N° 2048
Member
November 10th.
That's strange. VGP already sent out some copies and people have them but mine and a few others aren't here yet :S
Oh well..I got World of FF to finish..hopefully Root Letter gets here by Friday.
November 10th.
I need Ys 8 man...
Surprised there hasn't even been a localisation tease yet or anything.
I thought we might be waiting a while so imported it at launch and can confirm it's fantastic. Probably my favourite Ys yet.
(Also no further info on the PS4 version that's supposed to be out next year in Japan - no localisation till that's out, as per usual Falcom rules?)
Were definitely getting Ys 8On PS4
I'd say Coven is the only one that's uncertain now. NISA could just skip it for...reasons. Hopefully we'll get announcements for Babel/Cladun before their press conference in 2017 .
Seeing how Coven is a pretty much mainline developed title for NIS doubt that NISA would skip it. Though has me wondering if they are creating a PS4 version for the West, then they would go and re-release that also in Japan eventually.
Different genre I know, but there are quite a few NIS developed games we didn't get such as Shin Hayarigami 1 & 2. There's also Great Edo Blacksmith. I'd be curious to see how Coven would fit into their release schedule. So far they've released 1 drpg a year. If Babel is a lock for 2017, I can see them also localizing DG2 due to their partnership with Kadokawa. Not sure where that would leave Coven though.
They could do a vita/steam release for it like they've been doing with other games lately. Although a ps4 version would be nice as well.
Seeing how Coven is a pretty much mainline developed title for NIS doubt that NISA would skip it. Though has me wondering if they are creating a PS4 version for the West, then they would go and re-release that also in Japan eventually.
Different genre I know, but there are quite a few NIS developed games we didn't get such as Shin Hayarigami 1 & 2. There's also Great Edo Blacksmith. I'd be curious to see how Coven would fit into their release schedule. So far they've released 1 drpg a year. If Babel is a lock for 2017, I can see them also localizing DG2 due to their partnership with Kadokawa. Not sure where that would leave Coven though.
They could do a vita/steam release for it like they've been doing with other games lately. Although a ps4 version would be nice as well.
I feel like it'd be better as a vita/steam combo than PS4 but hey if all three happens I'm game!
NIS AMERICA
Disgaea PC - 90.000
Cladun x2 - 13.000
Stranger of Sword City - 11.000
Phantom Brave - 9.000
htoL#NIQ: The Firefly Diary - 5.000
Yomawari: Night Alone - 5.000
Clan of Champions - 1.000
Thing is those other games that you mentioned are not really what I would call mainline stuff in terms of localization material. In the West pretty much anything with the "Harada" artwork got released looking at all of the titles that he did the artwork for vs. what was localized in the West. That and seeing how they would be doing a full dub just like all those other titles do imagine that adds a bit of time to the whole thing. Then the speculation of them getting it prepped for other platforms as to not tie themselves just to the Vita alone.
Im not sure what their release schedule is at the moment but they do seem to have things packed if there is Babel and Demon Gaze 2 in there.
Id imagine if they wanted to things could be worked out faster with Coven due to it being their own IP where as Babel and DG2 are Mages & Kadokawa. Where as at the same time would imaging that they do need to speak with them also in regards to what kind of scheduling they have planned in order not to cut into the sales. Though out of those 3 Id imagine Babel will be the one that sells the least.
Thing is if they release it on the PS4 that will be literally the first DRPG on the console which gives them a big advantage sales wise. Where as on Steam you pretty much get forgotten within a week due to just how much shit is constantly being released on the platform, then you have most people just waiting for sales outside of core fans.
While most folks know that Steam Spy numbers are not official at least it some sort of window into what potential numbers look like the following below was taken from a thread here at GAF where someone compiled the various publishers that sell localized JP titles.
Heres NISAs info below.
Now when you look at the numbers above, most def I would imagine that the sales of a PS4 version would beat out those steam numbers. Even more so when the doubt of how many of those numbers on Steam were due to sales that went on with said titles.
The one positive though is regardless of the platform the title itself is solid so it should review well. At least with those reviewers who take the time out to go through the whole game as its pretty long. A user who is exceptional at clearing titles quickly gives just clearing the story alone 38 hours. General users seem to be in the 45-50 hour mark. Trying to go through as much of the content as possible can hit 100 hours.
If they do go a PS4 / Vita route would be nice if they add cross platform saving. Though the game already runs on the Vita TV also and still looks great on either. But the extra sharp assets that they would be able to use with a PS4 version would be nice for those who dont have a Vita TV but want to play on the big screen.
One other thing is seeing how they have not made a steam version of their own first party newer stuff has me a bit in doubt now that they would be porting this over to Steam. Tiny games like htoL#NIQ and Yomawari dont really count as the amount of work required with those vs the larger projects are not even comparable.
Huh, never knew the bit about the artist. Gives me more hope at least. Getting drpgs on ps4 would be amazing seeing how Vita won't be around for forever. Sales would definitely be on par or better than the Steam versions - at least at the beginning, who knows what would happen after . Although seeing how NISA's Q1 is packed and if Cladun/Babel are a part of their press conference, we'd most likely have to wait a while for Coven/DG2 announcements, especially given how they'd probably go for NDGV3 next.
Falcom localizations usually take ages, for some reason Falcom don't share the assets until some time after the game's Japanese release. I expect usual E3 XSEED announcement for Ys 8 and fall release.
