Updates on the Xbox Ally, Play Anywhere, Game Pass, and More | Official Xbox Podcast



00:03 Introduction
00:36 What We're Playing
02:58 What's in the Works
04:04 The Future of Xbox
05:03 Hammock Time
06:00 Cloud Gaming
07:17 Game Pass
08:23 Xbox Insiders
13:36 Xbox Play Anywhere
14:58 Xbox and AMD Partnership
17:17 Xbox History
19:29 Meeting with Developers
20:18 Q&A | Xbox Ally and Xbox Ally X
28:26 Xbox Play Anywhere
30:01 Outro

And everyone's favorite "journalist" Jez article on it for some highlights.

https://www.windowscentral.com/gami...regions-with-comments-on-xbox-next-gen-in-tow


Today, Microsoft uploaded a new official Xbox Podcast show detailing the near and long-term future of the Xbox platform. Microsoft is undergoing something of a transformation with gaming.


First-party content has overtaken third-party for revenue, and Xbox Game Pass is reshaping how users engage with the platform. Microsoft has opened up its software to third-party stores more than ever, including PlayStation, and Sony has even reciprocated with Helldivers 2 heading to Xbox in the coming weeks.

VP of next-gen Jason Ronald and VP of Xbox Platform Jason Beaumont caught up with the dashing Mixer alumnus Ethan Rothamel of Xbox's social team to discuss the future of Xbox as we know it.


"It's the hardest I've ever seen the team working, there's just so much going on," says Beaumont. "On the console, a lot of what we're working on is under the hood. When we release something that's for PC or for cloud gaming, or for mobile, we want that feature to go everywhere. So that's a lot of the investments we're making. Jason mentioned the Xbox Ally and the Xbox Ally X. We've been working gangbusters to get that released in time for this holiday."


VP of next-gen Jason Ronald chimed in, "When we think about the future of the Xbox, we think about how we put the player at the center of the experience. The vast majority of players play across multiple devices."

"There's a bunch of games I would start playing on the Xbox Ally, and now I want the full fidelity on my console on my big-screen TV. We're focusing on how we evolve the Xbox ecosystem to allow players to play the games wherever they want to play them."


When we think about the future of the Xbox, we think about how we put the player at the center of the experience. The vast majority of players play across multiple devices.

Jason Ronald, VP of next-gen
Ronald emphasizes that Microsoft wants to continue building devices that are dedicated to gaming, including the upcoming first-party Xbox next-gen console.

Beamont and Ronald recapped many of the recent additions made to Xbox PC, including a unified library, storefront aggregation, handheld scaling, and more, while hinting vaguely that even more features will be coming soon for Xbox Insider Program members on PC.

On Xbox Cloud Gaming: More regions, and a cloud-only subscription?




Xbox Cloud Gaming



Play your Xbox games anywhere, even on a phone. (Image credit: Windows Central | Jez Corden)
Throughout the podcast, the team at Microsoft discussed a variety of topics, from Xbox Cloud Gaming to next-gen and beyond.

Jason Beaumont hinted that Microsoft is working to expand the availability of Xbox Cloud Gaming to new countries, while spinning up even more servers to "meet demand."

"You're going to see us continue to invest in this area. This includes adding new [cloud] servers to meet the growing demand. We're also exploring innovative ways to reach more players wherever they are. Our goal is really simple; we want to bring more games to more people. Cloud is great at that. We want to expand Xbox Cloud Gaming to more countries around the world, so people can play games they love no matter where they are."

There's a bunch of games I would start playing on the Xbox Ally, and now I want the full fidelity on my console on my big-screen TV. We're focusing on how we evolve the Xbox ecosystem to allow players to play the games wherever they want to play them.

Jason Ronald, VP of next gen
Jason Ronald hinted that Microsoft is exploring "new ways" to access Xbox Cloud Gaming, following our previous report that Microsoft is working on cloud-only subscription tiers for Xbox Cloud Gaming. Perhaps Microsoft is also exploring bringing Xbox Cloud Gaming to Xbox Game Pass Standard with a smaller library, or just the ability to play 'stream-your-own' cloud games.

"One of the things that we see is that there's a lot of players who use Xbox Game Pass Ultimate to access the cloud. Whether it's the primary way, or additional way to play when you're on the go. I think for us, it opens up the opportunity to make it more affordable, and make it more accessible to more players. Whether that's new regions, or new ways to access [Xbox] cloud."

"We want to add more value for our most dedicated players. Whether that's things like adding new first or third-party day-and-date titles, the ability to stream your own games, or even things like adding new free-to-play game benefits. We want to add as much value as we can."


