Wich PS5?Running on a PS5 that's impressive
He just said running on a PS5 I'm guessing baseWich PS5?
Running on a PS5 that's impressive
What's the frame rate and resolution?
Not sure but prior to showing this mega light demo they talked about UE 5.5 being better optimized for 60 fps.What's the frame rate and resolution?
I read it as 5.5 Megabytes, but each to their ownThis is the dumbest marketing name ever. I read the title as 5.5 Megalights.
Imagine my disappointment when the demo showed no signs or mention of 5;5 Million light sources.![]()
30, maybe 40, or even 60, the resolution is somewhere between PSSR and DLSS.What's the frame rate and resolution?
I wouldn't put too much stock in to it. That quality of level work in the demo is done by guys who have a lot of experience with PC development, the old school id software, the old school Valve Software, that skill isn't taught anymore for level artists.I skimmed through, looks like a pretty huge upgrade. And wow, running on PS5??? The sooner all devs decide to go all in on Unreal the better. Special thank you to Unity for shitting on all of their customers and helping to pave the future for us.
UE still has an obvious flaw dating back to the start of UE3 and Gears of War despite huge increases in memory and SSD streaming.The fact that this is running on a PS5 is truly astounding. I was just bitching about how some devs have not matched the OG PS5 UE5 demo let alone the Matrix Awakens demo, and now they drop this.
I was laughed at for saying this a couple of years ago, but i think its time we all realize that everyone should adopt UE5 going forward.
What's the frame rate and resolution?
Wukong fully lives up to the original UE5 demo. It's more to do with the devs than the engine imhoRunning on PS5 sure gets everyone hyped up again. Remember the OG Nanite/Lumen demo? How many games did we get of that scale and fidelity? Don't be fooled again. You'll get more remasters and you'll love it.
Bro hasn't seen Wukong I get.Running on PS5 sure gets everyone hyped up again. Remember the OG Nanite/Lumen demo? How many games did we get of that scale and fidelity? Don't be fooled again. You'll get more remasters and you'll love it.
I'm personally not againts Remasters like from 90 to 2010(because need proper work on modern systems), but like Horizon/last of us etc, it's joke remastersYou'll get more remasters and you'll love it.
I think devs need times for learning how optimize, their projectsHow many games did we get of that scale and fidelity?
Nah it mostly ran at 1440p reconstructed to 4k using TSR and looked fine on consoles.UE still has an obvious flaw dating back to the start of UE3 and Gears of War despite huge increases in memory and SSD streaming.
The Matrix playable demo ran at a horrible smeary low framerate and resolution despite being a tech demo with limited content and interactivity.
Everyone using the same tools and renderer means all games have the same issues and Epic has the same power and leverage over competing developers they hate Apple/Google having over them.
The fact that this is running on a PS5 is truly astounding. I was just bitching about how some devs have not matched the OG PS5 UE5 demo let alone the Matrix Awakens demo, and now they drop this.
I was laughed at for saying this a couple of years ago, but i think its time we all realize that everyone should adopt UE5 going forward.
Even if you capped Wukong to 30fps, texture quality isn't great, even maxed out on PC from what I've seen.Wukong fully lives up to the original UE5 demo. It's more to do with the devs than the engine imho
Wukong fully lives up to the original UE5 demo. It's more to do with the devs than the engine imho
Nope. most UE5 games run at 1440p 30 fps using TSR to construct at 4k. Just like the original PS5 UE5 did. Some drop to 1296p during load but mostly average out at 1440p internal resolution in the 30 fps modes.Probably 720p 30fps, TSR to reconstuct to 1440p
The quality mode is perhaps the most straightforward, with roughly 1440p internal resolutions (we measured 1224p to 1584p) upscaled to 4K with FSR 3.
. Based on a limited range of samples though, quality mode on PS5 and Series X is ~1296p,
I did notice that the quality mode runs at a 1440p internal resolution on PS5 though
. In reality, they often hang closer to 1440p or slightly above.
Not on consoles.Wukong fully lives up to the original UE5 demo. It's more to do with the devs than the engine imho
I expect that to happen soon, at least with 90%+ of the industry.I was laughed at for saying this a couple of years ago, but i think its time we all realize that everyone should adopt UE5 going forward.
I wonder whyyy it was not it was not a demo on PC?Not on consoles.
It seems to me the UE5 reveal demo was running on a ps5.I wonder whyyy it was not it was not a demo on PC?
Why is it that impressive, taking into account this was done almost ten years ago on 2013 hardware, and at 1080p native resolution and stable 30fps?I don't think people realise how amazing the textured area lights are, that's just incredible.
Alan Wake 2 has something similar, but it wasn't nearly as accurate and "real" as this solution.
In short it's how moving light sources (like a TV/monitor) in the real world would project and bounce of surfaces.
Honestly the most impressive part of the whole presentation for me, funny that they only spent like 2 seconds on it.