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Isn't every online mode splitscreen compatible? Well, except maybe for FFAgdt5016 said:So what can we do in Splitscreen? My brother wants to try it out. Co op Adventure/Arena?
Isn't every online mode splitscreen compatible? Well, except maybe for FFAgdt5016 said:So what can we do in Splitscreen? My brother wants to try it out. Co op Adventure/Arena?
gdt5016 said:So what can we do in Splitscreen? My brother wants to try it out. Co op Adventure/Arena?
Does that really make it any better, though? Why try to rationalize?LightOfTruth said:Yeah. And like Robo says melee for me was different all the time.
Why must it be positive in order to talk about it? I'm glad others are bringing their criticisms to light. This a discussion. I still stand by how I felt when I finished the campaign. It's great that people are enjoying themselves, but many who are voicing complaints are practically echoing one another on the exact same issues. It bothers me that people are so willing to give neglect questionable content in the face of nearly immaculate presentation.Darknessbear said:Can we have a positive U3 thread, so I can actually talk about the game...?
I have no clue if this is referring to the combat in general or the brawling sections. In a brawling section, it's okay, because a section like that is practically an interactive cutscene. Getting excited over gimmicks like slapping someone with a fish is totally fine, though if it happened every time it would get old. That is why it's a gimmick. Nevertheless, grabbing here is encouraged.upJTboogie said:Using O during melee combat really spruces it up, tossing them into objects then attacking has great results.
Yea, I can't really decide.KingK said:2 and 3 are pretty close in quality. A lot of people prefer 2 because of how improved it was over 1, but I prefer 3 just a little bit. Regardless, if you liked Uncharted 3, you should definitely pick up the Uncharted dual pack that has both games for like $35 on Amazon. Well worth it.
Darknessbear said:. But I think U2's pacing was a lot better and had a much clearer vision.
gdt5016 said:bottom page bump
KingK said:The AI seemed pretty aggressive to me. Much more so than Uncharted 2. I'd have guys sneaking up beside me all the time. Of course, you always have a couple guys who are stupid and just run right up to you, but most of them have been trying to flank me while others shoot at me long distance and try to flush me out with grenades. It really forces you to move around the level a lot more, which is something I missed in Uncharted 2, where you could pretty much just stay behind a few pieces of cover for the majority of a gun fight.
jett said:You can do every single online mode with the exception of free for all.
I was just trying to be negative so I'd fit in...subversus said:completely disagree with this. It was improved greatly in UC3.
It's not in the campaign.Barrow Roll said:Just finished the game and I have one very important question.
Why the heck is shoulder swapping disabled by default?! I played the whole game thinking they took it out. I always go through menus before I start a game too, don't know how I missed that.
Here's the not so important question. Was sprinting from the Beta removed? Or is it just not in the campaign?
Jack Scofield said:Just popping in to say that (character spoiler? Anyone past Chapter 10 can highlight this)looks completely screwed up in this game. Dunno what went wrong.Elena
Like I just said, I'm only on Chapter 10, but so far it's been pretty ho-hum. I never had an issue with the combat in Uncharted 1 or 2, but it's ridiculous how many henchmen the bad guy has at her disposal in this game. Fighting what amounts to be an army made sense in Uncharted 2 since the enemies were mercenaries, but in Uncharted 3 it's just silly.
This. I have never seen a game held to standards of this level. The only game in this genre that rivals U3 is U2. They are peerless in this genre. I honestly had just as many "HOLY SHIT" moments in this game as I did in U2. Actually I probably had more! I guess ND are truly victims of there own crazy success.rhino4evr said:The amount of whining and bitching in this thread is ridiculous for such a great game. Me thinks a lot of Gaf was a little overhyped for this one. Most of you are taking minor complaints and blowing them into game ruining travesties. The game plays just like an Uncharted game does, I dont know what else you all were looking for when you hit the start button.
jett said:BTW yesterday I replayed the first half or so of this for the third time(had a friend over and he wanted to check it out), and I've noticed the main difference in terms of presentation and pacing between UC2 and UC3. Uncharted 1 and Uncharted 2 played their cut-scenes pretty much exclusively as bookends for each chapter. You reached a new chapter, you got a cut-scene along with it. FMVs rarely play while a chapter is "in progress", with few exceptions. In Uncharted 3 cut-scenes play all the time, especially in the first half of the game. I guess it works for the story they wanted to tell, but I imagine it's one of the reasons people don't like the first half of the game and why Uncharted 2 is perceived as having better pacing. UC2 definitely is more of a "gamey game" and Uncharted 3 something that's trying really hard to be cinematic.
