Valkyria Chronicles for PC [Nov 11, £14/20/$20, has all DLC, 60fps/1080p+, $14 GMG]

It's pretty cheap here in my country.

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Rp 120.000 = $10
 
So is this gonna be another port gamble? Does Sega have history of nasty ports over to PC?

They are usually pretty decent with some issues. Sonic generations was pretty cpu based and was a little iffy, Binary domain was great if you had a nvidia card. Their dreamcast port games are all pretty solid for the most part.
 
They are usually pretty decent with some issues. Sonic generations was pretty cpu based and was a little iffy, Binary domain was great if you had a nvidia card. Their dreamcast port games are all pretty solid for the most part.

Jet Set has some weird ass problem where the first 2 times I open it, its fine, but after that it lags like all my RAM was tossed out the window, requiring a full restart of my computer to play it again.

Sonic gen was alright after I updated my card but it still had a few hang ups once in a while, mostly when it was switching music tracks walking around in the world select. Sonic CD was fine and mega drive classics, while having a stupid ass way of launching games and saving data, worked just a bit worse then a mega drive emulator so it was passable.
 
So is this gonna be another port gamble?
No, see the thread title. It's confirmed to support arbitrary (or at least > 1080p) rendering resolutions and 60 FPS. It also has AA which the console version lacked. They clearly did some work when porting it.

Oh, and the system requirements are a joke.
 
No, see the thread title. It's confirmed to support arbitrary (or at least > 1080p) rendering resolutions and 60 FPS. It also has AA which the console version lacked. They clearly did some work when porting it.
Oh, and the system requirements are a joke.

What if the system requirements are so low because the game is streamed from a Sega PS3 server farm?
 
What if the system requirements are so low because the game is streamed from a Sega PS3 server farm?
If it's streamed at 3840x2160@60 I'd be fine with that!
Actually no, I wouldn't be, I'd still want my local rendering :P
They'll need a lot of PS3s per game instance though, and coordinating 32 or so of them per player in their cluster must have been highly challenging. I'd be impressed.
 
Framerate lamerate, providing whoever is doing the work hasn't locked the resolution down or opted for a DX11, OGL or worse a DX10 renderer then I'm just going to crank the resolution up until I run out of VRAM. If the one of the later has been used I guess I'll just have to settles for DSR. I don't really want to think about the former happening.
 
I have to wonder if SEGA's keeping minimum specs low so their Japanese PC audience (aka office drones) can play the game on toasters. Good strategy, maybe, but the usual hoops of PC gaming in Japan deserve more focus, like how SEGA would rather discourage buying on STEAM vs. getting a retail box you might junk when cleaning the house out.
 
Wonder how long it will take for someone to attempt modding this up to try and fix the balance. I mean honestly I don't expect much more to be feasible by custom missions on this woul be a dream come true.
 
You know how, when you really want something, Steam downloads with 300 KB/s? While when you are preloading and don't really care you get 7 MB/s no problem?
 
You know how, when you really want something, Steam downloads with 300 KB/s? While when you are preloading and don't really care you get 7 MB/s no problem?

Pre load's up? Oh boy, it begins.

The filesize complaints, I mean. I feel like such a stranger with my 2tb drive now that everyone is complaining about game download sizes lately.
 
I have to wonder if SEGA's keeping minimum specs low so their Japanese PC audience (aka office drones) can play the game on toasters. Good strategy, maybe, but the usual hoops of PC gaming in Japan deserve more focus, like how SEGA would rather discourage buying on STEAM vs. getting a retail box you might junk when cleaning the house out.
I guess it's possible they could do an overpriced physical PC port for japan.
As of now it's not showing up for a Steam release in Japan, according to the jpn steam page and the steam database.
 
People in the Steam forum were complaining about the game not being available in Asia.
Better to not even try, I suppose. Hopefully, when this sells well and a sequel's on the cards, SEGA will understand who's reviving the franchise (not to underrate merchandising and crossovers in Japan).

Overpriced retail-box port releases aren't new for many of the big publishers over there.
 
With my craptastic 400KB/s max internet, 7MB/s sounds something like Buck Rodgers style 25th century technology.

I'm sure VC coming in at 25gb it will be done in a day :(
 
I guess it's possible they could do an overpriced physical PC port for japan.
As of now it's not showing up for a Steam release in Japan, according to the jpn steam page and the steam database.

Last I heard there were interests in Japan towards making sure retail PC gaming doesn't grow too big too quickly there so they don't cannibalize their F2Ps.
 
