Just as a heads up you can change the shoulder switching in the options menu.
If that's the minority opinion, I'm there as well. "Combat section" ---> "exploration section" over and over is one kind of pacing, but it's not what I would call the best kind of pacing. It's why I feel these linear action/adventure games should rely less on combat arenas, and more on simply diversifying combat encounters. I'd much rather fight 10 enemies spread throughout an area + exploration + item management + upgrades vs. 10 enemies in one big room with everything else thrown in as bookends to the combat scenario.
But I'm still very early in TLOU, so I won't call this game out one way or another until I'm finished.
Just beat the game and I have a lot of thoughts on it. I want to say first that watching my friend play Uncharted 1 on his PS3 back in the day is what made me get my first job and purchase a PS3. I have all three games platinumed so I really do love this franchise, so I think what I am about to say may be the result of me just being over critical because I love the franchise so much, but I am pretty "meh" on this game. The game is beautiful, extremely well put together and enjoyable, but I have a lot of problems with it.
First let me get what I liked out of the way.
-Graphics, game is beautiful.
-Theeaster egg was fantasticCrash
-Epilogue was fantastic
-The game has a lot less combat sections and far more "adventuring" which I actually prefer (reasons why i'll get to in a bit).
-Music is the best in the franchise. I've never been big on uncharted's Music tbh and I still don't think this games music is anything to write home about, but it'sdefinitly better than the music in any of it's predecessors imo.
-Rope was fun
Now what I disliked
--No Chloe-Shitty final boss (but then again it wouldn't be an uncharted game without it).No supernatural enemies at the end
-Not that much globe trotting, and the little bit of it you do, is mostly to not very interesting locals. You spend far too much time on that damn island.
- Aside from thethe set pieces are a huge step down from previous games imo.car chase in Madagascar
Now for my two biggest grips, the story and combat.
First the story. It felt super phoned in, and familer. Another person from Drake's past shows up, a rich douche and a mercenary leader with an infinite army are the antagonists, etc.. The story really felt lazy when it really shouldn't have had for this serie's final outing, I was excited at the butcher of Panama, and was super interested to see how he'd fit into the dynamic but. Also Sam was a very meh character. He wasn't all that interesting and the whole time I was with him, I kept wishing he was Chloe, or Sully, or Elana. Overall the story did not impress me at all, and I think it might be tied with U3 as being my least favorite.it ended up being a lie and squandered potential
Now my biggest issue with the game is the Combat. Oh where do I start. This is easily my least favorite aspect of the game and imo the worst combat in the franchise. Now I played it on hard my first time through so it may be a completely different experience on the easier diffulties, but there's so many odd changes that honestly feel like a regression. The list of things I didn't like
1)Switching shoulders while aiming is done by pressing X instead of just clicking the left stick. This change makes no sense to me.
2)Weapons contain too little ammo
3)You can't throw back grenades
4) Destructible cover seems good in theory, but I didn't like it.
*Now it's seem clear to me that 2-4 were intentional changes. It seems like ND really wanted you to move around during combat instead of hiding out around cover all the time, but on the higher difficulties when 2-3 bullets can kill you. This is a huuuuuge pain the ass, and ensured that I didn't enjoy a single combat encounter in the game. They all felt like annoyances to me. Now Uncharted games have always sucked on their higher difficulties but this increased focus on offense made this one the worst offender at this. Thankfully combat encounters are shorter and far fewer than past games.
5) stealth sucks. At first I was really happy that ND gave us this option but it was implemented horribly. which is disappointing considering they nailed it with TLOU. But the stealth mechanics just don't mesh well with Uncharted's more fast past, platformy combat.
6) you can't pick up ammo just by walking over it anymore. If there's a gun with the same kind of ammo as what you have equipped you have to pick it up manually pick it up. Why they decided to revert back to the way the first game had it? idk.
Overall I still enjoyed the game, but It should've been a much better experience. It still doesn't even come close to unseated Uncharted 2 as the best game in the franchise for me. Still haven't tried out the multiplayer. I enjoyed the beta so I'm assuming im going to enjoy this one as well.
Holy crap, [post-game spoiler]is amazing.cel-shading
This is actually hilarious to me because most of these points are things I actually liked about the game. Lol to each his own.
This is actually hilarious to me because most of these points are things I actually liked about the game. Lol to each his own.
Yeah, it's bizarre reading that post because it's almost the exact opposite of how I feel. A lot of those points are positives for me. It goes to show you that people have different expectations for games once a franchise has established itself.
Now I'm curious, which of my dislikes did you guys like? I can understand the gameplay ones but if it's about Chloe not being int he game we'll have to fight
Oh, i just remembered another thing: Please, no matter how stupidly trivial the puzzles are, stop telling us the solution before i even start looking around the room, ffs.
Enter a room with massive puzzle, and before i can even move, Drake goes something like "Oh, i bet i have to align the symbols!" or some shit.
I mean at that point just have it be a cutscene, if you're afraid people can't solve even basic riddles.
I forget if it's ever mentioned in this or 3 butwhere does young Drake stuff take place and when/how/why do they get to Cartegena?
Now I'm curious, which of my dislikes did you guys like? I can understand the gameplay ones but if it's about Chloe not being int he game we'll have to fight
No supernatural enemies at the end. In my opinion i thought those aspects were the weakest parts of the past uncharted games
unpopular opinion: the soundtrack is top notch.