Skyrim looks like a pretty impressive leap for the series. Lots of people shat all over TP, especially on GAF.cjtiger300 said:This. I have never seen a game held to standards of this level. The only game in this genre that rivals U3 is U2. They are peerless in this genre. I honestly had just as many "HOLY SHIT" moments in this game as I did in U2. Actually I probably had more! I guess ND are truly victims of there own crazy success.
I guess they should put out a game every 5 years like Zelda, or Elder Scrolls, just so people go nuts when the game finally comes out. (by the way, I will go nuts when Skyrim comes out).
I would say that it is a slow burn, kinda akin to Heavy Rain. They are really trying to concentrate on the characters and there relationships. That being said, the second half is crazy action packed like no other game I have ever played.jett said:BTW yesterday I replayed the first half or so of this for the third time(had a friend over and he wanted to check it out), and I've noticed the main difference in terms of presentation and pacing between UC2 and UC3. Uncharted 1 and Uncharted 2 played their cut-scenes pretty much exclusively as bookends for each chapter. You reached a new chapter, you got a cut-scene along with it. FMVs rarely play while a chapter is "in progress", with few exceptions. In Uncharted 3 cut-scenes play all the time, especially in the first half of the game. I guess it works for the story they wanted to tell, but I imagine it's one of the reasons people don't like the first half of the game and why Uncharted 2 is perceived as having better pacing. UC2 definitely is more of a "gamey game" and Uncharted 3 something that's trying really hard to be cinematic.
Just the brawling sections and steel fisting the last couple armed enemies, I don't try combat in firefights. And gimmick or not, it's fun.branny said:For example, it's stuff like this that makes me upset, not calling upJTboogie out or anything:
I have no clue if this is referring to the combat in general or the brawling sections. In a brawling section, it's okay, because a section like that is practically an interactive cutscene. Getting excited over gimmicks like slapping someone with a fish is totally fine, though if it happened every time it would get old. That is why it's a gimmick. Nevertheless, grabbing here is encouraged.
But...the comment is problematic if it applies to actual firefights. Great results at the expense of what? Making rolling more ineffective when enemies are near you? When foes are near a ledge, using the regular melee attack button pushes them off as a context-sensitive shove. If all encounters where a grab/shove button would prove useful (supposedly as in your example if it applies to firefights) could simply be handled in line with how pushing them off ledges works, what would that mean? It'd mean that the grab button is a superfluous addition. This is a videogame. Everything must have a purpose whether it be some added risk/reward for scoring, survival, strategy, or otherwise. If it is useless or next to useless, it is something that should not exist, especially when it could potentially conflict with another fundamental mechanic.
upJTboogie said:Just the brawling sections and steel fisting the last couple armed enemies, I don't try combat in firefights. And gimmick or not, it's fun.
BlindMonkey said:Just finished my first play through of UC3, took 9 hours 36 mins on Hard, collecting 61 treasures on the way.
Not as good as UC2 imo, but then I don't think anything is, UC3 had a better end/boss but UC1 still has the best for me, UC3 is an amazing game loved it.
Got frustrated with a few encounters that I'm not going to enjoy on crushing.
Agreed, it is a huge leap in some areas, but imagine if Uncharted 2 came out 5 years after Uncharted. Is Skyrim leap any higher than Uncharted to Uncharted 2 or even 3? Hell, Uncharted to Uncharted 3 is a four year gap. I know most will point out that ES 4 and ES 5 are open world games.StuBurns said:Skyrim looks like a pretty impressive leap for the series. Lots of people shat all over TP, especially on GAF.
Yea really. It's like this game is reviewed on another level to the rest of games. Nothing else in its genre comes close, so reviewers have a hard time reviewing it. So, the only thing they have to base their reviews off of, is comparing it to U2. And it is very comparable in quality - which you prefer is a preference, but once you start reviewing the game you also have to look around you. Ok you think its a 8/10 in the Uncharted series... but compared to what? Did you think Tomb Raider was a better adventure experience? OR enslaved was more cinematic? Or do you just not like this genre?cjtiger300 said:This. I have never seen a game held to standards of this level. The only game in this genre that rivals U3 is U2. They are peerless in this genre. I honestly had just as many "HOLY SHIT" moments in this game as I did in U2. Actually I probably had more! I guess ND are truly victims of there own crazy success.
I guess they should put out a game every 5 years like Zelda, or Elder Scrolls, just so people go nuts when the game finally comes out. (by the way, I will go nuts when Skyrim comes out).
I enjoy the combat too. The guns and scenarios you're thrown into make for a unique experience. I can't wait to play though the campaign again once the motion blur and aiming patch hit.jett said:I agree, I've grown to really enjoy the combat in this game, as simplistic as it is. It has a nice "punch" to it, and on crushing you don't get input prompts, which is a plus. I wish ND had though more of gamers and had disabled them in all difficulties. It's pretty OBVIOUS when to press triangle or when to press circle.
