Giolon
Member
All I was doing was passing on what SEGA said in that regard. However, if VC2 doesn't sell, maybe SEGA decides VC1 was an anomaly and it's not a franchise worth investing further into - period.XiaNaphryz said:Pretty much. I did my part in purchasing the first one, why should I have to buy it on a different platform with a change of direction I don't particularly care for in the hopes that it gets another console version funded? All the engine work's been done for the first game, making another title should therefore be cheaper to begin with. And we all know the profits for VC2 would be going towards recouping it's own development costs first and foremost, never mind this "fund the franchise' BS.
VC2 may be a direction I didn't want the series to go, and I may not fully support it, but I think there will be enough there to like that I can get enjoyment out of it - and I hope that it will merely be a stopgap until a game I can really, truly love will be released again.
I don't agree with the implication that it's shitty, but the size of an individual map area is constrained by the PSP hardware. Impressions I've read or heard on podcasts talk of up to 6 areas in a single mission, adding significant complexity.braves01 said:So, are all the maps really small and connected by a shitty checkpoint system, or was that just the demo?
Part of the issue with moving troops between areas is mitigated by the fact that you can now deploy a unit and then immediately move it instead of having to wait a turn for them to show up.