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UnderRail |OT| The Fallout 3 you've waited 17 years for

Corpekata

Banned
It's a massive RPG, I don't think you'll get a ton of real answers about the writing for a least a week or so.

Early on, it seems solid enough, nothing too noteworthy yet.
 

jb1234

Member
It's a massive RPG, I don't think you'll get a ton of real answers about the writing for a least a week or so.

Early on, it seems solid enough, nothing too noteworthy yet.

The Steam reviews are all over the place on it. I think the general consensus is that the writing is serviceable at best. This is a game you'll want to play more for its gameplay than its story.
 
The impression I have so far is that this is a gameplay first kind of RPG, the story so far has just been doing a bunch of odd jobs without much urgency. The writing itself isn't bad.
 

Carcetti

Member
The Steam reviews are all over the place on it. I think the general consensus is that the writing is serviceable at best. This is a game you'll want to play more for its gameplay than its story.

In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.

Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:

- Bad writing with lots of typos.
- Simplistic fedex-quests with lots of cliches.
- Not much reactivity and dialogue checks.

That's like the Anti-Fallout. Hype dying.
 

QaaQer

Member
In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.

Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:



That's like the Anti-Fallout. Hype dying.

Any word on who wrote the game? If it was the coders...

Still, a game can survive purely on the strength of its systems just fine. Nobody played Resogun or Dark Souls for the dialog.

I do wish they would has stuck 100% with the oddity system instead of devoting 50% of their balancing/playtesting time to "xp for combat". I guess it was required to keep grognards happy. Oddity is by far the most interesting thing here. They should have committed 100%.
 

Vlodril

Member
I disagree with that review. There are some pretty good quests (well that i saw in early access) and some with creative solutions.

As far as the oddity system goes i picked it kinda by mistake and thought of switching back to the classic one but so far it works pretty well. I ve leveled up fast enough to not have any issues so far (early in the game though) and i didn't need to kill everyone i see (which i did anyway because those stalkers have some good loot :p).
 

Fjordson

Member
In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.

Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:



That's like the Anti-Fallout. Hype dying.
I love the combat in Fallout 1 and 2 but yeah, the universe, the quests and the NPC's are what really makes Fallout stand out imo.
 
Yeah, there have been some cool quests. My favorite was
having to find a way to kill a guy in a casino completely undetected.
 

Corpekata

Banned
Wouldn't say all quests are Fedex like.

Spoiler example for early main quest:

You need to get into a sealed off door, you're told to go find a way.
2 floors to navigate, some with very tough enemies, but you can also stealth by, or use the vents to navigate. You can also repair the elevator if you don't want to take the stairs.On the 2nd floor you need to get into an trap door while either killing or avoiding some powerful sentry robots, which you can lockpick or find the key for.

In that trap door, there's some thugs holding an old man hostage. You can pretend you're someone else, you can attempt to persuade or intimidate them (I failed these checks) and even get them to take you to their leader, who has his own questions for you and some checks. Given he's in a room with 7 guards, and I failed the check, I decided to kill the first group instead of trying to get them to take me to him again.

After they are dead, you can kill/threaten the old man if you want, or ask what the deal is. At this point you can choose to save his friends, or sneak around and get what you needed and leave. If you decide to take them on, you can hack a powered down turret to take out a few of the outliers. In order to do that you'll either need to be a good hacker or find the key to the room that controls the turret.

After all that, when you go back to open the sealed room, it is quickly sealed again, but you can attempt to persuade the key to the room because you want to explore it. I failed, but back at home base is an NPC that wants to help me get that key back.

This is in a fairly basic quest, so I imagine it'll get more interesting as it goes along too.
 
Am I missing something regarding the name of the location I'm in? I'm okay with no map but not even knowing the location I'm in right now and going to parts of it that leads to another section without displaying it's name is annoying. Am I missing where it says this information? Even highlighting to go to the next area doesn't bring up a name, just the door icon. Love the level design and gameplay but I think the game at least needs to let you know where you're at better.
 
I feel like you are potentially missing a ton of loot if your going for the stealthy non-combating path.

7-8 hours in spoiler:
I'm in the Depot A now and there is a section with 2 heavily guarded rooms (3 soldiers and 2 dogs in each) and it's literally impossible to loot these rooms without fighting.

My stealthy characters basically sucks in combat, so I had to lure the ennemies near the auto-turret to get rid of them. To my surprise I also discovered that the shock-knife is really awesome against turrets.
 

