The Vita SAO doesn't even deserve those numbers.It's all ogre
[PS4] Sword Art Online: Hollow Realization (Bandai Namco, 10/27/16) 70,871 (New)
[PSV] Sword Art Online: Hollow Realization (Bandai Namco, 10/27/16) 69,648 (New)
[PS4] World of Final Fantasy (Square Enix, 10/27/16) 53,176 (New)
[PSV] World of Final Fantasy (Square Enix, 10/27/16) 47,159 (New)
It's all ogre
[PS4] Sword Art Online: Hollow Realization (Bandai Namco, 10/27/16) 70,871 (New)
[PSV] Sword Art Online: Hollow Realization (Bandai Namco, 10/27/16) 69,648 (New)
[PS4] World of Final Fantasy (Square Enix, 10/27/16) 53,176 (New)
[PSV] World of Final Fantasy (Square Enix, 10/27/16) 47,159 (New)
Why did the Vita version sell so much when it was a horrid port :l?
Because the Japanese fanbase is so rabid for some of these games that they would literally buy a shit in a box and still be happy as long as it had the name attached to it.
Because the Japanese fanbase is so rabid for some of these games that they would literally buy a shit in a box and still be happy as long as it had the name attached to it.
It's all ogre
[PS4] Sword Art Online: Hollow Realization (Bandai Namco, 10/27/16) 70,871 (New)
[PSV] Sword Art Online: Hollow Realization (Bandai Namco, 10/27/16) 69,648 (New)
[PS4] World of Final Fantasy (Square Enix, 10/27/16) 53,176 (New)
[PSV] World of Final Fantasy (Square Enix, 10/27/16) 47,159 (New)
Yeah. I've been kinda putting my fingers in my ears about the Vita situation in Japan but it seems that for a while now, Sony's 'move-the-userbase-over-to-PS4' strategy has finally started working.
While Vita can maybe sustain itself as part of a multi-plat strategy for a while, I think it'll be less time than I suspected for Switch to replace Vita in considerations.
No more true handheld from Nintendo means Sony can sweep right in with "Mark III" in 2018 right?
Patch 1.03 just landed with a stability update. Vita raids went from near unplayable to playable. Need to re edit video, but it's good news.
Apparently they're at least working on SAO HR
https://twitter.com/HavianCritDmg/status/793763502984945664
Why did the Vita version sell so much when it was a horrid port :l? Meh, guess Japan loves portable gaming, even if the experience is butchered by poor frame rates, horrible controls and stuttering. Many were likely not aware of the issues as well, so I wonder how well the next SAO game is going to sell considering this games bad Vita release......
The obvious reason is due to Hollow Fragment having been a Vita title and most of the fans are from that group who were waiting for this to come out so it was pre-ordered ahead of time / folks bought it when it came out. Not that hard of a concept to grasp.
Then there is the other half of the group which are fans that buy both PS4 and PSV versions due to cross-save functionality is another part of the reason why sales are up there. In general Bandai Namco seems to offer this as much as possible since they know that there is a good portion of users who buy both versions of a game due to this. This seems to be a constant thing with BanNam releases and usually there is a fair crowd of people who constantly ask if cross save is supported or not if BanNam forgets to include it somewhere.
Just because someone on twitter or youtube freaks out is no reason to go all chicken little. Good lord.
Hmmm......I have very strong doubts Sony even gives a damn about the handheld market anymore, but if Nintendo is getting success with the Switch, I wouldn't be shocked if a Vita 3000 is announced Fall 2017 or something.
The system had a great run and 2017 looks great for the platform. But I am not expecting anything major for the console for 2018 at this point. If you guys noticed during the Nintendo Switch announcement, Nintendo released an image showing off partners working on the system. Some names were major Vita supporters: Bandai-Namco, NIS America, Marvelous (XSEED), Tecmo-Koei.
And you are basing this off of what? As am genuinely curious as to why you think they would announce a Vita 3000 in Fall 2017.
Companies just dont go pulling products out of thin air. And seeing the kind of situation the Vita is in with the West there is literally no reason for them to do anything more with the brand at this point and just let it run its course by having the third party pubs keep bringing over titles, but in terms of doing anything new with the system its a waste of time and money as the brand name has gone to shit. Its the same reason why Nintendo went with a totally new name for the Switch. Part of that is due to not wanting to have anything to do with the Wii name and starting a clean slate. If in the rare event Sony ever plans on doing anything they are going to ditch the Vita name for sure. But at this point in time with how much the mobile market has taken over handheld gaming, there is little to no reason for them to waste resources with R&D + marketing of a new handheld system. There just is not a demand for it as the void has been filled by smartphones. In Japan there would be little to no reason to go and release a new hardware revision as all the users who wanted one pretty much have one at this point. And with most of the larger Vita games being cross platform stuff, there is little reason to push the system towards users. It exists here and is doing well enough on its own but at the same time, nothing right now would call for any sort of hardware revision. Also Sony currently has to worry about the PSVR and PS4 Pro, so they are not going to be adding another dish to spin with a new handheld unit in a market that deems one unnecessary. This is not even an issue that is just facing Sony and the Vita its been an issue for Nintendo also. Which is why the Switch went the design it is, allowing for them to get the most out of both the consumer and handheld market without extra risk put in by having 2 separate units. Even the New 3DS was pretty much a bust as it got pretty much little support from other pubs with how few titles are actually supported as just New 3DS titles and for the most part everything else is just made for the previous 3DS.
