sentinel is still balanced by his humongous hit box and everyone getting instant overheads on him. Now he just doesn't get demolished by 90% of characters in the game.
Shit man MSS in this game is going to be ABSURD. We MVC2 now.
Secret patch note:I'm in love with those Sentinel changes.
Good Shit.
And yes, Inferno should be safe.
But I'm hungry now.We are at fine tuning these characters, get some final thoughts then move on to the next batch if people are up to it.
I'm still open to taking some of those Helm Breaker nerfs off. I don't think it only canceling into teleports is necessarily fair, since it's his ONLY safe move.We are at fine tuning these characters, get some final thoughts then move on to the next batch if people are up to it.
And the more all these characters get buffed the worse Vergil looks with all his nerfs... He is going to be demolished by that new IF.
How many are left after this? Let's see...Amaterasu, Felicia, Magneto, Spencer, Spider-man, and Viewtiful Joe. So 6 more.Alright man, next characters:
X 23
Dr Strange
Akuma
Strider
On Vergil I think the Helm Breaker change should just be he can't cancel into S. The rest of the moves are still punishable on chicken block and that's the one I have the most issue with.
Tomorrow is the last day for characters. I will release them all at once (not many left really).
Suggest something particular then, please.Akuma needs that dive kick to not be completely useless.
Like you want full combos off of Raging Demon?Akuma needs his health to not be 750K. 850K at least.
Untechable time increased after Raging Demon allowing for OTG follow up.
Much better hypers and DHCs too.Only thing he has over Strider is damage.
Same here. The assist also OTGs. Not that anyone is going to pick anything except Tatsu.I'd rather keep Akuma's high assist than getting a mediocre fireball assist.
Do it now so I can add the changelog as the second post.Hurry up and get to the next page so I can post this before my showtime to see The Wolverine.
I mean its a beam versus a combable LVL3, Orbs and a safe DHC. The orbs alone make Strider what he is... a top 3 anchor. There isn't anything in Akuma's toolset that brings the terror like Orbs.I'd rather keep Akuma's high assist than getting a mediocre fireball assist.
Much better hypers and DHCs too.
8 frame beam alone is strong
I'm talking about its damage compared to other command grab hypers when contrasted against its utility.I mean its a beam versus a combable LVL3, Orbs and a safe DHC. The orbs alone make Strider what he is... a top 3 anchor. There isn't anything in Akuma's toolset that brings the terror like Orbs.
Who cares about doing too much damage from Raging Demon? If you get hit by that you should be dead anyway. If anything Raging Demon should be buffed to 750K damage.
Put this in patch note form. Paragraphs are for explanations, not suggestions.Cool. X-23 time. Probably going overkill here, but here goes:
Would really like some better options for super jump confirms. Her grab game in general is pretty poor as a lot of follow-up options are either non-existent or very situational. More untechable time could help. More air options would also really be cool. Being able to cancel Crescent Scythe L into Falling Claw feels like something that intuitively should work (Really want this one). Some extra hitstun on her normals could make her feint loop combos more viable for people with less than anime game tier execution.
Feint move M feels like it should get some invincibility frames like Cap's somersault and Frank's roll. Not Berserker Slash level, but something that could help get her through projectiles as right now she gets zoned out a bit too easily. The general health buff probably helps her too. Her slice charges could be a bit faster and I don't know how to make the command grab more viable, maybe it's fine the way it is now. Damage wise she's fine, but her high damage combos either require assists or god tier execution, but I wouldn't buff damage as the current output fits her archetype well.
That's Wright's level 3. ;-)Strider scaling adjusted from 3/7 to 5/10. Still would do shit damage.
Raging Demon is the ULTIMATE hyper. It should just auto kill your character...
It does 510K.Increase the damage of the raging demon to 500k.
Hahahaha.Oh he meant we should buff his damage by 500k.
Even 550K isn't that big of a deal. That's just two beams DHCed into each other. I'm thinking like....800K.Oh yeah I forgot mashed it does that much. Ok increase it to 550k. It should do ridiculous damage. It's the raging demon. And you can't combo into it.
Even 550K isn't that big of a deal. That's just two beams DHCed into each other. I'm thinking like....800K.
That's 4 bars, though. Is it better to get 600K to end a combo with, or 900K with a counter?Realistically speaking, if it was 700K he can link a LVL1 after it and do close to 900K.
At the bare minimum it should be buffed by 25% for the universal health increase.
Been a bit busy today, but here's my changes for Strider:
+ Hyper Damage scaling changed from 30% to 50%.
+ Legion no longer random with one set pattern. Each animal of Legion has 1 high durability point, and they now pierce.
+ Formation B(Shot) no longer has a time limit. Lowered hitbox to hit smaller knocked down characters.
+ Slide now cancelable into Formation B(Shot).
And I had the idea to increase the recovery on Vajra H to make it more easily punishable raw and as an assist, but that'd ruin any non-XF conversions off it so I'm not sure about that... I also considered making it cancelable into Formation B(shot) on point, but that'd make it really safe on block, so... thoughts?
Make it happen, captain.With XF3 Raging Demon does almost 900K damage. For him to kill Thor in the new game he would need the damage buffed by 400K minimum to kill him in XF3.
But Formation B(Shot) is 2 frame startup. Even if it's chicken blocked, that shit comes out too fast, man.I say give it to him! It'd still be much harder to make safe when chicken blocked though.
With XF3 Raging Demon does almost 900K damage. For him to kill Thor in the new game he would need the damage buffed by 400K minimum to kill him in XF3.
I say go for broke and make Raging Demon do 1 million damage.
NO HEALTH INCREASE ON STRIDER!
Fuck no... what the fuck.Should Ouroboros get a buff?
No.Should Ouroboros get a buff?
Ouroboros vs Spiral Swords can go either way, honestly. It can win as much as it can lose.Ouroboros should become a level 2 or a level 1 since it still loses to Spiral Swords. ;-)