Kresnik258
Member
this is also by one person
That game also uses a hell of a lot of pre-made assets. It's just more instantly impressive than Rogue Raiders which is likely why it's gotten better feedback.
this is also by one person
Maybe you are right, but if i had to fund something i want to know as much as possible about that something, i want to see what i could fund, i don't care about people faces and words, but it's just me i guess.
this is also by one person
Maybe you are right, but if i had to fund something i want to know as much as possible about that something, i want to see what i could fund, i don't care about people faces and words, but it's just me i guess.
this is also by one person
http://66.media.tumblr.com/563f7c7a9e877763dfc2bbf77e50f093/tumblr_obicganAYI1u10jf6o8_r2_500.gif[/IG][/QUOTE]
I don't doubt one person can make a pretty game. Adding in networking is a whole other hurdle.
That being said, that particular game isn't out nor due until 2018 at the earliest and he has said he's "getting support from Sony and other devs".
What that means, I don't know.
I don't doubt one person can make a pretty game. Adding in networking is a whole other hurdle.
That being said, that particular game isn't out nor due until 2018 at the earliest and he has said he's "getting support from Sony and other devs".
What that means, I don't know.
It's a vita exclusive and it's made by a woman... with time i learned that many gamers are misogynist(i couldn't even imagine that some people have problem playing as a female lol)Glad how up-front the developer is about the project on Kickstarter, so glad she presented the project the way she did.
Also, that game you linked to via gifs got much better reception on Gaf for one reason; it is a PS4/X1/PC title (now PS4 time exclusive). People on Gaf just like those platforms more, so natually there was less issue with the person showing the game off with the trailer. I personally loved the trailer, but I also enjoyed the footage released on Rogue Raiders as well.
I stand by my thinking that many on the gaming side on Gaf just dislike the Vita, so people right away calling the game an 'asset flip' has me not agreeing with them but laughing at them a bit. Of course she will be using some assets she purchased online; she is starting the project by herself and will be using original assets as development continues.
But nah, let's just ignore logic for a moment and laugh at the game, because it is 'stupid' to be making a Vita exclusive in 2017, right guys!?
Ugh ...... Honestly glad I don't post much on this forum anymore.
That game also uses a hell of a lot of pre-made assets. It's just more instantly impressive than Rogue Raiders which is likely why it's gotten better feedback.
Remember that:I don't doubt one person can make a pretty game. Adding in networking is a whole other hurdle.
That being said, that particular game isn't out nor due until 2018 at the earliest and he has said he's "getting support from Sony and other devs".
What that means, I don't know.
It's a vita exclusive and it's made by a woman... with time i learned that many gamers are misogynist(i couldn't even imagine that some people have problem playing as a female lol)
Remember that:
-she's a professional developer, she has already worked on released vita games, so i think we can trust her
-even if the game releases on 2018 vita won't suddenly disappear on that date, we'll keep getting games in 2017(danganronpa 3, summon night 6, super robot wars just to say 3 names) and i'm sure we'll keep getting some small and indie games even in early 2018, so why it can't be one of those?
Remember that:
-she's a professional developer, she has already worked on released vita games, so i think we can trust her
-even if the game releases on 2018 vita won't suddenly disappear on that date, we'll keep getting games in 2017(danganronpa 3, summon night 6, super robot wars just to say 3 names) and i'm sure we'll keep getting some small and indie games even in early 2018, so why it can't be one of those?
I wouldn't count it out yet. PQube are doing some funky stuff for Vita.
Nice one. I like the breakup you do in the review. Same score I gave it as well. Cool. I hope people give this a chance. We need rose twilight castle whatever asap.Hello everyone!
http://3wirel.lostsig.com/2016/10/25/yomawari-night-alone-review-playstation-vita-steam-pc/
My review of Yomawari is live and I really enjoyed my time with the game .
PS Vita version
We still haven’t given up on this one, but it’s a VERY low priority. The optimization involved for acceptable performance is a big deal. The little Vita doesn’t like crazy weapon combos.
Update on Binding of Isaac Afterbirth for Vita:
Consoles are gonna get Afterbirth+ before we get this lol, if we do even get it at all.
Weird. From the outside Binding of Isaac really doesn't seem like it would be a demanding game when it comes to performance.
Nice one. I like the breakup you do in the review. Same score I gave it as well. Cool. I hope people give this a chance. We need rose twilight castle whatever asap.
Cristina is doing a Rogue Raiders Online AMA on reddit atm:
https://www.reddit.com/r/vita/comments/59appd/im_the_developer_behind_rogue_raiders_online_ama/
Game's 10% funded atm. Not a bad result, but not sure how she's going to push the remaining 90.
That other 90% could come from every day getting a lot of media attention (though I think most if not all major Vita sites covered the Kickstarter already) and maybe even offering demos to the biggest Vita networks (Vita Lounge, GadgetGirlKyle, LatestVitaGames) so they can play the game and give it more exposure. The prototype she has complete does look far long after all.
Maybe she could work with Sony on releasing the demo on PSN or something, so that way people can play the game and then back it after playing it.