On next-gen, Xbox Game Pass growth, and new hardware experiences

Xbox Game Pass display at Gamescom

Xbox Game Pass continues to change Microsoft's gaming landscape. (Image credit: Windows Central | Jez Corden)
Jason Beaumont emphasized the growth of Xbox Play Anywhere, noting that Xbox transactions even outside of Game Pass are growing by "double digits." "We're seeing a strong alignment with developers, for titles that support Xbox Play Anywhere, they're seeing more play, because the game is available on many more screens. When I think about Xbox Game Pass, we had record Game Pass revenue, and we had our all-time high in Xbox Game Pass payouts to developers."

"In addition, we're also seeing double digit growth in both first and third-party transactions as well. So whether your game is in Game Pass or not, there are many more opportunities for developers to reach players within our community."


The podcast team shifted to discuss Xbox's next-gen, known to be in development in partnership with AMD. Jason Ronald hinted at new AI-powered rendering techniques, while also unifying storefronts from Steam to Xbox to GOG, all on one box. "Xbox and AMD have had a decades-long partnership, innovating in driving the next-generation in gaming. We're excited to continue that relationship as we look forward to the future of Xbox."

In addition, we're also seeing double digit growth in both first and third-party transactions as well. So, whether your game is in Game Pass or not, there are many more opportunities for developers to reach players within our community.

Jason Beaumont, VP of Xbox Platform
Jason Ronald noted that the "silicon innovation" coming out of AMD will revolve around unifying storefronts across multiple platforms on a single device. It's widely believed the next Xbox will be able to incorporate Steam, GOG, and indeed any Windows app potentially — while also supporting your existing Xbox console library.

"We're deeply focused on hardware and silicon innovation and how we can push the boundaries beyond the current generation of devices. This is grounded in the work we're doing to build a unified platform across devices in new ways. It's about ensuring gameplay is not locked to an individual device or storefront. We built our libraries across a whole set of different services, we want to put that experience front-and-centre."

This reminds me a lot of the early days of the original Xbox. We had a vision of where the Xbox console could go.

Jason Ronald, VP of next gen
"Together with AMD we're developing dedicated silicon to power the next-generation of gaming experiences. We're developing next-generation rendering technologies, including neural rendering. It's about deepening the immersion. We're investing in dedicated silicon to develop the next-generation of AI experiences, which will be transformative in how you experience gameplay."

"It also provides a new surface that developers can take advantage of, delivering new kinds of experiences that they weren't able to deliver before. All of this starts this year with the
Xbox Ally X, because it has a dedicated NPU that allows us to experiment with some AI-powered experiences before we get to our next-generation console."



Xbox Series S



Microsoft's hardware innovation has been undeniably impressive, while avoiding Xbox 360 RROD-style defects, too. (Image credit: Jennifer Young - Windows Central)
Ronald emphasized how, going all the way back to the original Xbox, Microsoft innovated with a long-term vision about where gaming was going. Despite 56K modems being standard, Microsoft would still bet on a future where internet speeds would accommodate a full Xbox Live platform, for example.

"This reminds me a lot of the early days of the original Xbox. We had a vision of where the Xbox console could go. We had this notion of connecting gamers across the world, and ultimately that became Xbox Live. From a hardware perspective, we knew early on we had to invest in things like, a hard drive, an ethernet port."

"At the time, people were gaming on 56K modems. It was out of left field for us to invest in this hardware. We believed in our vision. So for us, it's about betting on the future, rather than against the future. We want to go where players are going, and build the right platform to allow developers to build on their creative vision."


A glimpse into the future of Xbox

Updates on the Xbox Ally, Play Anywhere, Game Pass, and More | Official Xbox Podcast - YouTube
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Throughout the rest of the podcast, Jason Ronald and Beaumont offered some insights into the design of the Xbox Ally, the development of Xbox's PC offering, including offline play, while emphasizing Xbox Play Anywhere, too.

Of course, developers have to opt-in to Xbox Play Anywhere, and many seem sceptical about the idea of "giving away" multiple licenses for free. Wuchang: Fallen Feathers, for example, was revealed as Xbox Play Anywhere, but then it was taken away. Resident Evil 7 was Xbox Play Anywhere, but Resident Evil Village was not.

It's the hardest I've ever seen the team working, there's just so much going on.

Jason Beaumont, VP of Xbox Platform
It's not all bad news, though: Ready or Not didn't have Xbox Play Anywhere at launch, but it was added later, and some publishers have supported Xbox Play Anywhere incredibly strongly, including Square Enix — although even then, the upcoming Final Fantasy Tactics remaster is not Xbox Play Anywhere.

I think well and truly, the only way Microsoft can deliver on its vision is via silicon compatibility. There's far too much content on the Xbox legacy library that won't run on a Windows PC, including games from Microsoft itself.

Fallout 4 and Fallout 76 are notoriously not included in Xbox Play Anywhere, and it's hard to envision how PC-first games like Heroes of the Storm or World of Warcraft would function on console without significant gameplay reworks. It'll be interesting to see how Xbox delivers here.
 