Last I heard there were interests in Japan towards making sure retail PC gaming doesn't grow too big too quickly there so they don't cannibalize their F2Ps.
That's just overkill. National stigma against doing anything "fun" with PCs already limits the number of PC gamers who might invest in graphics cards and playing games in English because publishers won't bother with translations.

Just hit 10,000 posts, this news sure has me excited
.
 
Last I heard there were interests in Japan towards making sure retail PC gaming doesn't grow too big too quickly there so they don't cannibalize their F2Ps.
Man, I hope something cracks there anyway. Unfortunately it probably has to come from within Japan and from someone willing to go "well screw it." And likely someone big given Falcom had a relatively strong presence but ultimately stepped out.

That, or F2P collapsing. Whichever.
 
I don't think there's a preload yet. If it was a preload I wouldn't be so annoyed that it's slow :P

My download speeds peak at 1.1 MB/s. And that's fast for my country... It's gonna take me 2-3 days to fully retrieve the game :( So I'm with you in the complaints about how slow it's going to be!
 
My download speeds peak at 1.1 MB/s. And that's fast for my country... It's gonna take me 2-3 days to fully retrieve the game :( So I'm with you in the complaints about how slow it's going to be!

The death of the last-generation consoles is bittersweet for this with low bandwidth.

Finally we can shift the lowest common denominator slightly higher and allow for games with higher resolution textures and uncompressed sounds and FMVs. Of course, this will be terrible for those with slower speeds. Pre-loading seems to be extremely common as of late.
 
I've resorted to cycling through the download locations on Steam trying to find a decent one, after my original dropped below 200 KB/s. Munich looks good so far, well at least it stays above 1MB/s.

Fake edit: and now it dropped to 200 KB/s. Ugh.
 
The death of the last-generation consoles is bittersweet for this with low bandwidth.

Finally we can shift the lowest common denominator slightly higher and allow for games with higher resolution textures and uncompressed sounds and FMVs. Of course, this will be terrible for those with slower speeds. Pre-loading seems to be extremely common as of late.

Pre-loading at least allows to play as close to release as possible. The bar is set higher now, yeah, but the problems we are seeing today, at least on these older-gen ported games, aren't caused by this. It's the bloody pre-rendered cutscenes. Stuff that should be done in real time by the engine but wasn't. Metal Gear Rising, Final Fantasy XIII (the worst offender, Bink video encoding and all), this game and I'm sure several more suffer this pre-rendered cutscenes problem. That makes a 5-8gb game become a 25 to 40gb monster.

If there is one thing I want to see out of the picture right the hell now, that is the pre-rendered cutscenes. To hell with them! I would rather stomach text and static images or, at the very least, the awesome comic book style of Hard Reset, you name it. Anything but these cheap tricks to hide the fact that it's not real time...

edit for Durante:

I see you have the fluctuating bandwidth problem. Over here the guilty party is the ISP, who regulates the bandwidth constantly and will automatically drop your speed once you pass a certain amount of downloaded GBs. A sort of hidden bandwidth cap but "without telling you", just the way companies do it here... If your ISP is doing the same, even changing regions won't help. As soon as you reach their limit, the cap will come into play and your bandwidth tanks. :(
 
You know how, when you really want something, Steam downloads with 300 KB/s? While when you are preloading and don't really care you get 7 MB/s no problem?

I always switch to Sacramento when the brazilian server is giving me slow speeds and that seems to do the trick.
 
I've resorted to cycling through the download locations on Steam trying to find a decent one, after my original dropped below 200 KB/s. Munich looks good so far, well at least it stays above 1MB/s.

Fake edit: and now it dropped to 200 KB/s. Ugh.

Ukraine is always good for me. 6MB/s
 
has anyone confirmed whether or not the videos in the PS3 version were FMV or in-engine?

All the cutscenes that are not talking portraits are video files with 'in-engine' graphics. That's why the size is that much. They are in Sony's propriety codec/container too so you can expect re-encodes here.
 
Green Man Gaming has my admiration. I didn't expect them to push VC this much, though I can see how they've got a great deal and know it.

I think they were surprised with how well it was selling on their site and seeing it doing well for them, they decided to give it a solid push.
 
All the cutscenes that are not talking portraits are video files with 'in-engine' graphics. That's why the size is that much. They are in Sony's propriety codec/container too so you can expect re-encodes here.

That's why the requirements are low. Those cutscenes aren't actually being rendered ok then. Well at least we know they will be 1080p right? Since Sega made that a point to tell us all.
 
Any chance for a PS3 to PC save converter like Bethesda games?

I've already gotten all the medals and farmed dlc weapons off of Edy's Challenge maps for the lulz, but I love me some VC so much, and that 1080p60 is so tempting.
 
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