Hold stick right to watch an ugly film, yeah, that bit was magical.
lol
That was one of the best parts about the game.
Hold stick right to watch an ugly film, yeah, that bit was magical.
That was when Gears and COD happened.
Great more resources being wasted on a linear cinematic handholding duck and cover shooter with terrible online. But at least the graphics are good!
after UC3? no thanks.
Wait, what?
Bend wanted to make GA open world but I think it was Amy Hennig who shut the idea down. It "wasn't Uncharted".
Serious face palm at all the Uncharted haters up in here. Do y'all run into Gears, Final Fantasy and Halo threads complaining about franchise fatigue as well?
Open World on Vita? I'm calling bs on that. The resources necessary to do that for a portable game especially in the Uncharted world is nuts.
Serious face palm at all the Uncharted haters up in here. Do y'all run into Gears, Final Fantasy and Halo threads complaining about franchise fatigue as well?
I don't know how feasible it would have been but it's definitely not BS as Bend were the ones who commented on it. We have a thread about it somewhere on here.
You're right no one complained about another Halo game and definitely not the new Gears of War.
I must have missed that. I can't imagine that is more than a pipe dream though creating open world games is a big big undertaking.
- Golden Abyss is the best selling Vita game.
- Bend is working on another Vita game.
...
- Uncharted Vita 2 is almost guaranteed. Probably Vita's big fall 2013 game.
www.neogaf.com/forum/showthread.php?t=498974
Great more resources being wasted on a linear cinematic handholding duck and cover shooter with terrible online. But at least the graphics are good!
Would this have made GA better, though?
I don't know but Bend did make the right call because they were stressed enough trying to finish the game for the launch of the system.
They might have not had such a hard time if Sony didn't force them to implement every gimmick known to man.
They might have not had such a hard time if Sony didn't force them to implement every gimmick known to man.
It's not really a trend of going downhill when there is only one game developed by Naughty Dog after 2
(I would argue the series represents something larger: a pivotal moment in the overall downhill trend of the gaming industry)![]()
I'd argue one man's "downhill trend" is another's ascendance. Not to something "better" but instead to something different, Mr. Jaffe
Obviously. But I definitely would say it's worse for people that like gameplay and don't care for developers to hold their hands through some banal vision from the alternate dimension called "breakable platform-verse."
It doesn't matter what they think anyway. Those who say it needs a break are an extremely small group of people.I disagree with the people saying Uncharted needs a break. Its one of the few franchises that, to me, still feel quite fresh.
This. Uncharted took it's course and now it needs to be onto something new.
Can we not have both "player authorship" as well as the "designer's vision"?
It will obviously be mindbogglingly beautiful, even as a staunch UC3 hater, I'll melt when it's revealed I'm sure.Uncharted 4 will happen. And considering what will be capable with Orbis, I think some people will be changing their tune when it's inevitably revealed from disinterest to salivating. Those of you who aren't already Uncharted fans that is, since you're already on the path that leads to light.
i guess it depends on whether the game designer will let us!
let us what?
I honestly never felt this at any point in the series. Every cool area or situation they drew up was playable.let us play the damned games they make
'oh hey this part looks neat but--'
'oh it's just a cinematic and i have no functional control of the outcome.'
'oh hey wow that looks fun to platform how--'
'oh it's just pretty looking obstacles, you can't actually lose in this shit without having the motor reflexes of a 140 year old grandmother.'
'oh cool it's--'
'--another cutscene.'
let us play the damned games they make
'oh hey this part looks neat but--'
'oh it's just a cinematic and i have no functional control of the outcome.'
'oh hey wow that looks fun to platform how--'
'oh it's just pretty looking obstacles, you can't actually lose in this shit without having the motor reflexes of a 140 year old grandmother.'
'oh cool it's--'
'--another cutscene.'
let us play the damned games they make
'oh hey this part looks neat but--'
'oh it's just a cinematic and i have no functional control of the outcome.'
'oh hey wow that looks fun to platform how--'
'oh it's just pretty looking obstacles, you can't actually lose in this shit without having the motor reflexes of a 140 year old grandmother.'
'oh cool it's--'
'--another cutscene.'
I disagree with the people saying Uncharted needs a break. Its one of the few franchises that, to me, still feel quite fresh.
UC3 sucked badly. Campaign felt like "how do we make a story mildly workable to be able to string together these 8 setpieces?" rather than "here is a really cool story, what kind of cool setpieces can we pull off?"
I hope they raise the bar for this one.
sucked? we knew more of Sully and Drake in UC3 than UC2. and at least the villain isn't some cliched 'i have ze army and i will conquer ze world!'
I honestly never felt this at any point in the series. Every cool area or situation they drew up was playable.
At the end of the day, can't we all have what we want? If its not for you I hope you find what you want, afterall, there should be dynamic and deverse experiences outthere for everyone. This whole streamlined "This needs to be like that" and concept of absolution is what is really hurting the industry.
I wish all of these "master critics" would stop critiquing what others who actually develop create and others still love. If people don't like something thats fine, but that doesn't mean it's terrible and it is done mean that it doesn't have fans of its own.