Not being able to throw grenades back makes it so you can't camp in the same spot and pick people off with their own grenades. It makes you move around and use the environment more.
unpopular opinion: the soundtrack is top notch.
that segment in the beginning of the game was madd trippy...am I the only one who thinks this?
i really love the combat music
https://www.youtube.com/watch?v=b8e7YnMHNU8
i wouldn't personally say the soundtrack was underwhelming it was less summer blockbuster which i think suited the game in certain spots. Plus playing with headphones is really great since the atmosphere ofworked well without a soundtrack playing.Madagascar
It's funny that one of the biggest complaints about UC 1-3 is now one of the big complaints about UC4 for the opposite reason.
Opinions...
Now I'm curious, which of my dislikes did you guys like? I can understand the gameplay ones but if it's aboutwe'll have to fightChloe not being in the game
I agree with you aboutBut for example, not being able to throw back grenades and destructible cover were both great in my opinion. I also had a lot of fun with the stealth because the combat arenas are very well designed, and the enemy placement is fantastic. No matter how you look at it, stealth is merely an option if you prefer going in guns-a-blazing. I enjoyed the last boss, too. It felt like a refreshing change of pace.Chloe, haha.
unpopular opinion: the soundtrack is top notch.
I agree with you aboutBut for example, not being able to throw back grenades and destructible cover were both great in my opinion. I also had a lot of fun with the stealth because the combat arenas are very well designed, and the enemy placement is fantastic. No matter how you look at it, stealth is merely an option if you prefer going in guns-a-blazing. I enjoyed the last boss, too. It felt like a refreshing change of pace.Chloe, haha.
Just beat the game on hard, clocked in at 21 hours. Incredible experience, so fully realised, by its end I didn't want more; not because it was getting dull but because I felt completely content with the experience and ending, or rather [epilogue] which was beautiful and fitting.
I agree with you aboutBut for example, not being able to throw back grenades and destructible cover were both great in my opinion. I also had a lot of fun with the stealth because the combat arenas are very well designed, and the enemy placement is fantastic. No matter how you look at it, stealth is merely an option if you prefer going in guns-a-blazing. I enjoyed the last boss, too. It felt like a refreshing change of pace.Chloe, haha.
Also, thank God for the speedrun, sharpshooter, and crushing trophy exploits. I really didn't want to play through the entire campaign again (that's just not the kind of gamer I am), so those really helped.
holy cow... that is the timer in the game? without cutscenes?
you must've grabbed ALL notes, journals, conversations and treasures at that time. I think i clocked the end at hr 12.
Reached chapter 11, I can't believe Drake justlol.bought a treasure at the market
I'm loving the game but I better see a lot morein the remaining chapters.Elena
Man, I just can't get over how awesome Chapter 11's action sequence is. Looking back, I see that it was the E3 gameplay demo. I'm so glad I decided to go on a media blackout once this game was announced. The scene wouldn't have had nearly the same impact if I had seen it a year ago.
To be honest, Uncharted has always been what you described in your old quote. Just now more to an extreme than before.Was reading back through my posts in the TLOU official thread. I had so much more fun with that game (; _
One thing that stuck out to me though was this post I made in response to The Xtortionist commenting that TLOU had wonky pacing:
Hilarious looking back at this because that's exactly what UC4 turned out to be. Spikes of combat arenas with long exploration cooldown over and over, even more so than TLOU which actually had a number of escalating and prolonged action moments in it.
Left Behind done ruined everything. Worst timeline.
Just tried that and only got the speedrun trophy. Gonna try deleting game data, see if that makes a difference.
So this thread is slowly turning into "everyone thinks the game is not good" right?
Time to get the hell out then, I am having too much of a good time personally
While I personally disagree with the overall sentiment, I'm actually surprised this game is being received so well for the reasons you mentioned. The whole time playing it, I was quite surprised at the direction they took with the amount of exploration and figured a lot of people would be disappointed. Since I was on a complete blackout until I finished, I didn't really see any impressions as I was progressing.Was reading back through my posts in the TLOU official thread. I had so much more fun with that game (; _
One thing that stuck out to me though was this post I made in response to The Xtortionist commenting that TLOU had wonky pacing:
Hilarious looking back at this because that's exactly what UC4 turned out to be. Spikes of combat arenas with long exploration cooldown over and over, even more so than TLOU which actually had a number of escalating and prolonged action moments in it.
Left Behind done ruined everything. Worst timeline.
Just tried that and only got the speedrun trophy. Gonna try deleting game data, see if that makes a difference.
yes different people have different tastes
when UC 2+3 came out, one of the very vocal and central complaints was the. so this sudden backflip is quite amusing whenever I read it.supernatural elements
People HATED it.
Just finished so quick and dirty impressions but.
BCT Cross Post:
Uncharted 4 is pretty much perfect for what I wanted it to be. This is intelligently made dime store fiction. Got it's issues but yeah this is a good end for these characters.
Good end for this series if this is it.
tried waaay too hard to be last of us which made it less fun like the usual uncharted. some of the chapters were real snooze fest. walking sim indeed.
Yeah i don't know how many people will agree with me but this is probably one of the fewest franchises which got the ending it deserved after a trilogy or so games. I really can't think of any negative about the ending of UC4. They nailed it
Was reading back through my posts in the TLOU official thread. I had so much more fun with that game (; _
One thing that stuck out to me though was this post I made in response to The Xtortionist commenting that TLOU had wonky pacing:
Hilarious looking back at this because that's exactly what UC4 turned out to be. Spikes of combat arenas with long exploration cooldown over and over, even more so than TLOU which actually had a number of escalating and prolonged action moments in it.
Left Behind done ruined everything. Worst timeline.