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They're gonna keep saying there's a next gen console until they actually are expected to show one. Then it'll be "cancelled". They don't want to tank the current gen more saying this is it half way into a gen.
 
"It also provides a new surface that developers can take advantage of, delivering new kinds of experiences that they weren't able to deliver before. All of this starts this year with the Xbox Ally X, because it has a dedicated NPU that allows us to experiment with some AI-powered experiences before we get to our next-generation console."

Was this thing known?
 
Time to just reveal your shit and explain it all.
Spot on. Feels like these idiots talk only in corporate language and frankly, I'm sick of hearing this bullshit about putting the players 1st. Just tell us clearly and precisely what is the fuck you are doing. Will the Xbox Ally have native console games on it? What will the next consoles do in terms of having multiple store fronts on it? Will it play console games from the Series x/s and before that natively? Just fucking come out and say it, you fools...
 
They're gonna keep saying there's a next gen console until they actually are expected to show one. Then it'll be "cancelled". They don't want to tank the current gen more saying this is it half way into a gen.
I think you are spot on. They will cite "changing strategies and great partnerships" as reasons for bowing out.
 
Then I will be able to skip PS forever. I'll cloud play in the extremely rare instance I have to play a game of theirs and can't wait for PC. Maybe once or twice every 7 years.
It's still Opt-In by the publishers, not Install every game.

So no Sony games yet. Basically GFN had to on board a game to make it Ready-to-Play, so that took time. But with Install-to-Play, you can install a game that's opted in but hasn't been onboarded by GFN yet. So they doubled their library to over 4500 games now.

It's mostly indies and smaller games that weren't onboarded.

Not perfect but still a decent feature.
 
It's widely believed the next Xbox will be able to incorporate Steam, GOG, and indeed any Windows app potentially — while also supporting your existing Xbox console library.
I hope this is true as i got the XSX at launch like i have always done with consoles since The Original Xbox and PS2 but i honestly haven't turned on my XSX for nearly 6 months now and I am planning on getting rid of it soon.

So if the next Xbox is just basically an Xbox branded PC then there is no need to get it since i have a Gaming PC with a 9800x3d/5070TI which would do in its place.

I probably will get the PS6 at launch as while i play a good portion of my games on PC i still prefer the ease of playing games on a console. Only next gen i will only have to save up for 1 console and not 2.
 
I hope this is true as i got the XSX at launch like i have always done with consoles since The Original Xbox and PS2 but i honestly haven't turned on my XSX for nearly 6 months now and I am planning on getting rid of it soon.

So if the next Xbox is just basically an Xbox branded PC then there is no need to get it since i have a Gaming PC with a 9800x3d/5070TI which would do in its place.

I probably will get the PS6 at launch as while i play a good portion of my games on PC i still prefer the ease of playing games on a console. Only next gen i will only have to save up for 1 console and not 2.
Your PC won't get Xbox console library BC/compatibility. Only Xbox Consoles and Xbox PCs on Xbox designed nextgen AMD APUs will get Console library BC and future game compatibility.
 
I tried watching it. Couldn't really figure out what/ if any news was made during this. It's also strange as a concept to try to come off as a "podcast" format when you're clearly just reading talking points off a laptop screen. If Sarah Bond had been the one talking, there wouldn't have been any difference. It was mostly just marketing speak. Just a very odd video, in general.

I'd welcome like, *actual news* and information.
 
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Your PC won't get Xbox console library BC/compatibility. Only Xbox Consoles and Xbox PCs on Xbox designed nextgen AMD APUs will get Console library BC and future game compatibility.
I don't care for Xbox BC as all the games i own for Xbox i now own on PC and some i now own on PS5 again i don't feel the need to bother with Xbox next gen and I'm sure there will be other games that feel the same way.
 
If the next Xbox has access to Steam/GOG etc then it's a Xbox branded PC. MS and others can try to frame it as a console but it will be considered by most gamers like myself as a PC not a console.
People can consider it whatever they like, the machine Xbox is making is a console, the PC side of the equation will be handled by 3rd parties
 
People can consider it whatever they like, the machine Xbox is making is a console, the PC side of the equation will be handled by 3rd parties
Huh? So the Xbox version won't play steam? Or are you saying the Steam access will be so locked down it might as well be a console, whereas 3rd party will allow dual boot perhaps etc, or only allow dual boot for Steam and not provide the same consolised integration of Steam that the Xbox will?

MS make this harder than it should be....... Better they just kept their mouths shut until they can really reveal the new meta.
 
Huh? So the Xbox version won't play steam? Or are you saying the Steam access will be so locked down it might as well be a console, whereas 3rd party will allow dual boot perhaps etc, or only allow dual boot for Steam and not provide the same consolised integration of Steam that the Xbox will?

MS make this harder than it should be....... Better they just kept their mouths shut until they can really reveal the new meta.
The console will run Steam
 
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