In all honestly the faster pubs in Japan get away from doing cross platform titles with the PS4 & Vita the better. As they are just holding themselves back with learning to push the hardware to its limits for development due to having to create something that fits with the Vita specs. Now titles that are Vita only are perfectly fine as they were made just for that platform, but when you have other titles that are held back from their full potential to be sure to have something working on a Vita is only going to hinder the company in the long run with getting its team up to speed with the system as Japan is behind as is with PS4 development due to having jumped on the bandwagon late as many companies decided to sit on the fence and watch what happened with the system first. Outside of a few companies such as Koei, Sega, Bandai Namco joined in a little later but was dedicated to multiplat development. The 2 largest pubs that support cross platform frequently would be generally Koei and BanNam.
Unlike the smaller pubs that produce Vita exclusive titles, the larger pubs just seem to be using the Vita as a platform to scrape in extra cash from the existing userbase who have not moved over to the PS4 yet. Which obviously is working with all of the data from Media Create when it comes to multiplat titles. Does not help too that the market here has been changing over the years and gaming is not as big of a thing as it used to be. Which is why all across the board sales are low for the most part. Outside of people not having as much expendable funds, the fact that people can get their entertainment for free on their phones is another reason that adds in. Basically the numbers we are getting right now is a representation of whats left of the core market, outside of titles that manage to make a hit with the more casual userbase also.
At least the platform still is getting decent software support in Japan which means for the West that titles wont dry up for a while as long as the pubs in charge of localization do not lose interest in doing these titles or sales become too low to support projects. Since pretty much at this point only thing holding the Vita together in the West is the support from the third party pubs in charge of localizing titles from Japan and the strong existing fanbase that seems to pick up pretty much anything Vita related just because. Its thanks to the strong fanbase that also the third party pubs keep localizing titles. Though we see companies like NISA for example who is already starting to build their foundation for moving away from the Vita with all the titles they seem to be releasing on Steam and such. IFI also, which is interesting. But at least good to see that they are looking at being progressive with things and help bring titles that would not have normally came out on Steam if not for their localization process. Though it shows that those companies want to get another source of income set up for when the Vita market eventually dries up or is deemed non-profitable by the powers in charge. Though its not like Steam would be any better if those Steam Spy numbers are to be believed depending on the title / publisher. Steam is by far a silver bullet either as the market is just far too saturated as is making it hard to get exposure for your title once it gets pushed off the front page, if it even makes it there in the first place.
In closing basically the platform isnt going to vanish from here in Japan anytime soon but at the same time its not going to exactly expand either. Even more so when it comes to attempting to expand anything in the West with the Vita.
You did a great job putting your thoughts together and I want to say I am in agreement with you. Really like the point you make about publishers making money off people who both moved on to PS4 and stuck around with Vita; it is something mutiplatform titles have been doing for a while now and I think we will continue to see that.
My reasoning is that Sony left first party development on the console for other ventures (you mentioned the PS4 Pro & PS VR for example, which is where many first party studios are working on instead of Vita). So, I don't know how they can make another portable with their feet being dipped in other waters right now. But Sony wants to make another portable, they will likely re-brand it as something different. Maybe they might make a streaming portable that can play PS4 titles but can play retail & digital games from the Vita library.
The Vita will have a happy spot in Japan and will continue to get localization's in the west. I just will not be so bleak about 2018 for the console, as that is not here yet so no real point in thinking about that far in the future.
You aren't the only person I've seen say this and I just don't get it.
Switch is the successor to Nintendo's handheld AND portable depending on how you look at it. Bamco and Koei-Tecmo both supported Wii-U and 3DS extremely well. So it's not surprising to see them supporting Switch.
Marvelous have released a tonne of stuff for 3DS so again, no surprise seeing them also supporting Switch.
NIS is the only one on there that's arguably big news... but again, NIS released a 3DS game in the beginning. Then nothing else.
Vita doesn't exist in this vaccum where it's support the handheld and don't support anything else. Bamco/Koei/Marvelous are big enough to support multiple platforms at once. Bamco have already confirmed SAO on Vita for late next year. I'm willing to bet money we'll also get some crappy anime tie-ins on Vita from them next year. Same with more musou and Atelier Mysterious #3 late next year from Koei.
As for the rest of your post, I agree with you. I just think Japan is falling of quicker than I expected. We've seen a string of things where I thought the Vita version would comfortably outsell the PS4 version and that hasn't happened. Combine that with < 10k weekly sales and it's not in a fantastic place.
Still, 2017 is packed with stuff I'm looking forward to, so I'm not too fussed. It has to end some time!
One other large positive with the Vita is that it seems to have created some new publishers so to speak. Well not really, but pubs that were willing to try out new things such as bringing the visual novel genre more to the West has been a large positive I think. So while the situation of the Vita itself it is in currently is not great, overall not everything is doom and gloom as there have been positive aspects birthed from it also.
