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Undertale |OT| Indie RPG with determination and spider bake sales

JC Sera

Member
Also realized something!

Spoils for True Pacifist run:
The statue in the waterfall area for the piano puzzle is of Asriel. The music it plays when you give it the umbrella is the song that plays during the story telling of the original fallen child and Asriel and is of monster with horns like the boss monster species.
Not quite
edit I misread, this is pretty on point I thought you meant the piano room itself
call undyne there
 

Kuga

Member
I finished the neutral pacifist and true pacifist endings an hour ago. It was impossible to stop playing after the neutral ending. It's suddenly 3 a.m. and my mind is still only interested in digesting everything that happened.

Huge ending spoilers:
Omega Flowey was an awesome sequence and the 4th wall stuff was genuinely creepy - Flowey hacking the game and your save was amazing.
Asriel / Flowey was a very satisfying final boss. Saving the souls of my friends was moving.
The whole "victory lap" was worth every long detour. Yes, I did come out that far just to see you flex! Somehow I knew my trek back to the beginning would lead me back to Asriel. Closure is cathartic.
The last scene with Toriel leaving out a slice of butterscotch-cinnamon pie for Frisk was perfect. I'm happy that they have a happy ending.
My original plan was to do a genocidal run after finishing up pacifist... but... I just don't have the LOVE anymore.
10/10.
 

PSqueak

Banned
Finished the game last night, like playing 10 hours straight, normal and true pacifist endings.

Can't stop thinking about this game.

It's pretty much a unique experience and the best commentary on gaming in the medium.

I don't think we'll be getting a game like this in many years.
 

Darkroronoa

Member
Bought it last night,i played about 2 hours and i really like it, not love it yet but its getting there. Fantastic music, really funny and enjoyable, great characters, really well made. I love the fights and the minigames, everything you do on this game is interesting, never a single boring moment.

I actually replayed the first 2 hours (took me an extra 1 hours and maybe 20 minutes) because i got to a room and left and when i got back and the npc was not there and i thought i missed something. :p

I am going for pacifist for first run, maybe i will try another run but i play all my games as the good guy :p
 

Kuga

Member
Finished the game last night, like playing 10 hours straight, normal and true pacifist endings.

Can't stop thinking about this game.

It's pretty much a unique experience and the best commentary on gaming in the medium.

I don't think we'll be getting a game like this in many years.

Game development with a larger budget or staff would have difficulty reproducing this sort of experience. Each additional designer adds new creative input and business planning brings compromises by resource allocation or schedule. Toby was determined to make this game tell a story exactly the way he wanted - that dedication shows in every aspect of Undertale. Games like this are indeed few and far between.
 
It's shame most people won't have the heart to do a genocidal run because it is some shit.

The role reversal is a nice change of pace.
 

InfiniteNine

Rolling Girl
It's shame most people won't have the heart to do a genocidal run because it is some shit.

The role reversal is a nice change of pace.

I'll probably do it again sometime since it contains some nice moments that made me appreciate some characters more but it still makes me sad.
 

Salbug

Member
It's shame most people won't have the heart to do a genocidal run because it is some shit.

The role reversal is a nice change of pace.

After seeing the variance in the True Pacifist Ending one would get only after doing a Genocide Run first and making a few choices at the end, that just further convinced me to not go through with doing a genocide run in the future.
 

megalowho

Member
Finished twice, got true pacifist. Saw a lot of things the second time around I'd originally missed, and found myself liking the characters and writing even more. Definitely a highlight of the year, manages to be heartfelt and earnest while also having a dark, subversive streak underneath. Effortlessly catchy soundtrack, too.

Of all the things Undertale does well, I was probably most pleasantly surprised by the combat. Anticipating and dodging bullet patterns takes skill and attacks often provide insight into the enemy's personality, one of a few Persona-like things this game has going for it. Bosses all have a unique mechanic that mixes things up a bit. Reached one tough fight in my first playthrough where I had to backtrack a bunch to load up on health items, but for the most part I appreciated the challenge.

Not sure I want to see the additional endings in my save but glad they exist. Very cool game, really impressive considering it's mostly the work of one person (and his first full project at that).
 

