MoonsaultSlayer said:
Holy shit this game. Hate to be that guy but I think there's a new candidate for the "game as art" campaign. Amazing.
Finished at 9:58 with an 1:22 spent standing still. 72 out of 100 treasures.
Why is this game art? It's beautiful, but the mechanics don't meld with the themes in any particularly special way. I think if you want games to be art, they should be art in a way that is different from the way movies are art, and this game, at best, seems to be getting closer to games being movies.
BeautifulMemory said:
lol just when I thought this game's gameplay can't get any worse
Spam grenade launcher from away, really?
And everytime the nades hit me, I become exposed even though it still shows that I am behind a rock
lol
I have to say, after my first playthrough I have a really negative impression of the combat design. I was constantly getting attacked from off-screen by shotguns and grenades.
Some people used to complain about the previous Uncharted games, saying enemies spawn behind you and you have no way of anticipating this, and I always thought they were overstating it quite a bit. But in this game, Naughty Dog made those dreams a reality.
Also, especially in the last 3rd of the game or so, I never know whether the game wants me to stay in cover (as might be surmised from the accurate and dangerous enemy fire from every direction) or whether they want me to run all over the combat area, despite not knowing who I might run into (as is implied by the placement of good weapons on the other side of the battlefield).
Sometimes I even DID wish for a crouch button, as the infamous AV Club reviewer noted, because I'd try to get into low cover but it would stick to the tall cover right next to it, leaving me standing in the way of gunfire.