I made it fine. Sure, I got a D in this mission, mostly because I actually managed to pull it of in one run, which gave me a lot of surprisesI lost a soldier when I tried to take the northwest camp and didn't know that thing actually had a machinegun. But other than that I just looked where the train was located at the moment and used walls and stones to cover my troops while they advanced through the last camp. When in doubt use an order like Defense or Caution.
well, my save was deleted for some reason so I started over. I was only up to chapter 5 anyway so it didn't take long.
And with the new start, I got Edy, Marina, Freesia, Aika all at once!
Any good members(waifu) I missed out? I got Lynn also. I don't really know any good female Lancers and Engineers.
"Where it doesn't matter". Of course it still matters, it's defense and not immortality. However the reduced damage can save lives. Just keep the exposure to the interceptionfire as brief as possible. Use the Edelweiss and the area. Especially in the chapter 10b there are tons of walls, elevators and rocks that can protect your precious soldiers.Does Defense actually work against that 60FPS bug to where it doesn't matter? I've only used them in Skirmishes TBH and that's only to 1-turn Rush them to S-ranks.
well, my save was deleted for some reason so I started over. I was only up to chapter 5 anyway so it didn't take long.
And with the new start, I got Edy, Marina, Freesia, Aika all at once!
Any good members(waifu) I missed out? I got Lynn also. I don't really know any good female Lancers and Engineers.
"Where it doesn't matter". Of course it still matters,
Dallas and Nadine are good choices for Engineers and maybe Yoko or Elysse for Lancers (but really Largo and Jann are the best).well, my save was deleted for some reason so I started over. I was only up to chapter 5 anyway so it didn't take long.
And with the new start, I got Edy, Marina, Freesia, Aika all at once!
Any good members(waifu) I missed out? I got Lynn also. I don't really know any good female Lancers and Engineers.
Dallas and Nadine are good choices for Engineers and maybe Yoko or Elysse for Lancers (but really Largo and Jann are the best).
Outside of theand Shocktroopers, I haven't ran across any ZOMG DEADLY interception fire to make orders matter. Hell, my scouts can see someone coming from a mile away and don't even bother to attempt to intercept fire on them at times. It's bizarre, but why I don't use the Orders. No need to cast them if they don't really change the game outside of a 60FPS bug making them kinda needed in a few situations. *shrug*Train
Dallas is a must in a waifu team. She'll be in her secret garden all day.
How do you get Lynn?I tried downing Karl but she hasn't appeared.
Did you really just say that orders don't change the game? Now I've heard everything.
Orders are all kinds of useful. Sometimes you need that extra firepower, a quick hp boost, etc.Outside of theand Shocktroopers, I haven't ran across any ZOMG DEADLY interception fire to make orders matter. Hell, my scouts can see someone coming from a mile away and don't even bother to attempt to intercept fire on them at times. It's bizarre, but why I don't use the Orders. No need to cast them if they don't really change the game outside of a 60FPS bug making them kinda needed in a few situations. *shrug*Train
Dallas is a must in a waifu team. She'll be in her secret garden all day.
How do you get Lynn?I tried downing Karl but she hasn't appeared.
Nadine is the Engineer.
For Lancers, I only stick with Largo and Jann to be honest.
Claudia
Dallas and Nadine are good choices for Engineers and maybe Yoko or Elysse for Lancers (but really Largo and Jann are the best).
"Not really needed" and "don't change the game" are two fundamentally different things. Over 80% of the features in most SRPGs I can think of are not really needed to complete the base game.But in story missions? Not really needed.
I prefer calling it balance.-60FPS bug fuckery.
That's strange, I haven't had a single framedrop with in-game V-sync disabled in >15 hours of playing the game.On PC I'm running into issues where the game slowdowns randomly (even with forcing the drivers on Nvidia)
I prefer calling it balance.
That's strange, I haven't had a single framedrop with in-game V-sync disabled in >15 hours of playing the game.
