Death Metalist
Member
Nolan North will star in transformers 5
I wish, maybe then I'll have something to care about when it comes to the Transformer films.
Nolan North will star in transformers 5
It has problems, especially for a sequel, the overall plot it's the same as previous entries, villains are still lacking although they are acceptable this time, and there are repeated scenes from the whole franchise that at this point don't make much sense (heroes get caught in disadvantage and somehow escape from doom, this happens way too many times and with always the same results).
This really happens in Uncharted 4, the whole Avery story is this, the whole chapters 4 and 16 is this alone...
I don't get this complaint either, but now I'm curious. The visual language is and has to be tuned for the gameplay.How is the visual language exceptionally poor? What the hell.
I'm referring to the visual language of film, the placement of objects in the frame, their movements, the edits - everything through which film communicates visually with the audience. Literal books have been written on this, and I'm not going to pretend to be an expert. If you want a nice crash course on some of the fundamentals, check out Every Frame a Painting, a great youtube series examining this aspect of film.
The acting is the best part. But the story, plotting, and basic visual language are all exceptionally poor.
I know no one posting the in OT is going to agree; most probably fly into a rage just reading that post. But I really encourage people to step back and really look at what Uncharted 4 offers.
I don't get this complaint either, but now I'm curious. The visual language is and has to be tuned for the gameplay.
Or are we talking purely about the cutscenes?
You must not have seen the 2016 GOTY So Far thread that was posted just today. It was filled with people saying U4 is their GOTY with like 1 or 2 people mentioning Dark Souls 3.This statement makes me laugh after seeing Dark Souls III's position on the April NPD chart.
Different people value different aspects of gaming. Some of us, like myself, can enjoy Bloodborne one minute and Life is Strange the next.
You must not have seen the 2016 GOTY So Far thread that was posted just today. It was filled with people saying U4 is their GOTY with like 1 or 2 people mentioning Dark Souls 3.
I was, yeah. They are the sections of the game directly comparable to film.
Well, we got to give that a pass, that's just the adventure genre summed up in one sentence.
You're confused.
I'm not talking about visual, environmental storytelling, although the Avery story is actually a very poor example of that. Almost all the substantive information regarding that subplot is conveyed through characters narrating events. You could listen to an audio recording of Uncharted 4 and still get almost all of that story.
Well, we read different threads then, as Dark Souls III is mentioned throughout it.
Uh, no.
Uncharted 4's storytelling is roughly on par with Transformers, or a Roland Emmerich film. Its there, yeah, but its just mercenary, a means to an end.
There's more to good storytelling than "plot holes," although Uncharted 4 has plenty of those. Uncharted 4 actually gets a massive pass as a video game; judged against other mediums, its laughable.
True but there's nothing wrong with that. Besides you're avoiding what I've said about chapters 4 and 16 which talk about the actual life of Nathan Drake and what it might be and this is what I think you're talking about. Again, we are still talking about blockbusters, right? because Transformers and Emmerich movies tell simple stories in terrible ways.
I was, yeah. They are the sections of the game directly comparable to film.
OK I'm not the first wit this but- what the hell is with those crates in the whole game? The wheels on them are anything but not from the "era". Was it so hard to think about something that does not look like straight from IKEA?
Wait, you are comparing cutscenes in a videogame to a movie? What's even the point. The only reason why some of these cutscenes work/don't work depends on how the rest of game is executed. "Object placement" and whatever else you are talking about are secondary to to this. In fact I'm not an expert on film either, but with the limited knowledge I got from few electives in college the cutscenes seem very well executed. In fact some people argue that Transformers is well executed movie from "filming" perspective. It doesn't make it good. You are making really weird argument...
Uncharted might not communicate its story visually as well as higher echelon films, but what it does is communicate its story well through the gameplay itself (because is a videogame). The atmosphere and the locations tell the story without the characters having to spell it out for you (just like the acting and cinematography in films).I'm referring to the visual language of film, the placement of objects in the frame, their movements, the edits - everything through which film communicates visually with the audience. Literal books have been written on this, and I'm not going to pretend to be an expert. If you want a nice crash course on some of the fundamentals, check out Every Frame a Painting, a great youtube series examining this aspect of film.
Well, yeah: Uncharted 4's story is simple, and not well told. That's been my point.
And I didn't respond because I can't recall offhand what chapters 4 and 16 were specifically about. Remind me?
Well, yeah: Uncharted 4's story is simple, and not well told. That's been my point.
And I didn't respond because I can't recall offhand what chapters 4 and 16 were specifically about. Remind me?
...? What?
They are, quite literally, small sections of movie in between playable parts.
In what possible sense does good filmmaking not apply?
I think the pacing issues exacerbate the inherent ridiculousness of this kind of narrative. There are certain situations in the game where you're doing repetetive superhuman acts for up to 20 or 30 minutes like a tireless robot salamander, and after you realize you can't miss the next jump for the 50th time you lose any sense of tension.
It may be hard to argue that plot structure and scenario count towards gameplay inasmuch as they are framing vehicles, but it's not nearly as difficult to argue that gameplay is intrinsic to the kind of storytelling games as a medium offer. What you do tells the story of what is happening as much as any cutscene, even if the game makes as strong an attempt as possible to divorce the experience of playing from the story its telling.
Now, being dissonant doesn't have to be jarring depending on the kind of experience being delivered and the way it's handled, but the more realistic and/or cinematic a game attempts to be, the more jarring things become. I imagine this is related in some ways to the uncanny valley.
