
nd needs to throw uncharted in the bushes and work on a new ip .
'Playable' in only the most technical definition of the term. But this is getting off subject, so I'll just cut it short with my replies here...
Right, and if it stayed in Uncharted that's fine (Tomb Raider being destroyed by copying Uncharted, however, deserves hate). I enjoy the shooting just enough to bother playing them, don't I?
But your last comment is just silly. Just because someone develops something and people love it doesn't at all justify it being above criticism. Nobody is asking every series to be like every other series. The problem with Uncharted is that it actually implements elements that other games do tremendously better.
For example, it has these platforming segments... except it's basically impossible to die, you can pretty much press a direction and guarantee success. So why would I choose the platforming in this game over a game that does it well? Why wouldn't I criticize it? It's lazy game design through and through, and Arne says it's because 'dying sucks.' I couldn't think of a worse game design philosophy.
In any event, nothing I said means it is objectively terrible. And I wouldn't even call them terrible, just mediocre. But I reserve my right to criticize the same as you reserve your right to praise; there is no more right to do one than the other.
So what are you suggesting? For everyone who thinks UC3 was a mess with broken ass controls and boring desert crap that felt like a third party Uncharted 2 clone, there should be someone posting directly under saying it's a shining beacon of majestic wonder? To balance out the message to the developers? That seems highly impractical.Firstly, let's play Tomb Raider before we pass judgement.
Second, nothing is above criticism, nor should something be. My point is your whems and problems aren't mine. I keep on hearing this urban legend that UC3 had difficulty curbs and was punishing in its linearity. I didn't have that problem nor did any of my friends. Hell, pop into one of our XBL parties and there are at least eight people who praise it for exactly what it is and what it did. The problem is when people complain about something loudly enough, producers and creators begin to see the source of their complaint as a problem when I, and several people here do not feel it to be. If someone has a complaint about something and someone else does not, then what's at fault? The "issue" or the person who has one is the variable that changes?
Am I begging for an Uncharted 4? I would like to get one but I feel the series ended on its highest note. Do I want the hands who crafted UC3 to create UC4 in the same vein of its predecessor? Absolutely.
So what are you suggesting? For everyone who thinks UC3 was a mess with broken ass controls and boring desert crap that felt like a third party Uncharted 2 clone, there should be someone posting directly under saying it's a shining beacon of majestic wonder? To balance out the message to the developers? That seems highly impractical.
But you don't, most of your replies are bitching about the people complaining, not about how good the game is, it's obnoxious.Well why the Hell not, when did your opinion become anymore important than mine.
Don't be daft. As Amir0x indicated and what I repeated, this is all subjective your criticisms = my acclaim.
When it comes down to it, the most vocal and passionate are the ones that help their cause the most. I have every right to post a counter stance to any and all times that you "unleash your hate".
Firstly, let's play Tomb Raider before we pass judgement.
Second, nothing is above criticism, nor should something be. My point is your whems and problems aren't mine. I keep on hearing this urban legend that UC3 had difficulty curbs and was punishing in its linearity. I didn't have that problem nor did any of my friends. Hell, pop into one of our XBL parties and there are at least eight people who praise it for exactly what it is and what it did. The problem is when people complain about something loudly enough, producers and creators begin to see the source of their complaint as a problem when I, and several people here do not feel it to be. If someone has a complaint about something and someone else does not find fault with the exact same thing, then what's at fault? The "issue" or the person who has it? In this situation what is the variable that changes?
Am I begging for an Uncharted 4? I would like to get one but I feel the series ended on its highest note. Do I want the hands who crafted UC3 to create UC4 in the same vein of its predecessor? Absolutely.
Yup. I wish they would have cut down a little on the "close calls" a bit, since it got ridiculous at the end. Character wise, I liked UC3, design wise, UC2 is still superior.Couldn't agree more. I was a huge fan of the way relationships were dealt with in Uncharted 3. It really is less about the treasure and instead uses the treasure as a vehicle to drive the story of the characters this time around.
But you don't, most of your replies are bitching about the people complaining, not about how good the game is, it's obnoxious.
Hold stick right to watch an ugly film, yeah, that bit was magical..
If its uncharted I'd bet that its for the vita.
