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Untold Legends II for PSP in development

Well, I shouldn't say I know UL2 will be online on PSP for sure. BUT, through various development interviews they have strongly hinted that if a second one was made it'll be online. So I would say it is pretty much a go for part two to be online.
 
GDJustin said:
They also told me they expect 100K sellthrough for march.

Sad. If that's the top sellers sales, then March may not be so good. Of course, maybe EB & Gamestop have a different makeup of buyers and that the #2, #3, etc were REALL close to selling the same.

But, that number doesn't sound that good to me. :(
 
GDJustin said:
and that they were looking to take the new IP to other platforms as well.

Other platforms ??

I suppose PC, PS2, PS3? Or is SOE so far outside SCEA that they'd publish for Xbox? We know that they almost did with Star Wars: Galaxies.
 
GDJustin said:
SOE told me today Untold Legends II was on the way, and that they were looking to take the new IP to other platforms as well. The link isn't up yet, but I'll edit this post, when it is.


Shame on you for not knowing this now
 
sonycowboy said:
Sad. If that's the top sellers sales, then March may not be so good. Of course, maybe EB & Gamestop have a different makeup of buyers and that the #2, #3, etc were REALL close to selling the same.

But, that number doesn't sound that good to me. :(

Heres something to thing about,but SOE not part of SCEA,but Sony Pictures. The fact they're part of Sony Pictures really gives them free reign to do anything outside of Sony except publishing EQ on another platform..
 
Not too surprising. I fully expect online play to be a part of just about every PSP title in the future, and most certainly the ones that could benefit from it!
 
Andrew2 said:
Heres something to thing about,but SOE not part of SCEA,but Sony Pictures. The fact they're part of Sony Pictures really gives them free reign to do anything outside of Sony except publishing EQ on another platform..


Yes but I still couldn't see them doing it by taking a game and bringing it to their top competitor. They may have the freedom to do it, but they don't want to break the company synergy. If SOE ever needed something from SCEA, they wouldn't want to burn any bridges. Fights would probably break out at the company Christmas party if that were to happen.
 
Good news for UL. Going multiplatform though makes me wonder if they aren't thinking of snubbing the Champions of Norrath IP and possibly Snowblind in the process...
 
sonycowboy said:
Other platforms ??

I suppose PC, PS2, PS3? Or is SOE so far outside SCEA that they'd publish for Xbox? We know that they almost did with Star Wars: Galaxies.
SOE is already an Xbox licensee actually iirc.

Not like this sort of thing hasn't happened before. Remember the Psygnosis games on Saturn & N64?
 
I'm really enjoying the first game, so this is great news to me, and online play would really cap it off. However, it would be great if they improved on some of the RPG elements some. Add some puzzles, tighter story integration, more character customization etc. It would improve on an already very good game.

My main complaint on UL is that the sounds and animations get very repetitive, especially as you're hacking your way through the 100th enemy of the same type. But the music, which has gotten a lot of undue critisim is really not that bad. Especially later in the game. The graphics also improve in later levels as well.

On a side note, how long is this game? Every time I think I'm to the end, a new challenge rises up. You certainly get your money's worth out of this game, as I've been playing it a lot, and I still haven't finished it!
 
Off the top of my head a couple of things I'd like to see in a followup would be a deeper Weapon/Armor modification system that allows more than one slot and the ability to de-modify (for a price). Also, update dungeon generator to handle secret rooms with less homogeneity among dungeon types
 
jarrod said:
SOE is already an Xbox licensee actually iirc.

Not like this sort of thing hasn't happened before. Remember the Psygnosis games on Saturn & N64?
There will NEVER be a SOE game on a Microsoft or Nintendo system! That's for sure. Maybe Star Wars Galaxy, because that's not THEIR game (they developed it) ....that's it!

Psygnosis games on Saturn and N64? Jep, because this was the time before SONY bought them.
 
kaching said:
Off the top of my head a couple of things I'd like to see in a followup would be a deeper Weapon/Armor modification system that allows more than one slot and the ability to de-modify (for a price). Also, update dungeon generator to handle secret rooms with less homogeneity among dungeon types

I'd agree with these too. Or better yet, do away with the random dungeon generator all together in the game proper, and hand make all the dungeons. Save the random generator for use online in some context.

The upgrade system that they have now is kind of cool, but it could have a lot more depth to it. It would be nice to have more control, and more variety, although there are a ton of items in the game. Of course, the weapon I'm using is one that I found fairly early on, and now I'm 20 some levels further in the game and yet to find a better weapon.
 
kaching said:
Off the top of my head a couple of things I'd like to see in a followup would be a deeper Weapon/Armor modification system that allows more than one slot and the ability to de-modify (for a price). Also, update dungeon generator to handle secret rooms with less homogeneity among dungeon types

Providing too much "undo" capability could cheapen the decisions you have to make regarding upgrades, but I would like a greater variety and perhaps multiple upgrades as you said. I do agree that the weapon / armor stuff could use a fix. The side-quest system already gives you the best weapons and armor for the most part, but not by much. Also, money became a joke about half-way through. I have over 100k at level 26 and never needed to worry about it from like level 15 on.
 
