Kagari said:You know you can sneak through that area, right?
I'm stuck at a checkpoint
And the burden of good gameplay is really the burden of the game designer, NOT the user
Kagari said:You know you can sneak through that area, right?
While true, what do you want? They aren't going to redesign that room now. Put it on very easy and turn it back up after.hsukardi said:I'm stuck at a checkpoint
And the burden of good gameplay is really the burden of the game designer, NOT the user
Kagari said:You know you can sneak through that area, right?
You're a glorified troll.hsukardi said:It's a glorified tech demo.
That puzzle takes about 30 seconds. This thread is nit-picky as hell.frequency said:I just started playing this last night. Initial impressions are that I'd rather be watching this than playing it. I hope that changes as I become used to the controls. I think I went through the same kind of thing with UC2.
I don't like that Nate takes a few extra steps/finishes his stumbling/turning animation before stopping after I let go of the analog stick.
I'm not very far but it made that one puzzle early onreally annoying.where you have to stop on the plates in the right order to get to the other end
All the scenarios so far are really cool though. I'd love if this was a mini-series or something.
Lord Error said:Now you're surprised? Not since day or two ago where you kept expressing the same sentiment over and over?
I find the stealth in this game to not even be worth it. Drake goes, "We need to be quiet" and five dead bodies later, 1 dude spots me and its the apocalypse.Kagari said:You know you can sneak through that area, right?
StuBurns said:While true, what do you want? They aren't going to redesign that room now. Put it on very easy and turn it back up after.
They tried to do that by adding animations that make Drake feel clunkier, being able to throw back nades (which means the enemies throw TONS of them) and an enhanced melee system (which means the AI rushes you). They should have just kept the combat as is; but guess what? Uncharted 1 and 2 had waves of enemies and cheap moments too.hsukardi said:Extreme disappointment. All they had to do was BUILD ON Uncharted 2, that magnificent game. How could you regress? You have to work hard to regress.
Imperial Hot said:I'm really not digging Uncharted 3 that much. I really enjoyed Uncharted 2, but Uncharted 3 is kind of a mess in my opinion.
The aiming is clearly a problem, but that's been beaten to death so I'm not going to talk more about that other than it is a large issue that definitely hinders the game.
I find myself putting up with the lackluster combat, and linear traversal to get to the next set piece which typically involved me running towards the camera as something collapses/explodes/chases me/etc.
The gunplay is just not a lot of fun. The AI is incredibly unintelligent, they take way too much damage, and I flat out don't enjoy it. Furthermore, the climbing and traversal looks cool but it is so easily broken by straying off the very linear path prescribed by the game designers.
So far the story has been pretty interesting and the acting has been great, but first and foremost this is a video game about combat and traversal, and neither the combat or traversal are very good.
I am disappoint.
I got a few enemies who took their time finishing some animation, or even stayed idle for a while, before finally deciding to drop dead.echothreealpha said:The game's awesome, but the amount of bugs in the game is surprising, considering how little there was in uncharted 1 & 2. Also, the scripting is broken in some parts.
Best death was some dude who suddenly shot up into the sky and fell 20 seconds later to his death in a battle.
Not true. Some things, like level design or enemy placement, can easily regress.hsukardi said:Extreme disappointment. All they had to do was BUILD ON Uncharted 2, that magnificent game. How could you regress? You have to work hard to regress.
Not even close to as frequently.DevelopmentArrested said:Um, Uncharted 2 did these things too.
I know, but it felt so much tighter then. Maybe I am looking back on it with rose-colored glasses but I enjoyed Uncharted 2 so much more.DevelopmentArrested said:Um, Uncharted 2 did these things too.
The enemies take too much damage does not mean the same thing as the game is too hard.r.gun said:I don't get the complaints about the enemies taking too much damage. If you think so then put it on very easy where they die in 3 shots. If you don't want to play on very easy then man up, play on hard, and aim for headshots.
Even the armored guys go down with 1 headshot with the t-bolt sniper. If you don't have a sniper blind fire an automatic weapon at them until they die. Not very hard.
Beat the game on crushing last night and I honestly have no complaints about the enemy health or AI.
StuBurns said:I found the stealth worthless this time around, I loved it UC2. I don't think it's the actual mechanics though, just the encounter design.
StuBurns said:I found the stealth worthless this time around, I loved it UC2. I don't think it's the actual mechanics though, just the encounter design.
How so? You couldn't deviate at all from the platforming in Uncharted 2. And you were on a linear path as much as you are in Uncharted 3. Give me examples; personally I actually found myself exploring the environment in UC3 more - specifically I think the treasures are better hidden.StuBurns said:Not even close to as frequently.
