Shadowstar39
Member
Why in 2022 are servers still getting killed by companies? Is it that expensive to host when there aren't many users. Don't these scale with volume?
Whats the point in getting invested in an online game or make your own content for one? Why even bother?
I am referring to always online games , multiplayer games and of course "play, create and share", remember Sony's tag line from ps3 era Little Big Planet, LbP2, etc..
This eventually became the basis of Dreams. (the flop that it was, a long devtime flop, sorry it maybe innovative, but it was too long to release and a hard sell).
I noticed this the other day when i was looking through my library on PS5 and seen an indie game published by Sony called "Sound Shapes" from circa 2013 on vita and ps4 launch.
I only had 10 minutes to spare and this seemed like the perfect game for killing some time. So I thought.
Well all my created levels, gone. All the 1000s of community content gone as you can't login to the servers anymore.
So i was curious about LBP and here there servers were cut in 2021 so only the newest one has them. They said hackers were to blame so they had to kill the servers. I think it was just an easy way to kill servers without backlash as we all saw how
penny pinching these companies are; EA, Ubisoft, rockstar, Sony, Nintendo are with servers, MS not so much , but only because they own azure, but I could see them doing the same too.
This of course happens with always online games and even dlc (ubisoft -looking at you , assholes that you are!).
Anyone in the industry know how much it would be to put baseline servers up for a game that only has a few hundred players at most? It can't be that expensive can it? I know renting server space for a website is cheap. Are the bean counters such cheapskates or is it really that expensive?
If so why not give people the option for making their own community servers?
PC doesn't have this problem. Well mmos do, but even they last for decades , the good ones. Isn't Everquest 1 and Ultima Online are still being played?
I can download 100000s of mods and some total conversions for morrowind, oblivion, skyrim, total war games, civ4/5 etc...
Also Thief 1,2,3 and Neverwinter nights 1 and 2 have 1000s of fan made missions, levels, full games, sequels, and even persistent worlds with their own servers.
Consoles - not so much. Sure skyrim and fallout 4 have some mods, but no where near the scope and breadth of on PC.
So my question is, why even get invested in creating something on console that will not stand the test of time. It will be forgotten and lost as soon as the parent company gets their army of accountants to save $12/ month on a small volume server.
As someone who likes going back to old games, it really sucks. I am just glad on PC we have dedicated communities and sites for preserving the past, not just throwing it all away for the next flashy thing. Thoughts?
Whats the point in getting invested in an online game or make your own content for one? Why even bother?
I am referring to always online games , multiplayer games and of course "play, create and share", remember Sony's tag line from ps3 era Little Big Planet, LbP2, etc..
This eventually became the basis of Dreams. (the flop that it was, a long devtime flop, sorry it maybe innovative, but it was too long to release and a hard sell).
I noticed this the other day when i was looking through my library on PS5 and seen an indie game published by Sony called "Sound Shapes" from circa 2013 on vita and ps4 launch.
I only had 10 minutes to spare and this seemed like the perfect game for killing some time. So I thought.
Well all my created levels, gone. All the 1000s of community content gone as you can't login to the servers anymore.
So i was curious about LBP and here there servers were cut in 2021 so only the newest one has them. They said hackers were to blame so they had to kill the servers. I think it was just an easy way to kill servers without backlash as we all saw how
penny pinching these companies are; EA, Ubisoft, rockstar, Sony, Nintendo are with servers, MS not so much , but only because they own azure, but I could see them doing the same too.
This of course happens with always online games and even dlc (ubisoft -looking at you , assholes that you are!).
Anyone in the industry know how much it would be to put baseline servers up for a game that only has a few hundred players at most? It can't be that expensive can it? I know renting server space for a website is cheap. Are the bean counters such cheapskates or is it really that expensive?
If so why not give people the option for making their own community servers?
PC doesn't have this problem. Well mmos do, but even they last for decades , the good ones. Isn't Everquest 1 and Ultima Online are still being played?
I can download 100000s of mods and some total conversions for morrowind, oblivion, skyrim, total war games, civ4/5 etc...
Also Thief 1,2,3 and Neverwinter nights 1 and 2 have 1000s of fan made missions, levels, full games, sequels, and even persistent worlds with their own servers.
Consoles - not so much. Sure skyrim and fallout 4 have some mods, but no where near the scope and breadth of on PC.
So my question is, why even get invested in creating something on console that will not stand the test of time. It will be forgotten and lost as soon as the parent company gets their army of accountants to save $12/ month on a small volume server.
As someone who likes going back to old games, it really sucks. I am just glad on PC we have dedicated communities and sites for preserving the past, not just throwing it all away for the next flashy thing. Thoughts?