Yeah, and I honestly think you will see ND go to a three year development cycle after all the complaints of it coming out too soon (I'm looking at you Sesler). It will also help with the crunch, but something tells me that ND loves to be challenged by there own crazy dev cycle.Darknessbear said:Yea really. It's like this game is reviewed on another level to the rest of games. Nothing else in its genre comes close, so reviewers have a hard time reviewing it. So, the only thing they have to base their reviews off of, is comparing it to U2. And it is very comparable in quality - which you prefer is a preference, but once you start reviewing the game you also have to look around you. Ok you think its a 8/10 in the Uncharted series... but compared to what? Did you think Tomb Raider was a better adventure experience? OR enslaved was more cinematic? Or do you just not like this genre?
Then you got to think, should you review a genre you have no care about? Should a person that does not like horror films review horror movies? And if so, for what reason!? This game really brings to light how shallow the game media industry is. And hopefully we can evolve from this mess next generation. (And by evolve, I mean get rid of or don't put so much emphasis in review scores)
Been too busy playing... is this official? Did Arne confirm it here or was there a link? I'm excited.BruiserBear said:I enjoy the combat too. The guns and scenarios you're thrown into make for a unique experience. I can't wait to play though the campaign again once the motion blur and aiming patch hit.
What is so impressive about that part? I mean it was fun but not really amazing.StuBurns said:That was my opinion in the end.
so true..lololScOULaris said:What's funny is that nobody who has expressed disappointment with the game is attacking those who are loving it. It's only the people who are over the moon for Uncharted 3 that dismiss others' complaints as cynical bitching. It's almost like their sense of good taste is threatened because they can't find fault with something that others do.
You're just talking about hype though, the hype for UC3 was pretty significant on here. No one was complaining about crap aiming or no motion blur because they didn't know about them. If Skyrim sucks it won't get a free pass because it's been a while, the OT will be heavily critical.cjtiger300 said:Agreed, it is a huge leap in some areas, but imagine if Uncharted 2 came out 5 years after Uncharted. Is Skyrim leap any higher than Uncharted to Uncharted 2 or even 3? Hell, Uncharted to Uncharted 3 is a four year gap. I know most will point out that ES 4 and ES 5 are open world games.
Honestly I am comparing apples to oranges, but the point is the same. Keep them waiting, keeps them wanting. Skyrim will not be judged as harshly as Uncharted 3. Just wait till Half Life 3 comes out. I bet that game will be able to do no wrong, lol.
I'm not sure, I just really loved it.cajunator said:What is so impressive about that part? I mean it was fun but not really amazing.
If you stand there watching the effects,you can see that the fire doesn't actually advance past the cutscene.
I would compare it to other third-person shooters honestly. And in that regards it doesn't provide a more enjoyable gameplay experience than Gears or even its predecessor, UC2, for me.Darknessbear said:Yea really. It's like this game is reviewed on another level to the rest of games. Nothing else in its genre comes close, so reviewers have a hard time reviewing it. So, the only thing they have to base their reviews off of, is comparing it to U2. And it is very comparable in quality - which you prefer is a preference, but once you start reviewing the game you also have to look around you. Ok you think its a 8/10 in the Uncharted series... but compared to what? Did you think Tomb Raider was a better adventure experience? OR enslaved was more cinematic? Or do you just not like this genre?
I've heard lots about their new game, it's going to be insane. It will be met with a lot of contempt (I think) but the quality will be there. Cannot wait.cjtiger300 said:Yeah, and I honestly think you will see ND go to a three year development cycle after all the complaints of it coming out too soon (I'm looking at you Sesler). It will also help with the crunch, but something tells me that ND loves to be challenged by there own crazy dev cycle.
Yea I think thats where the split comes from - those that want an interactive cinematic experience with some gunfights. And those that want gunfights and some cinematic touches. It's sad that we can't just have both and both sides just like what they like.Grisby said:I would compare it to other third-person shooters honestly. And in that regards it doesn't provide a more enjoyable gameplay experience than Gears or even its predecessor, UC2, for me.
There is a lot of fun to be had but theres nothing wrong criticizing weaker aspects of the game in the official topic thread.
Why can't we? We have both of those games, I don't see what's wrong with favoring or over the other.Darknessbear said:Yea I think thats where the split comes from - those that want an interactive cinematic experience with some gunfights. And those that want gunfights and some cinematic touches. It's sad that we can't just have both and both sides just like what they like.
Ah, gotcha. Yeah, like I said, if people are having fun with those things then that's all that matters.upJTboogie said:Just the brawling sections and steel fisting the last couple armed enemies, I don't try combat in firefights. And gimmick or not, it's fun.
