Unity is having financial difficulties.
They also rolled out a new "Unity Industry" model which charges X2 (Double) for the cost of using Unity (with no additional features) to make a "non game" application.
So does this mean developers would have to pay $0.20 per install per month regardless of how much total revenue the game is generating?
By the way, may I ask if could you please unban Fuz and Patrick S. ?John Riccitiello? That explains everything.
No.
Wow. This sack of sleepy shit slinked his was into Unity, eh? Mixed feelings about this one.Ex-EA CEO strikes again
I think the bigger issue here is how they force license changes on users. Unreal on the other hand allows one to decline and continue using an older version with the previous license.My English is not good but I clearly can read AND no?
If I make a shitty game with 1M installs I pay 0.
If my shitty game make 200K us in 12 months , then I start paying for each new install after the 1M . (Passed the installed and money threshold).
Still bad but won’t affect free games .
No, it should not be. It’s not Unity’s business how much money the game makes, this is similar example to a plumber charging you 3x for the same job because your house is nice and they know you’re rich.Either way sounds shit no matter how you cut it. Should just be a cut of revenue.
This your waifu?I think the bigger issue here is how they force license changes on users. Unreal on the other hand allows one to decline and continue using an older version with the previous license.
Is the one in my avatar, well I just like that shot in particular.This your waifu?
No, it should not be. It’s not Unity’s business how much money the game makes, this is similar example to a plumber charging you 3x for the same job because your house is nice and they know you’re rich.
And just like the case of the plumber that revenue model is scammy on the part of Unity. I don’t understand how anyone except them can defend it.Or something like that. Silly analogy honestly.
You mean taking a percentage of revenue?And just like the case of the plumber that revenue model is scammy on the part of Unity. I don’t understand how anyone except them can defend it.
It affects small devs, it's pennies for likes of Activision and Mihoyo. They for sure don't use personal license - 5M installs in developed countries will cost 87k, and in emerging markets only 25k, and they will ripoff much much more than install cost from players.Activision must be seething. COD Mobile is going to print money for Unity.
Sounds reasonable. That's really just like a royalty based system. Like for every Disney character mug sold by a licensee, Disney gets 50 cents flat rate per unit or 5% of gross or net sales. Or copying any e-store like Steam or consoles and they only get paid on any revenue achieved. The more they sell the more they get. And if they sell $0, they pay $0.If they want money from free to play/sub based games, why not take a percentage of the total revenue from that game. Including gamepass deals and micro transactions?
That way the developer can take that into account when making such deals or when pricing their ingame stuff.
Allow me, it is greed. some idiot came up with it at the 9:00am morning meeting and the other idiots nodded, nothing else.Can somebody explain this to me why Unity did this and will this benefit developers or consumers?
Things are starting to move pretty fast.
It would be weird if this wasn't the case, they're changing the rules of the game without noticing and affecting businesses to the point it can even ruin them perpetually.
This should apply only to new games released after 1st January and it shouldn't be charged for lifetime installs because it makes a it too expensive over the time and completely unsustainable, it should only charge per year installs.
Even then they better find other ways to monetize because they're already being eaten alive lol.
Now... what would happen if a dev doesn't pay Unity? Will they make the game impossible to install or run to new customers?
Big advantage to Unity over other engines is that it's basically the most accessible to port your games back and forth between PC/Console and Mobile. So depending on what kind of game you are making and what you want your audience to be, it's the best option.Seems to me like they know they're losing hard to UE and they just want to capitalize on the last suckers using Unity.
The backtrack has always begun.
Yes... its always like this .. always .. and thats why (for example) that I trully wanted this gamepass failed model to die .. the future is exactly this. Start paying less and End paying more (and owning fucking nothing)This always happens
Offer something for low-cost to free and get a bunch of people hooked and then gradually raise the prices and fees over time until a point to where it costs just as much if not more than the old solutions.
Also, a lot of times, these products are created by techies who want to release an awesome product, and then they bring on some 'business mind' with a harvard mba who doesn't care about tech or business but only is concerned with squeezing every last drop of profit they can... and hence, this.
They're gonna have to do a cutoff date for previously released games before anybody is gonna be willing to deal with this. Like any game released after 1/1/2024. For devs that basically gave away their games and have little to no revenue, it's still gonna be a giant black hole for finances for previous games. I can't understand how legally they can alter the contract to be effective prior to this announcement. Seems fucking silly.
Is it self reported when you hit these thresholds? I am just wondering how they will gather this data. There's a lot that's changed already since yesterday and a lot that probably will change still but this whole plan of theirs was incredibly poorly thought out.But you need to cross both the revenue and install thresholds before you have to start paying, so games that don't make money shouldn't be affected.
They can't. In fact, they may be even breaking their own terms of service.I can't understand how legally they can alter the contract to be effective prior to this announcement. Seems fucking silly.
If the fee is only triggered the first time you install a game now, why tie it to game installs at all? Why not just tie it to the game sale itself and call it a day?
Because piracy?
If the fee is only triggered the first time you install a game now, why tie it to game installs at all? Why not just tie it to the game sale itself and call it a day?
Because piracy?
Seems like a workaround for revenue-based sharing. i.e. that devs cannot claim that they made $0 from a million installs because it was f2p, despite their entire business model making a fortune from MTX.
The backtrack has already begun.