Sentinel:
*Flight Startup reduced to 8 frames; Flight time increased to 180; Flight movement increased; Sentinel now turns faster when passing by opponents during Flight.
*Health increased to 1,100,000.
*j.M, c.M, s.S, j.S, and j.H now deal 15% chip damage.
*s.S returned to Vanilla hyper armor status.
*Rocket Punch +0 on block; hitstun increased to Vanilla levels.
*Hard Drive given a small vacuum effect on characters it hits; characters no longer drop out.
*Sentinels Taunt now provides passive super armor for 300 frames.
*Sentinel Force H startup reduced to 30 frames; drones arrive if Sentinel is hit on frame 1.
*Sentinel Force L/M fly-cancelable.
*j.H reduced to 14 frame startup.
Assists: Sentinel Force L, c.H, Launcher
Chun-li:
*Able to air dash backward.
*All THCs use Kikosho.
*Kikosho now hits OTG.
*All Kikoken projectiles now travel full screen; dash cancelable; only one may be on the screen at a time.
*EX Spinning Bird Kick now causes a hard knockdown.
*Shichisei Ranka now air OK.
Assists: EX Spinning Bird Kick, Hyakuretsukyaku H, Kikoken L
Tell me that Chun-li is not top tier material now! ;-D
Those Sentinel changes are NUTS!!!!
First of all please no giving characters taunt bonuses. If we start down this path then we need to give EVERY character taunt bonuses. I will not allow this, I didn't even put in a taunt mechanic for Wesker.
Second of all hyper armor on a launcher THAT IS ALSO AN ASSIST is RIDICULOUS!!! It's essentially a Gold armor assist now for free.
Thirdly, since you already buffed Sentinel Force H why not just keep it as an assist? The assist is underrated as it is and not only that you took out Sentinel RP assist which is a KBR special!!!! Nah man the assist changes are too much especially the Launcher change..lol!