Couldn't they come up with a world that's, I dunno, interesting for once? Why do they always have to franchise these worlds and art styles that scream "forget me in 3 seconds"?
 
Axsider said:
There will NEVER be a SOE game on a Microsoft or Nintendo system! That's for sure. Maybe Star Wars Galaxy, because that's not THEIR game (they developed it) ....that's it!
Don't be so sure. ;)


Axsider said:
Psygnosis games on Saturn and N64? Jep, because this was the time before SONY bought them.
Wrong! Sony aquired Psygnosis in 1994 for $48M. They kept them as an independant subsidiary until the late 1990s, at which point they were absorbed into SCEE (similar to how Sony Music Entertainment's game division was absorbed into SCEJ and became Polyphony Digitial). Psygnosis produced Saturn and N64 software when they were Sony owned though, notably...

-Discworld (SS) 1995
-WipEout (SS) 1996
-Destruction Derby (SS) 1996
-3D Lemmings (SS) 1996
-Krazy Ivan (SS) 1996
-WipEout 2097 (SS) 1997
-WipEout 64 (N64) 1998
-Destruction Derby 64 (N64) 1999
 
Yeah, Psygnosis was pretty insistent that they be able to release games on other platforms. Personally, I like the idea-- I've never really cared for console exclusivity, even first party. Back in the day, Atari actually did the same thing with the AtariSoft label. They made (in many cases, superior) versions of their games and licensed properties for all the major consoles and home computers. Mattel did the same thing with its "M Network" games. This was in the days before system lockouts, though-- it doesn't make as much sense today to give licensing fees to your competitor. Still, I'd like to see it. I was pretty happy when Wipeout Love was spread to Saturn (even if the port had issues). I even re-bought an N64 for Wipeout64, which had new content.
 
Personally, I'm hoping they tweak the controls somewhat. Or, at the very least, they should allow you to customize them. I hate how it forces you to use the nub to control your character, how you have to hold R in addition to pressing circle to block, and how the camera controls.
 
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Loving UT in spite of its minor flaws. Nice to see it continue!
 
jarrod said:
Don't be so sure. ;)
I am sure! Believe me!!



Wrong! Sony aquired Psygnosis in 1994 for $48M. They kept them as an independant subsidiary until the late 1990s, at which point they were absorbed into SCEE (similar to how Sony Music Entertainment's game division was absorbed into SCEJ and became Polyphony Digitial). Psygnosis produced Saturn and N64 software when they were Sony owned though, notably...

-Discworld (SS) 1995
-WipEout (SS) 1996
-Destruction Derby (SS) 1996
-3D Lemmings (SS) 1996
-Krazy Ivan (SS) 1996
-WipEout 2097 (SS) 1997
-WipEout 64 (N64) 1998
-Destruction Derby 64 (N64) 1999

Me right! You wrong ;-)
When SONY OWNED them. And I MEAN when SCEE absorbed them. 1994, yes, Psygnosis was INDEPENDANT..... and so.... like you SAID: INDEPENDANT!!

There will NEVER be a SOE game on a MS or Nintendo system. Maybe Star Wars Galaxys, because that's not their IP!
 
Axsider said:
Me right! You wrong ;-)
When SONY OWNED them. And I MEAN when SCEE absorbed them. 1994, yes, Psygnosis was INDEPENDANT..... and so.... like you SAID: INDEPENDANT!!

There will NEVER be a SOE game on a MS or Nintendo system. Maybe Star Wars Galaxys, because that's not their IP!
Sony Corp bougt Psygnosis in 1994 for $48M. True they weren't a part of SCEI until later, but SOE isn't part of SCEI either. Mid to late 1990s Psygnosis was an independant Sony subsidiary, just like SOE is today... just don't count on SOE games being automatically PlayStation exclusive. From my understanding they're still treated as a 3rd party publisher by SCEI (as were Psygnosis and Sony Music in the PS1 days). They are also already an Xbox licensee... I wouldn't be surprised to see an EverQuest spinoff show up on Xbox/Xenon really.
 
The Psygnosis situation shows that at least once, a-wholly-owned-but-independent studio/publisher of Sony's published on another platform. It could happen again, although I think it's unlikely. SOE is independent of SCEA in a not-unsimilar way to Psygnosis of the 90s.
 
sonycowboy said:
Providing too much "undo" capability could cheapen the decisions you have to make regarding upgrades
That's why I added "for a price" - perhaps damage the weapon/armor to some extent in the process of ripping out the old modifier, reducing overall offensive/defensive capabilities in the process (which means it would have to be a really kick ass weapon to be worth the effort) or just make it very costly in terms of coin.

