How's the writing?
Can someone answer this?
How's the writing?
It's a massive RPG, I don't think you'll get a ton of real answers about the writing for a least a week or so.
Early on, it seems solid enough, nothing too noteworthy yet.
It's a massive RPG, I don't think you'll get a ton of real answers about the writing for a least a week or so.
Early on, it seems solid enough, nothing too noteworthy yet.
The Steam reviews are all over the place on it. I think the general consensus is that the writing is serviceable at best. This is a game you'll want to play more for its gameplay than its story.
- Bad writing with lots of typos.
- Simplistic fedex-quests with lots of cliches.
- Not much reactivity and dialogue checks.
In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.
Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:
That's like the Anti-Fallout. Hype dying.
I love the combat in Fallout 1 and 2 but yeah, the universe, the quests and the NPC's are what really makes Fallout stand out imo.In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.
Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:
That's like the Anti-Fallout. Hype dying.
Get a cloak generator and remember that it is very much expected that you skip areas and come back later when you're stronger/stealthier.I feel like you are potentially missing a ton of loot if your going for the stealthy non-combating path.
7-8 hours in spoiler:
I'm in the Depot A now and there is a section with 2 heavily guarded rooms (3 soldiers and 2 dogs in each) and it's literally impossible to loot these rooms without fighting.
My stealthy characters basically sucks in combat, so I had to lure the ennemies near the auto-turret to get rid of them. To my surprise I also discovered that the shock-knife is really awesome against turrets.
In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.
Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:
That's like the Anti-Fallout. Hype dying.
So one of the dudes who teaches Psi abilities needs me to kill a rathound with a special bolt. When I went to reclaim my weapon I chose the pistol....
So do I restart or am I really expected to buy a crossbow?
SERIOUSLY? Did you even read what he said? Goddammit man.
I thought I did. I dont think I actually need to kill the rat with the bolt, just injure them with one. But how do I do that without a crossbow to fire them?
A guy a few pages back had the exact same problem. Reading is magic.
A guy a few pages back had the exact same problem. Reading is magic.
Ah you mean the dude who put the question in spoiler tags. Silly me for not wanting to highlight those.
He means reading in-game is magic. The quest giver specifically says that you can use his crossbow which is on the shelf.
My eyes sometimes glaze over the extremely tiny font.
Anyway, how viable is a stealth/psi build? Like no gun/bow investment at all. Just a pure mage who can stealth through shit if need be?
My eyes sometimes glaze over the extremely tiny font.
Anyway, how viable is a stealth/psi build? Like no gun/bow investment at all. Just a pure mage who can stealth through shit if need be?
I am doing a stealth psi/melee character (knife) and so far i find it much more viable than the previous char i had in early access which was psi guns. That could be due to balancing before release though.
I feel like psi is borderline garbage after a while. I stand no chance whatsoever against 3+ enemies where I am now. I run out of psi way too fast and even with psi boosters it's just not enough.
Oh jeez...
Good to know. Maybe I'll go for a muggle assassin.
Knife + stealth + movement speed is fun.
I'm unsure if there's any reason to not kill. Poor dude is just defending his home. I can't talk him into leaving. Feels downright evil to kill him.Milan Ratulis
That game need some help in graphical parts :x
FWIW, I didn't. Just told him not to get in our way.
EDIT: Think I might have used intimidate to reach that agreement
I lack any points in it
I do only have to activate 3 of the outposts, so maybe I'll just leave the guy be.
Speaking of, I only was given 1 flux core. Do I not need 2 more?
I lack any points in it
I do only have to activate 3 of the outposts, so maybe I'll just leave the guy be.
Speaking of, I only was given 1 flux core. Do I not need 2 more?
It's just some extra credits.
Nope, there's onlythe one generator for that quest. Once you fire it up, all the outposts can be lit up.
I activated all five, and they didn't comment on my "accomplishment," so it may not matter beyond three. Dunno
It's just some extra credits.
I played the shit out of Fallout 1 nd 2 and never gave two fucks about it's story or it's writing.In that case I'm not getting the hype here. I bet almost all people played Fallout 1 and 2 for the story, not the gameplay. If this doesn't have stellar writing, it's not some sort of a 'true Fallout spiritual sequel' I've seen hyped. And I was thinking of trying this on the holidays. Damn.
Edit: Checked the 2nd highest highest rated Steam review and while it lists good parts as well, it says:
That's like the Anti-Fallout. Hype dying.
Roleplayer in me doesnt want to play a psychopath. How necessary are credits though? I've invested in crafting (tailoring and whatever the one that lets you make traps) so I should be able to make bank.
Is base stats at 10 (or even 9) a stupid thing? (because of permanent upgrades later?)
I was looking around, they apparently don't actually cap at 10, you can get benefit past that. But they don't scale quite as much. Like a lot of the psi build advice is willpower at 10, intelligence pretty close to that as well, before gear and upgrades.
So if you're specializing, 9 or 10 is fine.