funking giblet
Member
Guys it uses virtual geometry and virtual texturing. All data is stored as pages in a huge database on the SSD, a hierarchical acceleration structure to select which pages of triangle soup and textures to pull in. Hence why they use 8k textures and have "infinite" detail. Only the texels and triangles being drawn are loading into RAM.
You need a good SSD for that to perform well.
This was discussed a long time ago as a target for id Tech 6 by John C (2011?)
You need a good SSD for that to perform well.
This was discussed a long time ago as a target for id Tech 6 by John C (2011?)
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