Use Action Replay to make WW more difficult?

Fantasmo

Member
Hey there,

I beat WW over a year ago and loved it. I've been wanting to play again, but there's 1 problem; way too easy!

So I have an Action Replay and was thinking, "Hey junkster, you used to have a Game Genie a long time ago and the codebooks always used to have cool things that made the game easier AND harder!"

So basically what I'm getting at is, are there any double/quad damage codes for Zelda:WW, and if not, how can I make some/get them made?
 
If only they'd release the full version of Wind Waker with the two missing dungeons in the place of that goddamned Triforce Quest.
 
Deku Tree said:
Exactly, you don't have to pick up the hearts. Try beating the game with only three and call it easy.

Doing it with OoT was a far more challenging effort, though. The environment fairly vomits Rupees, Hearts, and Mana Jars all over you in WW; that's my one true dislike of it myself.
 
Hah! I didn't know you could leave the dungeons without gathering the hearts... color me stupid!

Now to play WW again :)
 
Top Bottom