PSqueak

Banned
After seeing the variance in the True Pacifist Ending one would get only after doing a Genocide Run first and making a few choices at the end, that just further convinced me to not go through with doing a genocide run in the future.

Seriously, this, nothing good, absolutely NOTHING good comes from genocide runs.

So I just started this. Is there anything I should keep in mind while playing?

Bisycles are absolutely one of the best items in the game and you'd be wise to keep a stock of them.
 
If anyone hasn't gotten the true pacifist ending yet... hoooooo man, just do it.
Seriously, this, nothing good, absolutely NOTHING good comes from genocide runs.
Some of the best bosses are in there, but the game wants you to stick to what you believe. I think it works best that way.
 
Some of the best bosses are in there, but the game wants you to stick to what you believe. I think it works best that way.

Heh, I mean in a way, he's right. The bosses will give you a really bad time, not a good one.

True pacifist spoilers:
Man, poor Asriel. Even in the golden ending where everyone gets their happy end, poor kid never gets to see his parents while he still has his form, morphs back into a flower and will eventually lose all of his memories/emotions again. Flowey is a genuine piece of shit but all Asriel wanted was a friend. He was just unfortunate enough to pick the wrong one, and damn did it backfire. I've thought about the game every day at some point since I've beaten it, and I've resisted the urge to go back and restart, but it's just so bittersweet knowing that everyone else left to the surface and he's stuck underground forever. Damn that Fallen Child.

It is so hard trying to talk about this game without knowing what the guidelines regarding spoilers are. You could even say that the mention of the various paths is a spoiler in and of itself, but it's pretty much impossible to have a discussion without at least getting that detail out of the way first.
 

PSqueak

Banned
If anyone hasn't gotten the true pacifist ending yet... hoooooo man, just do it.
Some of the best bosses are in there, but the game wants you to stick to what you believe. I think it works best that way.

I guess so, but personally, i think i'll live happy if never fight/kill
my good buddy Sans

Plus
nothing is worth ruining the happy ending for ever.
 

Hyoukokun

Member
Just finished this on True Pacifist today. It was amazing and wholly satisfying. What little I've seen of the Genocide route makes me happy to stay cleared of it, I think.

Given how much this OT looks like a wasteland of spoiler tags, maybe it's time to create a spoiler topic for Undertale?
 

Ionic

Member
I finished the neutral pacifist and true pacifist endings an hour ago.
Huge ending spoilers:
Omega Flowey was an awesome sequence and the 4th wall stuff was genuinely creepy - Flowey hacking the game and your save was amazing.
Asriel / Flowey was a very satisfying final boss. Saving the souls of my friends was moving.
The whole "victory lap" was worth every long detour. Yes, I did come out that far just to see you flex! Somehow I knew my trek back to the beginning would lead me back to Asriel. Closure is cathartic.
The last scene with Toriel leaving out a slice of butterscotch-cinnamon pie for Frisk was perfect. I'm happy that they have a happy ending.
My original plan was to do a genocidal run after finishing up pacifist... but... I just don't have the LOVE anymore.
10/10.

This mirrors my thoughts so well. I beat it last night and found myself staying up unreasonably late to do so. Besides the wonderful emotional payoff, the ending battles were all just so cool from a design perspective. I hope in a year or so when a "Best final bosses" thread gets posted again, a lot of people will have Undertale in their memory.

I'm not a huge RPG guy, so when I look back at my time with this and LISA I get really surprised at my enjoyment. Little indie RPG's have been some of the best games I've played in years. I guess I've just been playing the wrong RPG's until now.
 
I guess so, but personally, i think i'll live happy if never fight/kill
my good buddy Sans

Plus
nothing is worth ruining the happy ending for ever.
Heh, I mean in a way, he's right. The bosses will give you a really bad time, not a good one.
Heh, yeah I guess it changes based on your definition of "best".
True pacifist spoilers:
Man, poor Asriel. Even in the golden ending where everyone gets their happy end, poor kid never gets to see his parents while he still has his form, morphs back into a flower and will eventually lose all of his memories/emotions again. Flowey is a genuine piece of shit but all Asriel wanted was a friend. He was just unfortunate enough to pick the wrong one, and damn did it backfire. I've thought about the game every day at some point since I've beaten it, and I've resisted the urge to go back and restart, but it's just so bittersweet knowing that everyone else left to the surface and he's stuck underground forever. Damn that Fallen Child.

