Uncharted 2's steep multiplayer leveling curve makes me wonder why console games haven't adopted a world of warcraft style rest xp system.
There are plenty of good reasons for doing this
Yes, it would make the leveling faster, but if you've played into the deep 40s or 50s you'd know that's not such a bad thing.
Casual players would be able to make better progress and would be more inclined to log on every weekend after accruing rest XP. And if they have to take a really long break from the game, they have a good incentive waiting for them when they return. Basically, I think it would help retain a larger player base.
And yeah, a lot of people would play the game once a day for 2 hrs or so and then probably stop after their rest XP ended, but what's wrong with that?
I guess a simple solution would be to make every weekend double XP, but Uncharted 2's leveling system is really making me long for MMO-style rest xp system.
What say you GAF?