If you're getting killed by popping-in Shocktroopers, that's your problem.
The lean keys exist for a reason.
There's no lean on controller?
And you mean to tell me I should be able to figure out there was a Shocktrooper behind a wall in a camp coming around a blind corner, really?
I really really doubt that when From Software was creating/testing/iterating Dark Souls 2 on their PC's that they had a 30FPS cap on. Also the framerate wildly fluctuates on the console versions, and during any of those fluctuations the weapon wear down (and the other things affected by framerate) would be different. I think Dark Souls 2 at 60FPS was the intended game (especially considering the 360 version isn't even limited to 30FPS).
[Citation needed]
I think that's kind of the point of ambushing
Yes... but when you can see them, sure.
I do however hate enemies appearing out of thin air. I dislike the first dlc mission because of this and some other issues
So you agree with me that not being able to see an enemy around a corner or coming up on you and then suddenly BAM they pop-in on you and are in interception range to where you CAN'T even react without eating 5 bullets in aim mode (dropping from 300 to 150-200 quickly) is a bit bullshit?
Well blow me down, that's what I'm getting at. If the game was properly rebalanced for this to be a SURPRISE! But you could at least get away from the ambush by reacting to these moments and knowing they were there sooner, I wouldn't have an issue with the faster/higher damage rate.
Honestly if I was to rebalance the game, I'd:
-Remove the turn-taking score system.
-Half the Scouts AP. Give it to the Shocktroopers, they were supposed to be the "front-line" units and should be the ones taking interception fire and clearing areas. Not Scouts "rushing" maps quickly.
-Snipers have less of a "dice-roll" in their firing by tightening their initial and max cones by like 2-5%
-Lancers have a bit longer range if "rocket drop" could be accounted instead of them being a straight trajectory. Lower their health slightly to be longer range support dudes that shouldn't rush around a tank to SURPRISE ROCKET them in the back.
-Scouts gain a binocular (IIRC this is in VC2/3?) where they can use aiming mode to "sight enemies" at a further range to help the Shocktroopers know where units are on the map and take them out. Binoculars don't take up a turn so you don't need more than 1-2 Scouts on a map to cover units while also giving the Scout the ability to fire on units that are close to them in the actual map.