What weird is Falcom's silence on Ys 8 PS4 version. I mean, they have released Tokyo Xanadu PS4 just months after its initial reveal. Wonder what's up.
That's strange. VGP already sent out some copies and people have them but mine and a few others aren't here yet :S
Oh well..I got World of FF to finish..hopefully Root Letter gets here by Friday.
There are no DRPGs on PS4 because it's a genre with 0 production values, so sticking one on a shelf next to a $90 million Square Enix RPG is a tough sell.
The Silver Case is hitting PS4, which blows my mind. I'd say it's possible.
Not saying you're completely wrong, but going by that logic NISA should never release any PS4 games.There are no DRPGs on PS4 because it's a genre with 0 production values, so sticking one on a shelf next to a $90 million Square Enix RPG is a tough sell.
But they have been making Steam versions of all their first party newer stuff on Vita? Everything that's being localized is also being ported. They will not release Coven as a Vita exclusive, that's for sure.One other thing is seeing how they have not made a steam version of their own first party newer stuff has me a bit in doubt now that they would be porting this over to Steam. Tiny games like htoL#NIQ and Yomawari dont really count as the amount of work required with those vs the larger projects are not even comparable.
These are pure digital numbers and the newer NISA games didn't have deep discounts yet. I'm not convinced numbers for a digital only PS4 release would be significantly higher.Now when you look at the numbers above, most def I would imagine that the sales of a PS4 version would beat out those steam numbers. Even more so when the doubt of how many of those numbers on Steam were due to sales that went on with said titles.
If the sales of the PC version are any indication, they're probably going to regret that decision.
RT of you want to see a #PSVita version of @CM_Games' Morphite!
@JH_BOOS I bet we could get @blowfishstudios to port it
Sooo Tokyo Xanadu/Otome news today?
Or must we suffer longer? Time will tell~.
Aren't we supposed to get news about Tokyo Xanadu sometime in the near future though?Sooo Tokyo Xanadu/Otome news today?
Or must we suffer longer? Time will tell~.
Isn't today Sunday where you live as well? Also, judging by how they ignored my previous recent tweets, I guess we'll know when we know.
Aren't we supposed to get news about Tokyo Xanadu sometime in the near future though?
You can ask about a sequel or if he will work in more horror games , also what he thinks about movements like limited physical editions of indie games post mortem. What's the future of his games in the vita platform and how well did Claire do in comparison with other platforms. I'm looking forward for the interview!( of course these are just ideas you can discard it all if you want as well)I have a lot of exciting stuff to talk about with you guys that is Vita related .
The first thing being I will be having an interview with David from Hailstorm (Claire: Extended Cut)! It will cover a lot of stuff and I will be sure to ask some Vita related questions during the discussion (porting process, how audio files work on Vita, ect). If you have any questions you want me to ask him, let me know!
Also will be publishing my reviews on many Vita games this week; Adventure Time, Oddworld Strangers Wrath, Darkest Dungeon, My Name is Mayo and more. Very excited to finally get my Darkest Dungeon review out this week, as sadly that one is taking a long time to write up. The month of Oddworld will start tomorrow with a post covering the history of the Oddworld series.
Going to be very busy this week, so hope you guys enjoy my content !
You can ask about a sequel or if he will work in more horror games , also what he thinks about movements like limited physical editions of indie games post mortem. What's the future of his games in the vita platform and how well did Claire do in comparison with other platforms. I'm looking forward for the interview!( of course these are just ideas you can discard it all if you want as well)
My Name is Mayo is coming to PS4/Vita this week. It even has a platinum! I hope the console tax won't be too big.
New Danganronpa V3 trailer and infos on some characters and minigames, there's outrun on acid!
http://gematsu.com/2016/11/new-dang...ichi-monotaro-monokid-first-character-trailer
You can ask about a sequel or if he will work in more horror games , also what he thinks about movements like limited physical editions of indie games post mortem. What's the future of his games in the vita platform and how well did Claire do in comparison with other platforms. I'm looking forward for the interview!( of course these are just ideas you can discard it all if you want as well)
I'd also be interested if you could get a bit of info out of him on how the game performed on Vita; whether they have future plans for the platform and indeed what they're working on next!
http://gamestalk.net/post-69727/
Ys VIII is at 3000 JPY.
Buy it, you bastards.
inb4 lame excuse of not knowing moonrunes. Knowing moonrunes has been mandatory for owning a Vita since last year. Get your ass hauling.
Can I say that looks very impressive? Because it looks really nice running on Vita . Happy the game is coming along nicely on the Vita !
You can indeed say that because it's true!
http://gamestalk.net/post-69727/
Ys VIII is at 3000 JPY.
Buy it, you bastards.
inb4 lame excuse of not knowing moonrunes. Knowing moonrunes has been mandatory for owning a Vita since last year. Get your ass hauling.
Dropped my Vita hmph. Like 2 feet on solid floor.
No damage...things are built well. Working fine.
Maybe I should buy another one just in case
I dropped mine about 8 feet down onto ice one winter, it skipped off the corner and slid on the analog sticks for about 20 feet. Aside from where it hit the ground after the fall, and a slight wear from friction of the slide on my analog rubber, it's perfectly fine. OLED model.
These puppies are rock solid.
I dropped mine about 8 feet down onto ice one winter, it skipped off the corner and slid on the analog sticks for about 20 feet. Aside from where it hit the ground after the fall, and a slight wear from friction of the slide on my analog rubber, it's perfectly fine. OLED model.
These puppies are rock solid.