What you consider to be a 'dickish comment' was actually a serious criticism, just in the form of a joke. That scene is not a video game, push stick right to watch a man slowly walk is not interactive, at that point what it is? It's a very ugly film. Do I want a very ugly film I have to babysit? No, I don't.Whenever I do praise it I am pretty sure it is followed by by a very antagonistic, dickish comments. Hell, I am pretty sure most people who post good things or favorable things about UC3 get smartass Gifs, or comments thrown at them.
Did I not see a boothisman.gif earlier to the subject?
What you consider to be a 'dickish comment' was actually a serious criticism, just in the form of a joke. That scene is not a video game, push stick right to watch a man slowly walk is not interactive, at that point what it is? It's a very ugly film. Do I want a very ugly film I have to babysit? No, I don't.
Holding right or pushing forward isn't anymore interactive then pressing play on a bluray remote. One requires you to keep the button held, but that's not more interactive, it's the same action, just for a longer period, and a really boring period in the case of that sequence.In what definition is it not "interactive." Does it lack complexity? Yes. Is it simple? Yes.
Is it passive in the sense that a film is? Ofcourse not.
And frankly the term "video game" has become so incredibly determental when it comes to describe these certain events. I am not pulling of "sick combos" in the desert, nor am I having any "stupid fun", yet it would be an outright lie to say it doesn't impact me. Powerfully in fact.
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nd needs to throw uncharted in the bushes and work on a new ip .
No, but OPM UK did:
http://www.officialplaystationmagaz...-project-i-think-its-going-to-be-rather-good/
Although, they did just say it was their go-to wish project for Graham.![]()
You picked quite possibly the worst example here. The desert section was god awful. They didn't need to make a five minute cutscene. Thirty seconds showing him wandering throught the desert. Done.Yes, their basic in the sense that I am not pulling off any "sick combos" to get Drake through the Desert but frankly, does it matter? I will always take interacting with something than just simply watching it, the cherry on top being that the UC3 team created moments that were as enjoyable to "play" as they were to watch.
I personally thought that Uncharted 2 was the better overall game. However, I also thought that the best parts of Uncharted 3 blew the best parts of Uncharted 2 out of the water. Some parts were truly insane and completely blew me away.
It also gave us the best Uncharted level, and probably one of the best designed levels in a game this gen (Bioshock and a few others come close).
Holding right or pushing forward isn't anymore interactive then pressing play on a bluray remote. One requires you to keep the button held, but that's not more interactive, it's the same action, just for a longer period, and a really boring period in the case of that sequence.
Story in 3 was ass. I agree that the cinematics, and some of the level designs were better than 2 (in terms of the technical scale). But who plays Uncharted for level design? The entier game is linear/story driven.
So in that sense, 3 didn't hold a candle to 2.
I thought it was already made clear that their is no UC2 team or UC3 team?
http://www.neogaf.com/forum/showpost.php?p=45234851&postcount=757
And the UC2 team can make the better game. Hell a good reason UC3 was worse was because of the overreliance on set pieces. ND Team 1 (I guess ill call them that) had a perfect mix in UC2.
But Chloe doesn't love anyone. lolAgreed but Uncharted 2's love triangle makes my eyes bleed.
Story in 3 was ass. I agree that the cinematics, and some of the level designs were better than 2 (in terms of the technical scale). But who plays Uncharted for level design? The entier game is linear/story driven.
So in that sense, 3 didn't hold a candle to 2.
lol, gamers sometimes. How ADD do you have to be for the desert scene to upset you?
Is it really that difficult to trudge through a story related desert for a few minutes while Naughty Dog shows off their graphics and animation?
Uncharted is my FAVOURITE new IP this gen. However I am 100% against [UC4] being on PS3. I have <--- TLOU for dat Naughty Dog crave.
UC4... PS4 or bust, Sony.
Why has this thread turned into 11 pages when Arne specifically said UC4 isn't in development?
Hey, there's another one, posters are everywhere
Every single second of my first playthrough in a game shorter than 30 hours is dedicated to thinking about how every mechanic will hold up during a 2nd+ playthrough.
So yeah, that desert section didn't sit well with me. Maybe it's just me though.
Every single second of my first playthrough in a game shorter than 30 hours is dedicated to thinking about how every mechanic will hold up during a 2nd+ playthrough.
So yeah, that desert section didn't sit well with me. Maybe it's just me though.
Why not dedicate it to just enjoying the game?
Well that's just cray.