Purkake4

Banned
I feel like you are potentially missing a ton of loot if your going for the stealthy non-combating path.

7-8 hours in spoiler:
I'm in the Depot A now and there is a section with 2 heavily guarded rooms (3 soldiers and 2 dogs in each) and it's literally impossible to loot these rooms without fighting.

My stealthy characters basically sucks in combat, so I had to lure the ennemies near the auto-turret to get rid of them. To my surprise I also discovered that the shock-knife is really awesome against turrets.
Get a cloak generator and remember that it is very much expected that you skip areas and come back later when you're stronger/stealthier.
 
In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.

Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:



That's like the Anti-Fallout. Hype dying.

I wouldn't say that the writing is bad. It's better than Bethesda's nonsense for example. There are typos though, and that's just sloppy as hell.

Most quests so far have usually given 2-3 different ways of finishing them. Some are fedex quests, no doubt, but far from all of them.

With that said, this is not a new Fallout. Someone said it was Fallout mixed with Deus Ex, and I think that's a better description (no, that does not mean it's the best game ever). Anyone expecting a "true" Fallout 3 won't find it here. It's a good RPG though, imo, but more so in its mechanics rather than its writing/quest complexity.
 
So one of the dudes who teaches Psi abilities needs me to kill a rathound with a special bolt. When I went to reclaim my weapon I chose the pistol....

So do I restart or am I really expected to buy a crossbow?
 

loganclaws

Plane Escape Torment
So one of the dudes who teaches Psi abilities needs me to kill a rathound with a special bolt. When I went to reclaim my weapon I chose the pistol....

So do I restart or am I really expected to buy a crossbow?

SERIOUSLY? Did you even read what he said? Goddammit man.
 

kamineko

Does his best thinking in the flying car
I thought I did. I dont think I actually need to kill the rat with the bolt, just injure them with one. But how do I do that without a crossbow to fire them?

In my game, quest-giver had a crossbow in a box/shelf nearby that he said I could take

So I took it. It's worth more than the pistol anyway, it's good trade-in loot
 
He means reading in-game is magic. The quest giver specifically says that you can use his crossbow which is on the shelf.

My eyes sometimes glaze over the extremely tiny font.

Anyway, how viable is a stealth/psi build? Like no gun/bow investment at all. Just a pure mage who can stealth through shit if need be?
 
My eyes sometimes glaze over the extremely tiny font.

Anyway, how viable is a stealth/psi build? Like no gun/bow investment at all. Just a pure mage who can stealth through shit if need be?

You can increase the font size in the menu, it really is way too small by default.

PSI seems pretty powerful so as long as you build a character around it, make sure to have a few extra points in constitution since your base health is reduced by 25%.
 

Vlodril

Member
My eyes sometimes glaze over the extremely tiny font.

Anyway, how viable is a stealth/psi build? Like no gun/bow investment at all. Just a pure mage who can stealth through shit if need be?

I am doing a stealth psi/melee character (knife) and so far i find it much more viable than the previous char i had in early access which was psi guns. That could be due to balancing before release though.
 
I am doing a stealth psi/melee character (knife) and so far i find it much more viable than the previous char i had in early access which was psi guns. That could be due to balancing before release though.

What was your build/skill distribution at the early stages?
 

Vlodril

Member
The new one? 7 in str i think 6 agility and 6 in dex. 6 to wis which i have now raised to 7.

As far as skills go i put about 20-25 on melee. The thing is the knife is very fast and early enemies are not really armored so you can take one down if not in one turn then in the second one.

As far as stealth goes i have i think about 25 but about 50 total due to an armor i have and a headpiece.

This is not exact btw i can find out if you like though easily enough.
 
I feel like psi is borderline garbage after a while. I stand no chance whatsoever against 3+ enemies where I am now. I run out of psi way too fast and even with psi boosters it's just not enough.
 
Knife + stealth + movement speed is fun.

I'm unsure if there's any reason to not kill
Milan Ratulis
. Poor dude is just defending his home. I can't talk him into leaving. Feels downright evil to kill him.
 

kamineko

Does his best thinking in the flying car
Knife + stealth + movement speed is fun.

I'm unsure if there's any reason to not kill
Milan Ratulis
. Poor dude is just defending his home. I can't talk him into leaving. Feels downright evil to kill him.

FWIW, I didn't. Just told him not to get in our way.

EDIT: Think I might have used intimidate to reach that agreement
 
Really happy to see this game get some exposure here. I hope sales pick up, the developer has very diligently supported it throughout its development. I look forward to what he will do next!

