Um yeah, except for the fact that killing Hammer guy does not always guarantee that his gun will fall down. And even if it does, that area is the very location where 2 armor-wearing shotgun thugs appear. 1-2 shots from them (not to mention all the laser guys still above if you haven't taken care of them), Nate is dead and you're back to wave 2, which is totally bullshit. I wouldn't mind repeating that 3rd wave only but having to repeat wave 2 as well is an exercise in frustration. And this is not my first time with Uncharted. No wonder many newcomers are turned off by the battle.Raonak said:I didn't find it too hard. kill the hammer guy, he falls, I had a shotgun/pistole with me, which i used to kill the brute comming up, then dodge roll to the stairs, the hammer is there(dropped by the guy i killed) pick it up and go obliterate everyone.
I've noticed this since the first game. Although pretty, I don't like anything that interferes with my navigation.StarEye said:I noticed the lack of control over Drake the very second I started playing, and I feel that it's because they overdid the amount of animations for him. He's slower and more cumbersome to move. In Drake's Fortune he's very fast and nimble, but it doesn't look so natural due to less animations and not being as fluid. It looks very gamey. In Uncharted 2, this was better, but already then he felt a little heavier, but didn't really make the game feel more unresponsive so it didn't hurt the experience one bit. In 3, there's a whole load of animatiosn for Drake, and a whole bunch of them are reactions to the environment. He doesn't turn on a dime anymore, which while it does look better, the animations feels like they're in the way rather than adding to the experience. It's not quite as fluid as in the other games either, and it doesn't really look good when Drake can't decide which animation to do next.
Less is more, sometimes.
Progmetal said:Finished it, and what an awesome game it was. One of the very few games that is hard to stop playing once you start.
Thank you Naughty Dog for this great serie that Uncharted 1,2&3 is.
Replicant said:Um yeah, except for the fact that killing Hammer guy does not always guarantee that his gun will fall down. And even if it does, that area is the very location where 2 armor-wearing shotgun thugs appear. 1-2 shots from them (not to mention all the laser guys still above if you haven't taken care of them), Nate is dead and you're back to wave 2, which is totally bullshit. I wouldn't mind repeating that 3rd wave only but having to repeat wave 2 as well is an exercise in frustration. And this is not my first time with Uncharted. No wonder many newcomers are turned off by the battle.
Yeah as alwaysKagari said:The only downside to finishing an Uncharted game... is wanting more Uncharted games at the end.
that said, I really don't think Golden Abyss will ever top this one in term of set pieces etc. Bend will have to try to upped U3 in some other area, I hope the exploration, puzzles and combat is great in that one. because they're not gonna beat U3 in scale and set piecesKagari said:The only downside to finishing an Uncharted game... is wanting more Uncharted games at the end.
Meisadragon said:It's the same thing with Demon's Souls/Dark Souls. Your second playthrough will be incredibly easier compared to first because you know how to deal with the enemies. And how have they simplified the gameplay? The platforming is the same as it was in the first two games. In fact, the gameplay is a lot more dynamic here. It's all about adapting to the situation. Uncharted 2 was a lot tougher than this game on higher difficulties, I didn't see anyone complaining then.
Kagari said:The only downside to finishing an Uncharted game... is wanting more Uncharted games at the end.
Kagari said:The only downside to finishing an Uncharted game... is wanting more Uncharted games at the end.
Callibretto said:that said, I really don't think Golden Abyss will ever top this one in term of set pieces etc. Bend will have to try to upped U3 in some other area, I hope the exploration, puzzles and combat is great in that one. because they're not gonna beat U3 in scale and set pieces
MoonsaultSlayer said:You know, I think the over-animated, lack of control complaints (that even I, myself, had made) aren't valid once you play the game through again. ND probably tested that shit for so long it felt natural. And it's true, my second time through feels just right. I realize why it controls the way it does and why he animates the way he does. Feels good, man.
Kagari said:Having played Golden Abyss at E3 and spoken with the developers at Bend, I have high hopes. I do think we might see a bit more emphasis on exploration in it too, based on what I played, which was amazing.
Yup, I'm glad they designed the game this way.Augemitbutter said:indeed. hanging back in cover and picking out enemies one by one is the biggest snoozefest in the history of gaming. i'm glad ND is better than that.
aggressive enemies ftw.
L1 I think.mr. puppy said:wtf how do i use the binoculars in chapter 8
doesnt workMeisadragon said:L1 I think.
Tried to do it four times like that and each time, after Hammer guy fell, I'd try to look for his gun. But before I could find it, those shotgun jokers appear there and double flanked me. They appear in tandem when the snipers and hammer climbed up the crates.Raonak said:Every time i killed him the hammer appeared.
Also, by the time you kill the hammer guy and the brute, the shotgun guys had come more near the front of the ballroom, usually on the right side, head left way and you have nothing to worry about except rouge bullets and the snipers.