Also, money became a joke about half-way through. I have over 100k at level 26 and never needed to worry about it from like level 15 on.
Agree - the "economy" needs some attention.

Minatauro said:
how you have to hold R in addition to pressing circle to block
Don't like that either.
 
jarrod said:
Sony Corp bougt Psygnosis in 1994 for $48M. True they weren't a part of SCEI until later, but SOE isn't part of SCEI either. Mid to late 1990s Psygnosis was an independant Sony subsidiary, just like SOE is today... just don't count on SOE games being automatically PlayStation exclusive. From my understanding they're still treated as a 3rd party publisher by SCEI (as were Psygnosis and Sony Music in the PS1 days). They are also already an Xbox licensee... I wouldn't be surprised to see an EverQuest spinoff show up on Xbox/Xenon really.
That will never happen. All the other facts "SONY bought Psygnosis in 1994" bla bla are true, but.... there will NEVER be a SOE game on a Nintendo or MS system.
Xbox license? Yes, the reason is LUCAS ARTS and STAR WARS Galaxys.
They (LA) wanted a Xbox-port. That was the reason.
And after a nice "conference" in 2002.... there is a nice....hmm, what's the right word..... a nice deal between SONY Corp. SCE and SOE.
EverQuest = Never on a MS or Nintendo system
 
They are also already an Xbox licensee... I wouldn't be surprised to see an EverQuest spinoff show up on Xbox/Xenon really.

They'll never be EQ title on a competitors console because SCEA manages the EQ franchise. Outside of that, SOE can do anything with say with Untold Legends becasue they manage that.
 
Andrew2 said:
They'll never be EQ title on a competitors console because SCEA manages the EQ franchise. Outside of that, SOE can do anything with say with Untold Legends becasue they manage that.
Er what? This is the first I've heard of SCEA "managing" EverQuest. And isn't Untold Legends itself a EQ spinoff? :/
 
jarrod said:
Er what? This is the first I've heard of SCEA "managing" EverQuest. And isn't Untold Legends itself a EQ spinoff? :/

SCEA own the trademarks to EverQuest and all things associated with it. The only trademark SOE owns is Untold Legend and thats not associated with EverQuest.
 
Andrew2 said:
SCEA own the trademarks to EverQuest and all things associated with it. The only trademark SOE owns is Untold Legend and thats not associated with EverQuest.
Huh. You learn something all the time. Oh and thanks for the clairifcation too Kaching. :)

When did this happen anyway?
 
jarrod said:
Huh. You learn something all the time. Oh and thanks for the clairifcation too Kaching. :)

When did this happen anyway?


Sony Online Entertainment trademark on Untold Legends:

Word Mark UNTOLD LEGENDS
Goods and Services IC 009. US 021 023 026 036 038. G & S: COMPUTER GAME SOFTWARE AND VIDEO GAME SOFTWARE;

IC 041. US 100 101 107. G & S: OPERATING A REAL TIME GAME FOR OTHERS OVER GLOBAL AND LOCAL AREA COMPUTER NETWORK
Standard Characters Claimed
Mark Drawing Code (4) STANDARD CHARACTER MARK
Serial Number 78467771
Filing Date August 16, 2004
Current Filing Basis 1B
Original Filing Basis 1B
Owner (APPLICANT) Sony Online Entertainment Inc. CORPORATION DELAWARE 10202 W. Washington Blvd. Culver City CALIFORNIA 90232
Attorney of Record Lynn S. Fruchter
Type of Mark TRADEMARK. SERVICE MARK
Register PRINCIPAL
Live/Dead Indicator LIVE



SECA's tademark on EverQuest:

Word Mark EVERQUEST
Goods and Services IC 028. US 022 023 038 050. G & S: computer and video game software. FIRST USE: 19970616. FIRST USE IN COMMERCE: 19970616
Mark Drawing Code (1) TYPED DRAWING
Serial Number 75133750
Filing Date July 15, 1996
Current Filing Basis 1A
Original Filing Basis 1B
Published for Opposition February 18, 1997
Registration Number 2137911
Registration Date February 17, 1998
Owner (REGISTRANT) Sony Interactive Entertainment Inc. CORPORATION DELAWARE 550 Madison Avenue, 12th Floor New York NEW YORK 10022

(LAST LISTED OWNER) SONY COMPUTER ENTERTAINMENT AMERICA INC. CORPORATION DELAWARE 919 E. HILLSDALE BOULEVARD FOSTER CITY CALIFORNIA 94404
Assignment Recorded ASSIGNMENT RECORDED
Attorney of Record JAMES P. WILLIAMS
Type of Mark TRADEMARK
Register PRINCIPAL
Affidavit Text SECT 15. SECT 8 (6-YR).
Live/Dead Indicator LIVE
USPTO Homepage Trademark Office Homepage TESS Homepage New User Form Structured Form Search
 
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