David: So, when porting we didnt really run into any performance issues with the PS4 and XBO. I mean, its a 2D game so we could kinda go crazy with it all. Obviously there were some growing pains, as neither of us had worked on those platforms before. Took a while to get the hang of some things. A few days hed tell me, So..I broke it
by it I mean everything. But once we got the hang of it then it was pretty easy. The Vita had some issues, but those were to be expected. We had to get creative with the lighting because the Vita is older hardware and couldnt handle everything. So we ran into memory issues, audio issues, level issues, lighting issues, etc. But even then it wasnt bad.
David: We werent really sure what to expect. It was an old game that was out for a while. So, ya know, how would people feel about that and whatnot. The Vita crowd embraced us instantly, which was really nice. After its release we were happy to see other people playing it on their PS4 and loving it, or XBO and liking it. Its one of those games that isnt for everyone.
David: Yeah, we have zero reason to not release on the same platforms now that weve had that initial shock of doing it for Claire. So, unless something drastic happens or things just flat out dont sell on X console, our future games will be released on all the same platforms. Including Vita.