There are a number of ways to drum up interest in a project, so hope Cristina uses every avenue possible in pushing her project.
Game's 10% funded atm. Not a bad result, but not sure how she's going to push the remaining 90.
Good points. I fear Sony will not be willing to help much unless this comes to PS4 as well as they have shown they dont give a fuck about Vita outside certain regions.
Cristina is doing a Rogue Raiders Online AMA on reddit atm:
https://www.reddit.com/r/vita/comments/59appd/im_the_developer_behind_rogue_raiders_online_ama/
Game's 10% funded atm. Not a bad result, but not sure how she's going to push the remaining 90.
That other 90% could come from every day getting a lot of media attention (though I think most if not all major Vita sites covered the Kickstarter already) and maybe even offering demos to the biggest Vita networks (Vita Lounge, GadgetGirlKyle, LatestVitaGames) so they can play the game and give it more exposure. The prototype she has complete does look far long after all.
Maybe she could work with Sony on releasing the demo on PSN or something, so that way people can play the game and then back it after playing it.
There are a number of ways to drum up interest in a project, so hope Cristina uses every avenue possible in pushing her project.
Successful KS projects typically raise a lot more (%) than that in the first 2 or so days. But who knows. This is a bit of an atypical project anyway.
Gonna be a hectic month for Cristina.
Successful KS projects typically raise a lot more than that in the first 2 or so days. But who knows. This is a bit of an atypical project anyway.
Gonna be a hectic month for Cristina.
She's miles away from any of that. She doesn't even have a full time Vita devkit at the moment. Half of the reason for the KS is so she can get the funds to buy multiple kits.
I've been a big supporter of this project (you've seen my constant posts about it!) but I feel like if she doesn't get most of the way towards the goal in the first few days, it's very difficult to gain any momentum after that. Like you say, what sites with big readership are realistically going to report on a Vita game at this point?
As a side note, a conversation on another forum really got me thinking about the project. And I really feel the "online" part is a mistake for a Vita. For starters it's adding a load of extra cost (multiple dev kits plus network programming) and people are bullish about the likelihood of Vita maintaining its servers for much longer.
I'll support the project however it turns out, but imo she could do with taking it back to the drawing board - making it a well-crafted single-player game; focus on adding her own assets rather than using things from the Unity store etc. Then she can launch with a lower goal and add stretch goals for online and go from there.
So, uhh...Tokyo Twilight Ghost HuntersSG finally released in Europe and...the ps4 version is cheaper than the vita and ps3 versions. How'd that happen? And no, there's no PS+ discount.
As a side note, a conversation on another forum really got me thinking about the project. And I really feel the "online" part is a mistake for a Vita. For starters it's adding a load of extra cost (multiple dev kits plus network programming) and people are bullish about the likelihood of Vita maintaining its servers for much longer.
They're all 40 on the German store
Why? The 4-player online is the only draw of the game.
40.62 vs 35.96 on the Croatian store.
Do you always have weird prices like that?
PS4 is £2 more in the UK store. Seems random
Somewhat! Most Vita games are 35.96 (I should just round it to 36...), with the exception of Aksys' games which tend to be around 5 more expensive for some reason. But this is being handled by NISA. Seeing the game cheaper for ps4 made me think it could be a mistake. Turns out it's just the funky pricing .
Doesn't seem to be a draw for many people since there's only 135 backers so far.
Oh you don't have and the store is in another currency. I thought you had just wonky prices
Yeah looks like someone input the wrong number or something.
I know how much effort you are putting in this project, but you should lighten up a little.
I'm not optimistic about the kickstarter sadly :\ Honestly i was expecting way more enthusiasm at least here.Cristina is doing a Rogue Raiders Online AMA on reddit atm:
https://www.reddit.com/r/vita/comments/59appd/im_the_developer_behind_rogue_raiders_online_ama/
Game's 10% funded atm. Not a bad result, but not sure how she's going to push the remaining 90.
Making Yomawari the same price as the double pack with Hotaru no Nikki on PSN is royally dumb. That's all.
Making Yomawari the same price as the double pack with Hotaru no Nikki on PSN is royally dumb. That's all.
They're both $39.99 in the US.Has to be a mistake. But the double pack on PSN is more expensive than physical too.
Making Yomawari the same price as the double pack with Hotaru no Nikki on PSN is royally dumb. That's all.
My day 1 patch for World of Final Fantasy is 528 MB and not the required 1.5 to 3 GB ballpark:
The VO is still unable to be toggled on, so I don't know where the English voice patch is. If it's not a patch that just hasn't gone live yet, then maybe it's DLC? I don't see it on the store even though WoFF is live already.
NISA tweeted it's a mistake
Funny thing is, I can turn on the JPN VO after redeeming and downloading the DLC voucher that came in the box, even though there's still no sign of English yet.
I can't follow what's going on with this at all haha.
So base game with no patch - no voices whatsoever.
500MB patch - still can't turn English VO on.
However if you download the voucher for Japanese voices you can listen to them AFTER the patch.
Am I right with all that?