Once you grab the hammer, you continue on to the door area right at the back. Theres cover there and it's under the balconony meaning no-one above can shoot.
vola. hammer the shotgun guys (2-3 shots each) kill the rest easily.
mr. puppy said:doesnt work
mr. puppy said:doesnt work
mr. puppy said:why are the controls for this game such ass, how can people give this a 10/10
Kagari said:There's a reason a patch is coming: http://www.neogaf.com/forum/showthread.php?t=450878
mr. puppy said:yeah i saw, its just frustrating that this game is hyped beyond belief and the controls are absolutely horrible. the AI on the enemies bugging out everytime there is a firefight is even worse. i really really don't understand why people love this game except for the cinematics of it.
Kagari said:Because some people are able to get used to the controls? I know I was. Perhaps try playing on an easier mode if you're having a hard time with the fights? Normal is definitely harder than it should be.
Kagari said:Because some people are able to get used to the controls? I know I was. Perhaps try playing on an easier mode if you're having a hard time with the fights? Normal is definitely harder than it should be.
This is a late reply but I wanted to expand on my comment.hey_it's_that_dog said:Why is this game art? It's beautiful, but the mechanics don't meld with the themes in any particularly special way. I think if you want games to be art, they should be art in a way that is different from the way movies are art, and this game, at best, seems to be getting closer to games being movies.
I have to say, after my first playthrough I have a really negative impression of the combat design. I was constantly getting attacked from off-screen by shotguns and grenades.
Some people used to complain about the previous Uncharted games, saying enemies spawn behind you and you have no way of anticipating this, and I always thought they were overstating it quite a bit. But in this game, Naughty Dog made those dreams a reality.
Also, especially in the last 3rd of the game or so, I never know whether the game wants me to stay in cover (as might be surmised from the accurate and dangerous enemy fire from every direction) or whether they want me to run all over the combat area, despite not knowing who I might run into (as is implied by the placement of good weapons on the other side of the battlefield).
Sometimes I even DID wish for a crouch button, as the infamous AV Club reviewer noted, because I'd try to get into low cover but it would stick to the tall cover right next to it, leaving me standing in the way of gunfire.
Because not everyone feels the same way?mr. puppy said:yeah i saw, its just frustrating that this game is hyped beyond belief and the controls are absolutely horrible. the AI on the enemies bugging out everytime there is a firefight is even worse. i really really don't understand why people love this game except for the cinematics of it.
What are you going on about?mr. puppy said:so you're fine with the glitch enemy AI, incredibly unresponsive controls when jumping during chase scenes or whatever, or even the fact that in order to move to a new event (usually pushing triangle) you have to move around the door or device or whatever for a few seconds in order to get the stupid angle that the developers decided was needed to move forward?
mr. puppy said:so you're fine with the glitch enemy AI, incredibly unresponsive controls when jumping during chase scenes or whatever, or even the fact that in order to move to a new event (usually pushing triangle) you have to move around the door or device or whatever for a few seconds in order to get the stupid angle that the developers decided was needed to move forward?
mr. puppy said:so you're fine with the glitch enemy AI, incredibly unresponsive controls when jumping during chase scenes or whatever, or even the fact that in order to move to a new event (usually pushing triangle) you have to move around the door or device or whatever for a few seconds in order to get the stupid angle that the developers decided was needed to move forward?
Gooster said:Despite all the hoopla about the aiming, by the middle of the game it was (sort of) a non-issue to me and I got used to it, although I did test out Chapter 4 in Uncharted 2 a little bit and yeah, so good.
I caved in yesterday and DLed the OST from iTunes.
The music has always been my favorite thing about this series.
Meisadragon said:This is available on PSN as well, right?
Meisadragon said:This is available on PSN as well, right?
Mikey Jr. said:So what do you guys think?
Uncharted 4? Will it happen?
Mikey Jr. said:So what do you guys think?
Uncharted 4? Will it happen?
Facism said:one of the things that really annoyed me in U3 was checkpoints at the start of fights. Sometimes they were just completely fucking unfair. The cruise ship for instance, once the lazer sighted tossers turn up on the upper balcony.
When i died, i had a MAG 5 and the ak-74u. When the game loaded the checkpoint, it gave me the para 5 and the sawn off shotty. I mean come the fuck on. Swarmed by armoured tossers with snipers watching over whilst carrying close range bollocks weapons.
The para 5 is good at any range.Facism said:one of the things that really annoyed me in U3 was checkpoints at the start of fights. Sometimes they were just completely fucking unfair. The cruise ship for instance, once the lazer sighted tossers turn up on the upper balcony.
When i died, i had a MAG 5 and the ak-74u. When the game loaded the checkpoint, it gave me the para 5 and the sawn off shotty. I mean come the fuck on. Swarmed by armoured tossers with snipers watching over whilst carrying close range bollocks weapons.
Gooster said:Despite all the hoopla about the aiming, by the middle of the game it was (sort of) a non-issue to me and I got used to it, although I did test out Chapter 4 in Uncharted 2 a little bit and yeah, so good.
I caved in yesterday and DLed the OST from iTunes.
The music has always been my favorite thing about this series.
Mikey Jr. said:So what do you guys think?
Uncharted 4? Will it happen?
That's the only track other than the main theme that I actually remember, and it's not there?!jett said:The track from chapter 3 is missing. OST fail.