It placed 6th for the week:
1. Football Manager 2015
2. Far Cry Franchise Pack
3. Assassin's Creed Unity
4. Binding of Isaac: Rebirth
5. Call of Duty: Advanced Warfare
6. Valkyria Chronicles
7. Counter Strike: Global Offensive
8. Shadow of Mordor
9. Far Cry 4
10. Five Nights at Freddy's 2
I also got one or two KOs due to the interception fire from thebut I suspect the ridiculous amount of damage is due to the 60 fps bug.train
So, is Sega gonna patch that? Surely that isn't something they intended with these higher framerates and should be fixable, yeah?
SEGA should give 30 fps the same amount of damage as 60fps. The deadlier interception fire is a good fix. You really shouldn't run near someone with a machinegun or into someone with a machinegun.So, is Sega gonna patch that? Surely that isn't something they intended with these higher framerates and should be fixable, yeah?
Even the Imps have more empathy than the player.I'm a bit surprised the enemy AI never seems to go out of the way to finish off people. The just have to walk over a few feet to pick up the body.
Interception fire on both sides does more damage.wait you take more damage when you are playing 60fps?
Yeah, can only agree. It can't even called a battle.Episode 16's battle is so incredibly boring. Worst mission in the game.
How to deal with Batymos' radiators the smart way: They're open top, toss a grenade in there for a one-hit kill. Shooting them with Lancers can work, but, eh... this is faster.
SEGA should give 30 fps the same amount of damage as 60fps. The deadlier interception fire is a good fix. You really shouldn't run near someone with a machinegun or into someone with a machinegun.Even the Imps have more empathy than the player.
Trouble is, the rest of them close after you kill one, so you then have to persuade the tank to fire again in order to get them to come out, so you can't just kill all of them on one turn.
Something I've noticed, but I don't think the AI picks the same character more than twice during their turn. Seems pretty abusable imo.
No, it will. I've seen it before.
I made it fine. Sure, I got a D in this mission, mostly because I actually managed to pull it of in one run, which gave me a lot of surprisesSure. But against theTrying to reachtrain?is nearly suicide if you're trying to "rush through" with an infantry with that "bug" there.the camp and Bridge to halt the reinforcements and start the script for Zaka to place the bomb
Fucking Chapter 7.
Selvaria can literally go in and kill 2 units in one turn. And she actually walks up to the bodies. This is worse than the Black Knight in Fire Emblem PoR.
Brigette, Alicia and a few other characters appears a lot in the pre-rendered cutscenes, but keeping them alive isn't a requirement in the missions. How does the game deal with that if they die in battle?
Brigette, Alicia and a few other characters appears a lot in the pre-rendered cutscenes, but keeping them alive isn't a requirement in the missions. How does the game deal with that if they die in battle?
They don't really die, just retreat.
But there's a war cemetary? Is it exclusive for non-story characters?
This is true, but only if those characters are important for the mission goal.I had remembered that some missions ended completely resulting in a game over after a story character capture/"death" or is that incorrect?
Yeah.
Story characters will never die in gameplay.
Yeah.
Story characters will never die in gameplay.
Hm ok. So that means there's no real reason to revive them when they go down in battle? Unless you wanna redeploy em in the same battle.
Feels like a good enough reason to pick them over other squad members.
Hm ok. So that means there's no real reason to revive them when they go down in battle? Unless you wanna redeploy em in the same battle.
Feels like a good enough reason to pick them over other squad members.
And also that having them die is still a bad thing, since you lose that extra CP.Story characters have the gold medal icon, meaning that you'll always want to bring them because they give you more CP.
Just don't expect too much :/Finally finished the game yesterday, and went ahead and picked up VC2 for Vita immediately after.
PPSSPP?Too bad I can't play VC3 ever
Interception fire on both sides does more damage.
edit: Sgt. Pepper made a handy webm to demonstrate the fact:
In regards to story or gameplay? I've only played about an hour so far and it seems largely the same, aside from the new class and the whole "next area" thing going on in the battlefields.Just don't expect too much :/
PPSSPP?
Finally finished the game yesterday, and went ahead and picked up VC2 for Vita immediately after.
Too bad I can't play VC3 ever
In regards to story or gameplay? I've only played about an hour so far and it seems largely the same, aside from the new class and the whole "next area" thing going on in the battlefields.
As for PPSSPP, never knew it existed. Thanks for the heads up!
Story, mostly, but there are also 3 pretty significant gameplay issues:In regards to story or gameplay? I've only played about an hour so far and it seems largely the same, aside from the new class and the whole "next area" thing going on in the battlefields.
As for PPSSPP, never knew it existed. Thanks for the heads up!
- Asset reuse. One of the best things in VC1 is that all the missions are pretty unique. Not so in 2.
- Grindy character progression system, which further reinforces the above.
- Tiny maps with few units per map.
It doesn't matter why it is, just that it is. While it is of course ok in the context of an PSP game, it diminish the fun for the player, especially on the PC and the time. As I said numerous times, I own it both for the PSP and the Vita and it looks already hideous on the Vita screen (minus the dialog portraits, that are drawn anime pictures, those are the only things that does not go old of course). I personally don't mind the splittered maps, it adds an interesting new level of thinking, but it still looks ugly.Not suprising for PSP games due to limited storage space as most companies wanted to fit into 900 MB allowed by single sided UMD.
I don't understand how people were forced to grind there. I've finished nearly every mission with A rating and grind was minimal (less than 10 missions total). You didn't even need to have perfect team to finish story mode.
Again PSP limitation.
Yeah, the fact that these gameplay regressions were forced by the stupid decision to go PSP is not new to me. Doesn't make it any better though.
Blame the people who haven't bought VC1 then. Because VC2 on ps3 wasn't happing with sales it had.
Valkyria Chronicles 141,589
Valkyria Chronicles (PlayStation 3 The Best) 95,667
Valkyria Chronicles 2: Gallia Military Academy 153,487
Valkyria Chronicles II (Sega the Best) 4,455
Valkyria Chronicles 3 Sega 152,659
Valkyria Chronicles 3: Extra Edition Sega 8,273