Is there an option to manually turn the prompts off for other difficulties? I can't check at the moment. =\jett said:I agree, I've grown to really enjoy the combat in this game, as simplistic as it is. It has a nice "punch" to it, and on crushing you don't get input prompts, which is a plus. I wish ND had though more of gamers and had disabled them in all difficulties.
It will just have to compare favorably to the memories people have of earlier games. However, considering the traditional weaknesses of the series, I'd be willing to bet those coming off of something like Dark Souls may not be too kind to Skyrim's combat, even though at this point that's just been a weaker area of Elder Scrolls games that people accept in return for everything else done well.StuBurns said:If Skyrim sucks it won't get a free pass because it's been a while, the OT will be heavily critical.
Grisby said:I would compare it to other third-person shooters honestly. And in that regards it doesn't provide a more enjoyable gameplay experience than Gears or even its predecessor, UC2, for me.
There is a lot of fun to be had but theres nothing wrong criticizing weaker aspects of the game in the official topic thread.
branny said:Is there an option to manually turn the prompts off for other difficulties? I can't check at the moment. =\
Yes we do, but it seems where things are headed - the two genres are just mixing together. When in fact, I think they would benefit from growing further apart.StuBurns said:Why can't we? We have both of those games, I don't see what's wrong with favoring or over the other.
I see what you mean now, my mistake. I don't think everyone is going to clone the interactive movie concept. Enslaved is pretty much the only game that has tried to follow UC as far as I know, well there was LMNO but that was canned. UC3 isn't going to spur the TPS genre into the interactive movie business. Unless UC3 suddenly sells twenty million copies, and it won't.Darknessbear said:Yes we do, but it seems where things are headed - the two genres are just mixing together. When in fact, I think they would benefit from growing further apart.
Itd be interesting to see what kind of sales Uncharted would get if it was multiplatform An idea a Future Shop employee naively suggested to me the other dayStuBurns said:I see what you mean now, my mistake. I don't think everyone is going to clone the interactive movie concept. Enslaved is pretty much the only game that has tried to follow UC as far as I know, well there was LMNO but that was canned. UC3 isn't going to spur the TPS genre into the interactive movie business. Unless UC3 suddenly sells twenty million copies, and it won't.
That's cool. I love the more focus on cover in Gears while Uncharted offers great mobility. BB's though? Agree to disagree as to me, Gears has the most 'weighty' combat of any TPS. I've been playing UC3 mp anf Gears MP back to back and it's been a blast. They compliment each other so well.RDreamer said:Eh... I tried to play the Gears series because of my love for Uncharted 1 & 2. I wanted more 3rd person shooter action, but the games did almost nothing for me. The only time I had a decent amount of fun with them was when I was co-oping with my friend. To me the Gears series controls like crap compared to Uncharted. I had a hard time with aiming (probably more because I'm not used to the 360 pad there), and the characters just felt like barely maneuverable giant tanks and not people. And the guns felt like I was shooting BBs at my enemies or something. There was no heft to the bullets (probably because the enemies were beefy as hell too). Maybe once I'm done with Uc3 I'll try them again, since I'd really like to get my money's worth on those games, and I'll have a hankering for more 3rd person shooters, but I'm not really going to hold my breath.
The thing is though I thought they blended those two things very well in 2. Take the train and the tank sequences. Heavy 'cinematic' action with large dose's of shooting and in the train's case, it offered another mechanic of stability and aim.Darknessbear said:Yea I think thats where the split comes from - those that want an interactive cinematic experience with some gunfights. And those that want gunfights and some cinematic touches. It's sad that we can't just have both and both sides just like what they like.
BocoDragon said:Some people want Uncharted to be a PS3 Gears of War... But I think, more properly, it's an "Indiana Jones sim".
Going back to the original design for Uncharted Do you really think they were trying to make a third person shooter first and foremost? I think that just came out of necessity. Indiana Jones has shootouts and it lends itself to gameplay.. But the core design was not "shooter" but "adventure".
I want more adventure games. And that genre is slowly dwindling. And the last really awesome adventure experience (Uncharted) is often criticized because of the shooting aspects and that people would rather play a good shooter. It's like, yea I understand where you are coming from! But please keep it quiet, some of us still like this dying genre and it needs all of the support it can get.StuBurns said:I see what you mean now, my mistake. I don't think everyone is going to clone the interactive movie concept. Enslaved is pretty much the only game that has tried to follow UC as far as I know, well there was LMNO but that was canned. UC3 isn't going to spur the TPS genre into the interactive movie business. Unless UC3 suddenly sells twenty million copies, and it won't.