TheAssist
Member
I'm currently playing Like a Dragon Ininite Wealth and I realized something.
The game was so much more fun to explore when you are in Ichincho or Kamurocho compared to Hawaii.
We all know that US cities are made for cars and therefor have huge streets and a lot of wasted space for car parking and you really feel it in this game.
Its not like they havent done a good job recreating Honolulu, but it actually goes against fun gameplay and exploration. Walking along the big main road
feels like such a boring slog compared to running through the dense inner cities of the other japanese areas. Even the big mall is a pain to get around (or in and out of).
Everything is so needlessly big and it takes longer to go from A to B. In the end I just started to fast travel everywhere in Hawaii, while I walked everywhere in the Japanese cities,
simply because it was fun to do so. Discovering all the small alleyways and shops is simply more fun than running on a road.
So if your game is based on on foot exploration, asian and european cities are much more interesintg, while car based (or fast movement like in spiderman) exploration works better in
US cities.
I just wish more devs would start to recreate cities outside the US. You can only go to NY or LA so much before it gets boring. But I get it, if you are a US based studio, then make what you know best.
Its hard to recreate something you've never lived in. So studios from other countries have to step up their game. Would have been cool of Cyberpunk played in a Warsaw inspired city.
The game was so much more fun to explore when you are in Ichincho or Kamurocho compared to Hawaii.
We all know that US cities are made for cars and therefor have huge streets and a lot of wasted space for car parking and you really feel it in this game.
Its not like they havent done a good job recreating Honolulu, but it actually goes against fun gameplay and exploration. Walking along the big main road
feels like such a boring slog compared to running through the dense inner cities of the other japanese areas. Even the big mall is a pain to get around (or in and out of).
Everything is so needlessly big and it takes longer to go from A to B. In the end I just started to fast travel everywhere in Hawaii, while I walked everywhere in the Japanese cities,
simply because it was fun to do so. Discovering all the small alleyways and shops is simply more fun than running on a road.
So if your game is based on on foot exploration, asian and european cities are much more interesintg, while car based (or fast movement like in spiderman) exploration works better in
US cities.
I just wish more devs would start to recreate cities outside the US. You can only go to NY or LA so much before it gets boring. But I get it, if you are a US based studio, then make what you know best.
Its hard to recreate something you've never lived in. So studios from other countries have to step up their game. Would have been cool of Cyberpunk played in a Warsaw inspired city.