It is so hard trying to talk about this game without knowing what the guidelines regarding spoilers are. You could even say that the mention of the various paths is a spoiler in and of itself, but it's pretty much impossible to have a discussion without at least getting that detail out of the way first.
True Pacifist/Multiple Genocide run spoilers:
That one human monster is what created Flowey and everything, it's so simple but clever. If he actually even planned his and Asriel's death like its implied, that is turbo level evil.

I'm also torn between wanting to experience it all again, and knowing how bad that it'd be.

Also, True Pacifist specific spoiler:
Texting with Toriel is the cutest thing I've ever seen
 

PSqueak

Banned
This mirrors my thoughts so well. I beat it last night and found myself staying up unreasonably late to do so. Besides the wonderful emotional payoff, the ending battles were all just so cool from a design perspective. I hope in a year or so when a "Best final bosses" thread gets posted again, a lot of people will have Undertale in their memory.

I'm not a huge RPG guy, so when I look back at my time with this and LISA I get really surprised at my enjoyment. Little indie RPG's have been some of the best games I've played in years. I guess I've just been playing the wrong RPG's until now.

If you haven't then, play the Mother/Earthbound series, the first two you can officially grab in the Wii u virtual console, the third one....well, there is a translation patch... *cough cough*... additionally, an indie developer team is making a fan "mother 4" game, so might be good to look forward to that after Undertale, but i guess it will have huge shoes to fill with the tremendous juggernaut Undertale was.

Undertale basically is a spiritual successor to the mother series, but ON CRACK, the mother series plays more like a traditional JRPG but it has many of the themes Undertale has (cute and funny, gets incredibly dark, extremely meta moments, non violent solutions to certain battles and devastatingly emotional moments).
 

megalowho

Member
Looked up the differences in a genocide run on YouTube and.. holy shit, that's a different way things could have played out. Along with some other easter egg loose ends, this game definitely has a unique approach towards players who want to see it all.
 

PSqueak

Banned
Looked up the differences in a genocide run on YouTube and.. holy shit, that's a different way things could have played out. Along with some other easter egg loose ends, this game definitely has a unique approach towards players who want to see it all.

Man, i searched it too (and the post genocide true ending) and....i really wish i hadnt...
 
Just got what I assume is the pacifist true ending.

I... don't think I could bring myself to do a genocide run and kill all these characters. I booted the game back up and Flowey begged me not to reset my save so I just turned it back off haha
 
I guess so, but personally, i think i'll live happy if never fight/kill
my good buddy Sans

Plus
nothing is worth ruining the happy ending for ever.
Yeah, the endings
heavily implying you're actively fucking over the entire cast everytime you replay the game or save scum sorta makes me not want to replay it again, let alone for a true genocide run.
 
is
the eternal happiness of you and all your friends (except asriel lol) in the human world really worth not knowing what happens if maybe you try throwing the stick at a certain enemy?

well?? is it?????
 

GSR

Member
is
the eternal happiness of you and all your friends (except asriel lol) in the human world really worth not knowing what happens if maybe you try throwing the stick at a certain enemy?

well?? is it?????

Jokes aside, the amount of easter eggs hidden in this game is stunning. To the point where it's hard to call them easter eggs; they're just part of the game's fabric.
 
is
the eternal happiness of you and all your friends (except asriel lol) in the human world really worth not knowing what happens if maybe you try throwing the stick at a certain enemy?

well?? is it?????
I threw a stick at Mettaton's idol form out of curiosity and he caught it in his mouth.
Is that enough???
 

bounchfx

Member
is
the eternal happiness of you and all your friends (except asriel lol) in the human world really worth not knowing what happens if maybe you try throwing the stick at a certain enemy?

well?? is it?????

tell me more

does this involve throwing the stick at the shifty dog or the armored dog or something? what happens?
 

Salbug

Member
This mirrors my thoughts so well. I beat it last night and found myself staying up unreasonably late to do so. Besides the wonderful emotional payoff, the ending battles were all just so cool from a design perspective. I hope in a year or so when a "Best final bosses" thread gets posted again, a lot of people will have Undertale in their memory.