So if a developer releases a rebalancing patch which changes the game from the original design (like, pretty much any rebalancing patch in any strategy game) it's not "balance"?I wouldn't say it's "balance" if it goes against the design the developers intended.
So if a developer releases a rebalancing patch which changes the game from the original design (like, pretty much any rebalancing patch in any strategy game) it's not "balance"?
I'm sorry, but I fundamentally disagree. Balance can be evaluated completely independently of any supposed or confirmed "intention", and I haven't heard any argument yet that the increase in interception fire doesn't improve the game's balance.
I'm not claiming that it's intentional. Obviously it isn't.It's not balance when it's due to a bug in game timing.
So if a developer releases a rebalancing patch which changes the game from the original design (like, pretty much any rebalancing patch in any strategy game) it's not "balance"?
I'm sorry, but I fundamentally disagree. Balance can be evaluated completely independently of any supposed or confirmed "intention", and I haven't heard any argument yet that the increase in interception fire doesn't improve the game's balance.
It's not balance when it's due to a bug in game timing. I seriously doubt the porters decided to have the interception fire break aiming mode (thereby having your unit die even in firing mode) and moving around when the PS3 port had the ability to get units into areas and stop interception as soon as you started to aim for the sake of "rebalance."
Just like I doubt From intended equipment wear to double on 60FPS.
If they rebalanced it to where the interception fire had a longer reload and slightly less damage for the sake of more bullets to where it was deadly but didn't break the intention of the game (moving through fire but also not dying in the process if you're aiming while under fire/etc)? I'd probably be more accepting of the "higher difficulty." But when units can be nailed in seconds flat when you're moving through an area that should be able to get across a roadway only for the bug to kick in and nail them in milliseconds? I don't really accept that as "higher difficulty."
My major issue is with you're #3. Positioning on the maps is a bit of a bitch if you're using a scout and suddenly the bug kicks in and BAM NAILED by a mysterious popping in enemy/Shocktrooper
words
So how does line of sight work in this game? I don't think it was ever clearly explained. What are the colors for line of sight? There seems to be at least yellow, blue, and red lines, and I don't really know how to interpret them (besides red = shooting at you).
And is there an actual "vision cone" for enemy soldiers in which they won't interception fire? Can I sneak up behind enemies?
Also, what's the deal with interception fire on tanks and snipers? It seems that if I end the turn with the MG equipped on the Edelweiss, it can interception fire, but it won't with the cannon. Is that because the cannon, along with the sniper, aren't "reloaded" until the next turn?
There is a vision cone and you can sneak up on enemies.
Snipers and lancers won't intereception fire. Tanks only do it with their MG (regardless of what else you have equipped.). That's true for both, your own and enemy troops.
Range is also important for interception fire. Tanks and schocktroopers have short range, scouts and engineers have long range.
The lean keys exist for a reason.
If you're getting killed by popping-in Shocktroopers, that's your problem.
The lean keys exist for a reason.
Wait a damn minute. There is leaning in this game?The lean keys exist for a reason.
=I completely forgot the lean keys exist. What are they meant to be used for?
And some googling shows that this is what the sight line colors mean:
Blue : Enemy sighted but still unnoticed by the enemy.
Yellow : Identified by enemy but out of range for interception.
Red : Identified by enemy and target is within range.
Green : Same as red but the enemy is reloading weapon.
Given the rest of the mapping, I'd assume L2/R2 on controllers.I'm playing with a 360 controller, anyway to lean with that? I couldn't find it in the options, but then again I couldn't find the lean controls for keyboards either.
The game that keeps on giving! Any other secrets you guys haven't told me of yet?
Someone needs to go back and check that the PS3 version has leaning, based on how many minds just got blown re: lean keys on PC.
I wouldn't say it's "balance" if it goes against the design the developers intended. Like the Dark Souls 2 weapon wear bug on 60FPS. I think if they keep the "bug" the balance should be more firing->less damage per bullet and a slightly longer "reload" on interception for the sake of balancing the numerous bullets coming at you. But that's just me.