That game need some help in graphical parts :x

That's like, your opinion, man.
 
FWIW, I didn't. Just told him not to get in our way.

EDIT: Think I might have used intimidate to reach that agreement

I lack any points in it :(

I do only have to activate 3 of the outposts, so maybe I'll just leave the guy be.

Speaking of, I only was given 1 flux core. Do I not need 2 more?
 

Corpekata

Banned
I lack any points in it :(

I do only have to activate 3 of the outposts, so maybe I'll just leave the guy be.

Speaking of, I only was given 1 flux core. Do I not need 2 more?

Only one outpost takes the core, the others are connected to it and you turn on the power switch inside each one after connecting the core.
 

kamineko

Does his best thinking in the flying car
I lack any points in it :(

I do only have to activate 3 of the outposts, so maybe I'll just leave the guy be.

Speaking of, I only was given 1 flux core. Do I not need 2 more?

Nope, there's only
the one generator for that quest. Once you fire it up, all the outposts can be lit up.

I activated all five, and they didn't comment on my "accomplishment," so it may not matter beyond three. Dunno

EDIT: Spoiler tags slowing me down & shit, lol

EDIT EDIT
It's just some extra credits.

Ah, ok. Well, credits are good. I've been afraid to spend them so far
 

Corpekata

Banned
Nope, there's only
the one generator for that quest. Once you fire it up, all the outposts can be lit up.

I activated all five, and they didn't comment on my "accomplishment," so it may not matter beyond three. Dunno

It's just some extra credits.
 

Copenap

Member
In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.

Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:



That's like the Anti-Fallout. Hype dying.
I played the shit out of Fallout 1 nd 2 and never gave two fucks about it's story or it's writing.
 

RedSwirl

Junior Member
On the subject of indie PC games that are the actual sequels to franchises that have gotten official sequels in today's AAA market, I've heard some people say Xenonauts is the real sequel to XCOM. How true is that? I feel like there should be some kind of list of old franchises that got official sequels on consoles that pandered a bit too much to the current market and then later got "real" sequels in the indie space on PC.

Fallout:
Official sequel -- Fallout 3, Fallout 4
Real sequel -- Underrail

X-Com:
Official sequel -- XCOM
Real sequel -- Xenonauts

Baldur's Gate/Infinty Engine Games:
Official sequel -- Dragon Age
Real sequel -- Pillars of Eternity

Thief:
Official sequel -- THIEF
Real sequel -- Dishonored (though not indie and not PC-only)
 

Corpekata

Banned
Roleplayer in me doesnt want to play a psychopath. How necessary are credits though? I've invested in crafting (tailoring and whatever the one that lets you make traps) so I should be able to make bank.

While still at South gate they can be tough to come by, but once you're moving past it, I'd imagine most people will be fine with credits, provided they don't splurge on random expensive stuff.

All I've really bought so far are some blueprints, lockpicks, the hacker tool, and Psi training, and some intro ammo for a new weapon I found but had no ammo for. The good gear, if you're not a crafter, is expensive as shit but it feels more like stuff I'll go back to later rather than needing it right away.

Of course, I'm playing a explorer type that loots everything he can find, so it might be different if you have no lockpicking or whatever.
 

Purkake4

Banned
Some extra protips:

Know when to run away or avoid a fight, there are many you can't win the first time you run across them.

Shock and awe, (ab)use status effects and when you fight go all in and kill them dead before they heal or throw their nasty grenades at you.
 
I've played about 9 hours and I'm liking the game more and more. Things are finally opening up (after the "circuit board" mission), and it feels a lot less linear than at the start of the game. Although sometimes it gets a bit overwhelming due to the size the environnements and the absence of a map.
 

Corpekata

Banned
Is base stats at 10 (or even 9) a stupid thing? (because of permanent upgrades later?)

I was looking around, they apparently don't actually cap at 10, you can get benefit past that. But they don't scale quite as much. Like a lot of the psi build advice is willpower at 10, intelligence pretty close to that as well, before gear and upgrades.

So if you're specializing, 9 or 10 is fine.
 

d00d3n

Member
I was looking around, they apparently don't actually cap at 10, you can get benefit past that. But they don't scale quite as much. Like a lot of the psi build advice is willpower at 10, intelligence pretty close to that as well, before gear and upgrades.

So if you're specializing, 9 or 10 is fine.

Thanks!
 
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