More power maybe, but they don't have the custom hardware PS5 has and they certainly don't have the insane SSD speeds PS5 has which is the main reason behind the graphics and fidelity you see here...….I'm sure this can be rendered on PC and Series X as well, but there will be compromises with LOD and transitions......Or perhaps when we get to cycling quickly through the level or in levels with more diverse textures and density, you may see some compromises relative to fidelity/artefacts and performance loss on Series X...…..as it won't be able to keep up with PS5 with the 1:1 triangle to pixel ratio. So you may get a more compromised triangle to pixel ratio on Series X in comparison...…..This is not about TF or CU power....Series X has it's strengths, but most are mitigated through PS5's custom hardware. On the flip, Series X's SSD is no match for PS5's. Series X's SSD is what current gen PC tech has right now, even a bit slower than the best PC SSD's you can find right now....And on top of that, Series X just doesn't have the DMAC that PS5 has to make this work as proficiently, it doesn't have the 12 gates on the I/O....