So in a cinematic game, being "gamey" actually interferes with the intent of the storytelling. Of course no one wants to be the guy to use the word "ludonarrative" anymore because that's just begging for people to skip your post.
Personally, I'm fine with it because the plotlines in this series have been throwaway all along in exchange for popcorn movie spectacle and fun pulpy dialog and characters.
I am surprised this game is getting so much criticism in the story and pacing when TLoU didn't.
Pacing takes a massive nose dive after Tess dies right until you get to play as Ellie.
Literally that entire section contains many hours of nothingness..Nothing happens in the story and all the characters you meet are inconsequential characters.
One exception could be that one scene when Ellie escapes into a house and confronts Joel.
Well, we read different threads then, as Dark Souls III is mentioned throughout it.
I disagree. The moments in the middle third of the story with Bill, Henry, and Sam are effective at world building and provide nice vignettes into the lives of the average person in TLOU. They're interesting enough onot their own that they don't need to be tied into Joel and Ellie directly and thus I don't think they affect the pace.I am surprised this game is getting so much criticism in the story and pacing when TLoU didn't.
Pacing takes a massive nose dive after Tess dies right until you get to play as Ellie.
Literally that entire section contains many hours of nothingness..Nothing happens in the story and all the characters you meet are inconsequential characters.
One exception could be that one scene when Ellie escapes into a house and confronts Joel.
Timeline of events:
Tuesday, May 10th, Uncharted 4 is released to astounding reviews. The next "blockbuster hit" with GOTY portential. Considered a technical marvel/powerhouse...Friday, May 13th, Doom is released without reviews and GAF word of mouth spreads like wildfire that the game is great. Possible GOTY. The game is good...it is...it is...
Monday, May 16th, Uncharted 4 story is being dissected and over analyzed. Story beats and pacing are being criticized, hence overshadowing the other many accomplishments this game has achieved.
Doom is still fun...GOTY!!
Congrats GAF, you've gone from Uncharted to Doom as your GOTY in less than a week...
I only kid. They're both great games. But lets be honest Uncharted is too freaking great.
Timeline of events:
Tuesday, May 10th, Uncharted 4 is released to astounding reviews. The next "blockbuster hit" with GOTY portential. Considered a technical marvel/powerhouse...Friday, May 13th, Doom is released without reviews and GAF word of mouth spreads like wildfire that the game is great. Possible GOTY. The game is good...it is...it is...
Monday, May 16th, Uncharted 4 story is being dissected and over analyzed. Story beats and pacing are being criticized, hence overshadowing the other many accomplishments this game has achieved.
Doom is still fun...GOTY!!
Congrats GAF, you've gone from Uncharted to Doom as your GOTY in less than a week...
I only kid. They're both great games. But lets be honest Uncharted is too freaking great.
seems to be a pattern where a critically acclaimed AAA release is hit with backlash a few days later from people who didn't enjoy it as much.
TLOU had the benefit of building up an interesting world along with its characters. Not to mention, the survival aspect of searching for supplies was important, so the game portion never suffered. UC4 pales in comparison.I am surprised this game is getting so much criticism in the story and pacing when TLoU didn't.
Pacing takes a massive nose dive after Tess dies right until you get to play as Ellie.
Literally that entire section contains many hours of nothingness..Nothing happens in the story and all the characters you meet are inconsequential characters.
One exception could be that one scene when Ellie escapes into a house and confronts Joel.
Few more thoughts while playing the game last night:
- Man, is it really possible that cutscenes in this game are realtime, lol. I wish they'd made it so you can manipulate the camera and/or items a bit like in Order 1886 to 'prove' that cutscenes are realtime. Also noticed that so far at least, cutscenes don't really transition into gameplay like in the Batman AK or MGS5. And I kind of like that.
- PS4 sounds like it's about to propel itself off the surface I'm keeping it on. Especially if the game is paused (wtf) the fan goes into super-overdrive, and is louder than I've EVER heard my PS4 be. I'm slightly worried something in there is going to burn out because of this game tbh. When the game is actually running, the fan slows down a bit, but it's still pretty.damn.loud
- I love slow burn openings, and this was interesting as it sprinkled action bits over generally slow opening, which is good because the opening is so long.
Ha, that would be cool. I'll make sure to check that.I actually think that the amount of grime, or wetness is in a cutscene if you trigger it in that state.
Yeah, and I kind of like that, and see it as a storytelling restraint. As opposed to MGS5 where those transitions most of the time felt like "look what we can do!!!1" kind of thing.the cut to black seems to be done intentionally rather than going from cutscene to game in UC4
One thing I forgot to mention - this game thankfully, has the "Order 1886" level of 30FPS-ness. That is to say that whatever magic sauce both games are using, the 30FPS in them looks and feels like significantly better framerate than 30FPS in practically any other game. I thought that it would bother me after playing the Collection, but it doesn't even a single bit. Just as an example, I found the 30FPS much more noticeable and a bit jarring in the new R&C.
I am surprised this game is getting so much criticism in the story and pacing when TLoU didn't.
Pacing takes a massive nose dive afterTess dies right until you get to play as Ellie.
Literally that entire section contains many hours of nothingness..Nothing happens in the story and all the characters you meet are inconsequential characters.
One exception could be that one scene whenEllie escapes into a house and confronts Joel.
Do they really *never* use video? Like, even when the game crossfades to a completely new location?