I am focusing on instances of dynamic lighting in the game. A game with static time of day.
Outdoor, there's baked GI but the bounce still reflects on dynamic moving objects, like characters and vehicles, at least main ones, and even gets realistically, dynamically occluded by the dynamic AO. Doing more was impossible, but when it comes to the indoor dynamic solution you can't tell it's not "comparable in any shape or form" when it's factually more impacting to the scene than countless modern implementations.