Thought that it was interesting how the platform helped further Visual Novels more also in general. As would imagine that if it was just on consoles alone, it would not have happened the same way. Its the portability factor and suspend mode which is a large help when it comes to playing a visual novel and why a lot of the companies were on the PSP and Vita. Granted they still release also on consoles a lot of the fanbase exists on the handhelds in Japan. Was interesting watching the migration from the end life of the PSP to the Vita.
That and in the West seems like indie devs, while not all are able to make their projects work out with getting a Vita version out it still is good to see that others have been successful with releasing titles on the platform which gives it a bit of an interesting flavor past standard titles.
Hmmm......I have very strong doubts Sony even gives a damn about the handheld market anymore, but if Nintendo is getting success with the Switch, I wouldn't be shocked if a Vita 3000 is announced Fall 2017 or something.
What Ratchet & Clank games come in the HD European cart?
1-3. Just bare in mind 2 is badly glitched in places on the cart and can crash when traveling between planets (if I remember correctly). It was never patched and is ONLY a problem in the physical release, the digital release of 2 is fine, which is why I grabbed a cheap copy of 2 off the PSN store when it went on sale one time.
https://www.youtube.com/watch?v=7RVry9unaAw
Havian's video about PS4 vs. Vita versions of SAO is up.
tl;dr - PS4 version is fine; Vita version still needs work but has gotten better after patching.
https://www.youtube.com/watch?v=7RVry9unaAw
Havian's video about PS4 vs. Vita versions of SAO is up.
tl;dr - PS4 version is fine; Vita version still needs work but has gotten better after patching.
I picked up a sealed MLB 15 (the voucher one) from Nebraska Furniture Mart for $1.00.
Cheapest Vita game I've seen yet.
It was the only one left else I'd have grabbed them all to give away.
https://www.youtube.com/watch?v=7RVry9unaAw
Havian's video about PS4 vs. Vita versions of SAO is up.
tl;dr - PS4 version is fine; Vita version still needs work but has gotten better after patching.
Vita version is still a joke. The framerate improvements are there, but only minor.
Has anyone picked up the Vita port of Darkest Dungeon yet? I'm interested to see how big the text is on it, having struggled with text-heavy interfaces on ported games before (particularly Space Hulk).
Has anyone picked up the Vita port of Darkest Dungeon yet? I'm interested to see how big the text is on it, having struggled with text-heavy interfaces on ported games before (particularly Space Hulk).
Really? I'd say the changes were substantial. It's still not in a great place but it was clearly like sub 10 FPS before and looked more like ~ 20 FPS after the update.
I'm still not buying at launch or any time soon, but if they keep making tweaks to the Vita version, I'll pick it up eventually.
There are more than enough games on the Vita to last a lifetime, I'm already preparing myself for the apocalypse.
My review of the game is going to release this weekend on the game, so will share my full thoughts on it then. But they do a solid job adapting the game for consoles despite some interface stuff being confusing at first.
There is a little bit of a learning curve when it comes to the controls, and how they work for the different menus. It takes a while to get used to and then to remember what does what without constantly making the same mistake.
but after that, the game is a really well done port with very little issues. The Devs are taking feedback from Vita players constantly on how to improve it further so it's nice to know they're not stuck with the current version forever.
I've been playing it along and have found it to be worth the price.
just remember the controls need to take a while to get used to.
I've been seeing more of this doom and gloom forecast...
I've been seeing more of this doom and gloom forecastr...
This.
I have always seen this thread as a thread made to celebrate the Vita and to talk about what we are looking forward to play on the system, I don't care much for statistics about how many of us here that will buy a switch when they release.
Im getting so tired of this thread's cycle. Every other week it's all about Vita lifespan predictions and then a couple of games, that people are interested in gets released and that snooze the doom and gloom for a couple of days/weeks.
Why don't you enjoy your games and Vitas until you don't have any games left that you are looking forward to, instead of talking about how you are preparing yourself for the moment when that becomes a reality.
Right now I am really enjoying DQ:B, Darkest Dungeon, Exist Archive and Spider:Rite of the Shrouded Moon, to the point that I don't know which one I want to play the most, each time I start my Vita.
Edit: My biggest surprises this far (2016): Spider:Rite of the Shrouded Moon, Disco Defenders, Attractio.
I really wish that Tharsis, Road not Taken, invisible inc, Rebel Galaxy and Infinifactory had vita versions, then I might have played them more than I have on my PS4.
Sorry if I brought any negativity to the thread . Will try to avoid that in the future. I guess it is best to not talk about the Vita's future, and just discuss the system's vast library out now and in the coming months .
Which games are you looking forward to the most?
Next year I am very excited about titles like Summon Night 6 and Tokyo Xandau for next year personally. This year though, I am hopeful that I will be playing Shantae: Half Genie Hero and very excited to reviewing games like Root Letter in the coming week.
No love for Caligula?
Edit:I didn't know that Tokyo Xanadu was announced.
Caligula looks like a pretty decent game, but I wish the performance weren't so bad. Still going to get it when it's released out here, though.