I'm not a huge RPG guy, so when I look back at my time with this and LISA I get really surprised at my enjoyment. Little indie RPG's have been some of the best games I've played in years. I guess I've just been playing the wrong RPG's until now.

Pretty much this. LISA, and Undertale are, in my opinion, the standouts in the crowd when it comes to showing the inspiration they draw from the Mother series.
 
I threw a stick at Mettaton's idol form out of curiosity and he caught it in his mouth.
Is that enough???

you must try every item on every enemy. only then will your curiosity be satiated and you may stop playing

it is THE VIDEOGAME WAY

tell me more

does this involve throwing the stick at the shifty dog or the armored dog or something? what happens?

the stick is just one of the items that has an effect on a number of enemies, lol. it instantly tames any dog and causes reactions from some other monsters too
 
Pretty much this. LISA, and Undertale are, in my opinion, the standouts in the crowd when it comes to showing the inspiration they draw from the Mother series.
Yup. There's other nice enough 'Earthbound-likes' out there in the indie crowd, but LISA and Undertale balance out between having the obvious influences/homages and being their own work with the creator's personality injected into them, even if LISA and Undertale are vastly different to one another in tone despite the same roots.

Both were also great at getting me emotional, which most AAA games can't even do right.
 

Moonlight

Banned
I've finished Undertale. Well, at least, as far as I'm interested in going on with the game. This is... well, it's easily my favourite game of the year. Maybe in... a couple years, at least. I can't think of anything in recent memory that even approaches the raw catharsis and joy that the true ending of this game gave me. Every inch of myself that I'd put into the characters and the setting blown back in my face in the most amazing way.

What I want to do is say something really meaningful about what the game did, but way more eloquent people already have. The game is phenomenal, which is all I can really emphasize.

And I'm not going to touch this game again. Maybe not forever, but I think I'm okay with leaving the book closed for a very long time. The would haves or could haves hold no interest to me, it's just a... single, preserved moment.

The game is just really fulfilling.

Some closing notes, I guess. Spoilers! Not in specific order and covering both the Neutral End and the True Pacifist End.

-
Alphys and Undyne are the best couple ever.
-
Speaking of, their date is easily the funniest moment in the game for me. Just a wonderful 'climax' to both of their, err, humour schticks, for lack of a better term.
-
I later learned you can hook up the MTT Burger dude with Catty and Bratty. Sucks for him I never figured that out, I guess. :v
-
I was expecting Muffet to have a stronger impression on the plot for all the hype around her. Her boss fight is definitely one of the most memorable, but she kinda wooshed by as a character.
-
I can see why Alphys's humour is divisive, but count me on the side that resonated quite a bit with it. I'd definitely agree it loses the same kind of, err, tone, as the humour of the rest of the game, though.
-
Holy shit, the True Lab was some shit. Dogs still manage to be adorable even as amorphous blobs, though?
-
I absolutely love the idea of 'determination' and how Toby worked the concept of 'trying again' in a game into the threading of the narrative. It's such a simple but brilliant idea for reflecting the kind of power a player has over a game - the ability to exist outside of it.
-
Undyne is the best?
-
As much love as I'll pour onto the True Pacifist End, and I really can't emphasize enough how amazing that was, the neutral end is equally mind-blowing in a whole different way, especially contextualized into a battle of 'determination', and it's amazing how truly powerless you feel when your sense of security in 'I can always try again' is taken from you.
-
Toriel is one of the most genuine and sweetest characters I've ever had the pleasure of meeting in a game, and seeing her come back at the end was wonderful.
-
BUT IT REFUSED.
-
Undyne is definitely the best.
 
-
I later learned you can hook up the MTT Burger dude with Catty and Bratty. Sucks for him I never figured that out, I guess. :v
-
I was expecting Muffet to have a stronger impression on the plot for all the hype around her. Her boss fight is definitely one of the most memorable, but she kinda wooshed by as a character.

-
You can? That's kind of surprising to me. I thought I exhausted all the dialog with all three and they didn't exactly seem like they were on the best terms.