In Chapter 15 (I think), is there anyway to get through that section with stealth?jett said:It's definitely not worthless at all. Even if you ring the alarm if you stealth killed most soldiers in a room the reinforcements that are called are usually reduced in numbers. Notably inand on theSyria. And in chapter 20Airstripstealth killing one of the soldiers walking around the desert storm gives you a grenade launcher, making the machine gun-wielding tanking brute that shows up a non-event.
echothreealpha said:Kinda, the AI is more aware of sound now, which makes creeping behind them all the much harder considering that you don't have a 'creep/stealth' toggle.
You only have to kill the one guy with that to get it, he's by the back of the truck on the left.jett said:It's definitely not worthless at all. Even if you ring the alarm if you stealth killed most soldiers in a room the reinforcements that are called are usually reduced in numbers. Notably inand on theSyria. And in chapter 20Airstripstealth killing one of the soldiers walking around the desert storm gives you a grenade launcher, making the machine gun-wielding tanking brute that shows up a non-event.
I was actually responding to the 'running towards the camera' thing. Way more of this game felt like barely interactive cutscenes that were terrible to play for me. "Look dude, it's like a cutscene, but we make you hold the left stick right for thirty seconds, neat huh?"DevelopmentArrested said:How so? You couldn't deviate at all from the platforming in Uncharted 2. And you were on a linear path as much as you are in Uncharted 3. Give me examples; personally I actually found myself exploring the environment in UC3 more - specifically I think the treasures are better hidden.
I agree with you. Personally I was shocked that there weren't reallyImperial Hot said:Uncharted would greatly benefit if it vastly decreased the amount of gunplay, and revamped their traversal elements to allow more fluidity and freedom.
Uncharted is fun when you are venturing into the UNCHARTED, not mowing down bumbling idiots in tuxedos.
I understand where you're coming from, you aren't just holding back the stick though. There are some platforming/jumping moments in those run at camera sections. Those sections are FAR more interactive than QTE's.StuBurns said:I was actually responding to the 'running towards the camera' thing. Way more of this game felt like a barely interactive cutscenes that were terrible to play for me. "Look dude, it's like a cutscene, but we make you hold the left stick right for thirty seconds, neat huh?"
StuBurns said:You only have to kill the one guy with that to get it, he's by the back of the truck on the left.
I was actually responding to the 'running towards the camera' thing. Way more of this game felt like barely interactive cutscenes that were terrible to play for me. "Look dude, it's like a cutscene, but we make you hold the left stick right for thirty seconds, neat huh?"
Most of your other comments sound like a slightly more elaborate version of that.hsukardi said:Waaahh waaahhhhh
Imperial Hot said:It's just frustrating that solid gameplay has been foregone for high production values.
StuBurns said:You only have to kill the one guy with that to get it, he's by the back of the truck on the left.
Some times, but no, there is literally a scene of you holding right while he slowly stumbles across the screen. But I really disliked pretty much every one of those things, all the chases, all the being chased, all the slow stumbles. All bad I think. But that's what they want, so that's fine, in many ways this is the zenith of the series. They wanted to make an interactive movie, no other game is even close to that by comparison, including UC2.DevelopmentArrested said:I understand where you're coming from, you aren't just holding back the stick though. There are some platforming/jumping moments in those run at camera sections.
Which is unfortunate. Clearing an entire area with stealth should be difficult, but not impossible.jett said:Sadly not every area allows you to clear them entirely like this. In most places eventually you'll encounter two guys looking in the same direction, or a soldier that can't be killed without him noticing you.
Imperial Hot said:It's just frustrating that solid gameplay has been foregone for high production values.
Imperial Hot said:It's just frustrating that solid gameplay has been foregone for high production values.
It's weird how much of that is in the game. The only time I remember being forced to walk in Uncharted 2 was in the Tibetan village.Jocchan said:More than the "running towards the camera", what I found excessive was the amount of scenes where your actions were limited, and you were forced to walk slowly.
The start of Urban Warfare has a twenty second chase scene towards the camera.Crewnh said:It's weird how much of that is in the game. The only time I remember being forced to walk in Uncharted 2 was in the Tibetan village.
Agreed. Great music. Crazy how he worked on one of my favorite shows, Firefly, to Uncharted.neos said:i just want to give credit to this man:
Greg Edmonson
The OST of this game is sublime.
I especially love the music sneaking around theneos said:i just want to give credit to this man:
http://files.g4tv.com/ImageDb3/2347...Maestro---An-Interview-with-Greg-Edmonson.jpg
The OST of this game is sublime.
hsukardi said:+1
Switching Uncharted 3 out for Dark Souls.. don't even know if I want to finish this game, or just watch all the scenes on Youtube. I die more often in Dark Souls but for different reasons.
Later!hsukardi said:+1
Switching Uncharted 3 out for Dark Souls.. don't even know if I want to finish this game, or just watch all the scenes on Youtube. I die more often in Dark Souls but for different reasons.
StuBurns said:Did Drake and Elena date between UC1 and 2? I only remember a joke about being 'last year's model'.