-
For me in particular I think Muffet is pretty cool since she was apparently a Kickstarter backer character, and despite that she fits in really well with the universe. I don't like her as much as I do the main six or Mettaton, but she's really well implemented, especially compared to the OTHER Kickstarter "boss."
 

dity

Member
I played for around 7 hours now and wow, it's so nice. Not super sure when it's supposed to get emotional though
I am up to the fight with the spider girl
, however I've been finding the game to be really funny. I think a lot of the dialogue is really amazing, as are the characters.
 
I just realized there's
a second Kickstarter boss
in Undertale and I'm laughing my ass off at the entire situation.

Never open yourself into a situation where a high-enough paying backer gets a say in including a character kids. Unless they're an internet celebrity (2 Best Friends getting The Baz into Shovel Knight and Dive Kick) or it's literally including an internet celebrity (Jim Sterling/2BF/Some Mega64 guys in LISA), I guess.
 

Granjinha

Member
Finished it two weeks ago and this is definitely my GOTY. The game was a huge surprise for me, even if i played the demo couple years ago. That true pacifist ending was just... Shit. So good. (also, first post on GAF, hi!)

Also, nice to see that word of mouth is helping the game's numbers. The game is nearing 40k according to SteamSpy.
 

BiggNife

Member
I got the true ending last night and I literally couldn't get to sleep last night because I couldn't stop thinking about it.

Hell of a game, and a monumental achievement considering it was mostly done by one person.

Question regarding secret stuff:
Is there a second key somewhere I can use to get into Sans' room? I used the one Bratty and Catty were selling to open the house next to Napstablook's.

I just realized there's
a second Kickstarter boss
in Undertale and I'm laughing my ass off at the entire situation.

Never open yourself into a situation where a high-enough paying backer gets a say in including a character kids. Unless they're an internet celebrity (2 Best Friends getting The Baz into Shovel Knight and Dive Kick) or it's literally including an internet celebrity (Jim Sterling/2BF/Some Mega64 guys in LISA), I guess.

which one is the second one? I know Muffet is one of them, and I thought she fit just fine. The spider bake sale subplot was pretty funny.
 

Granjinha

Member
I got the true ending last night and I literally couldn't get to sleep last night because I couldn't stop thinking about it.

Hell of a game, and a monumental achievement considering it was mostly done by one person.

Question regarding secret stuff:
Is there a second key somewhere I can use to get into Sans' room? I used the one Bratty and Catty were selling to open the house next to Napstablook's.



which one is the second one? I know Muffet is one of them, and I thought she fit just fine. The spider bake sale subplot was pretty funny.

You have to save the game near the end, before you talk to sans and he gives you the judgement dialogue in the castle and he talks about your choices, and keep loading and talking to him, you will get some keywords and by answering him you will get a key to his room

actually i don't remember if you have to answer anything, but basically you have to talk to load three times and talk to him after the judgement dialogue
 
which one is the second one? I know Muffet is one of them, and I thought she fit just fine. The spider bake sale subplot was pretty funny.
Muffet was really cool, made by a pretty talented webcomic artist and even referenced part of the original pitch demo with the spider bake sale! Really good way of working what was essentially a fan character into Undertale's tone and world

Bringing up the origins of the other is going to derail the thread too much probably, but I'll say that after I found out what it was it's incredibly obvious why Toby hid them away through such obscure means. Also they don't show up in the credits at all.
Google will pretty quickly come up with it anyway.

Actually there's a
third KS boss but they're more just sort of 'there' and plain looking. They similarly don't show up in the credits but I don't think the character's origins go any further than just being a design a KS backer submitted.
 

BiggNife

Member
You have to save the game near the end, before you talk to sans and he gives you the judgement dialogue in the castle and he talks about your choices, and keep loading and talking to him, you will get some keywords and by answering him you will get a key to his room

actually i don't remember if you have to answer anything, but basically you have to talk to load three times and talk to him after the judgement dialogue

ah, gotcha. And yeah, re: the ks boss I eventually found it via google.

One other thing, though: *TRUE ENDING SPOILERS!!!!!*
There's never any real explanation for why The First Child acted the way he did, right? I get that it's to show the other side of determination, that someone can be determined to destroy everything and ruin lives just as Frisk was determined to make friends and save everyone. But considering how fleshed out the other characters in the game are, the fact that he was supposedly just a terrible person without explanation for why he became that way feels a little hollow.

Minor nitpick, I know. Just something that irked me a little.
 
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