FaintDeftone
Junior Member
Looks like I need to start preparing a dual boot for this bad boy.
I'm going to assume all of the people in this thread posting variants on "Here is what the market currently looks like, why would anyone bother doing anything different to that because the current status quo will never ever change for any reason" don't invest in the stock market and aren't senior enough at whatever jobs they do to have to be aware of SWOT analyses.
Let me break it down for you;
- Right now Windows has a kung-fu death grip monopoly on the PC gaming industry. If anything happens to dethrone MS, or if MS make any changes themselves to adversely affect gaming (and why would they? It's not like they have some gaming specific hardware they want to push), and company whose primary source of operations is PC gaming is fucked.
- Right now there is reluctance from embedded customers to switch platforms, due to their amassed libraries and reluctance to give that all away (for more of this, watch this holiday seasons NPDs)
- Right now Linux in particular and Open Source in general find it hard to appeal to content producers to put their software onto, as the market is perceived as 'niche', 'fragmented' and 'freeloaders'. A lot of marketing money has been spent to help foster this perception ("Get the facts!").
Here's what SteamOS brings to the table;
- A mature and well respected digital store front with a loyal customer base (why would Amazon sell their own apps on their own store? There's already a Google store on Android!). Why is this important? Because it provides a service that allows people who want to buy content a trusted way to buy that content.
This is good for both consumers and producers; consumers know if their machine can run SteamOS, it can run the 'app' they buy from the SteamOS 'appstore'.
Producers know products they sell on the 'SteamOS appstore' are piracy free, and can also see how many users the SteamOS appstore has to estimate potential sales in advance. Or indeed the value of porting costs of a product already available elsewhere.
- A method of accessing prior content; this is obviously a stop-gap solution, but it solves the whole "why would I buy a steambox if I already have a Pc and loads of games" question, until software and hardware solutions which don't yet exist do.
- Independence from Windows at a company level; the biggest factor by far. With this, Valve are no longer entirely entwined in the fate of MS and whatever it is they're choosing to do with regards to Pc gaming this month.
This independence is also there for others who might not be as super-peachy-keen on Windows as some of you are to join in on.
So is this a home console type of thing? I'm on my phone and can't tell.
if so I'll get one for left4dead and some other games. I've never used steam because my computer sucks. lol
Because of Android, because of Iphone, because of Google Drive, because SteamOS is just one more cut that is slowly bleeding them to death. I'd argue that pc gamers are the group most beholden to Microsoft, so please, free my people!!
If Microsoft believes their competitive advantage is their ease of use and and customer support, they are doomed. Their main competitive advantage is inertia at this point.
We'll see. Depends on a lot of factors, like the quality of your home Wi-Fi and how well Valve optimizes. The local network remote play mode on PS3/Vita for example is pretty laggy in my experience. If anyone can do it, it's probably Valve but I won't be completely convinced until we see these working well in real people's homes.
Doubtful. Well, as the first option anyways.Will Windows even be a gaming OS in 10 years?
This is a great post that illustrates why valve is releasing the Steambox. However, it doesn't address the value add for your average consumers vs buying a console. The steambox wont be cheaper than a console if it wants to run similar games natively(not streaming) and people who have high end gaming pcs are a much smaller and niche market.
Wait a second, I'm a little confused by this. At first, I thought this was the OS for the Steam Box, and that it could also stream games from Windows (let's say your PC is next to your Steam Box under the TV). But now I'm hearing that it's an actual OS that you'd put on your computer to replace Windows/dual boot? Is that what's going on?
That's a highly optimistic number. Only ~1% of Steam users bother to use it on Linux currently and that brought people to fold who didn't even have a Windows machine.
If it's on your home network lag shouldn't be much an issue. 2ms at worst?
5% would bigger than the whole Steam userbase. Not going to happen.
I agree. Is there a reason why everyone keeps specifically singling out Sony here as a likely candidate? Samsung, Google, HTC, LG, and others all seem like more immediately likely partners to me, if Valve is interested in working with large partners like that.
I admit I don't see the huge benefit to end users (besides the fact that it's kinda neat), but as Newell said in the linux conference: Strategically Valve needs this because consumer desktops and even laptops are a sinking ship. Increasingly the only people that use those sort of machines are IT people.So why would someone get a steam powered console over a ps4/xboxone this is my question. Because this announcement seems huge to pc gamers but not significant for console owners. I'm not even sure if console owners are a target audience with this announcement
Ah I was thinking wired, ya wifi will be a bit more.
Can't get through a single floor in my house... (nothing fancy, Wi-Fi works just fine)A PS3 pad works through multiple walls and though floors without an issue, and that tech is really old now, I'm sure it's possible to have a wireless tech that's even better now.
I'm going to assume all of the people in this thread posting variants on "Here is what the market currently looks like, why would anyone bother doing anything different to that because the current status quo will never ever change for any reason" don't invest in the stock market and aren't senior enough at whatever jobs they do to have to be aware of SWOT analyses.
Let me break it down for you;
- Right now Windows has a kung-fu death grip monopoly on the PC gaming industry. If anything happens to dethrone MS, or if MS make any changes themselves to adversely affect gaming (and why would they? It's not like they have some gaming specific hardware they want to push), and company whose primary source of operations is PC gaming is fucked.
- Right now there is reluctance from embedded customers to switch platforms, due to their amassed libraries and reluctance to give that all away (for more of this, watch this holiday seasons NPDs)
- Right now Linux in particular and Open Source in general find it hard to appeal to content producers to put their software onto, as the market is perceived as 'niche', 'fragmented' and 'freeloaders'. A lot of marketing money has been spent to help foster this perception ("Get the facts!").
Here's what SteamOS brings to the table;
- A mature and well respected digital store front with a loyal customer base (why would Amazon sell their own apps on their own store? There's already a Google store on Android!). Why is this important? Because it provides a service that allows people who want to buy content a trusted way to buy that content.
This is good for both consumers and producers; consumers know if their machine can run SteamOS, it can run the 'app' they buy from the SteamOS 'appstore'.
Producers know products they sell on the 'SteamOS appstore' are piracy free, and can also see how many users the SteamOS appstore has to estimate potential sales in advance. Or indeed the value of porting costs of a product already available elsewhere.
- A method of accessing prior content; this is obviously a stop-gap solution, but it solves the whole "why would I buy a steambox if I already have a Pc and loads of games" question, until software and hardware solutions which don't yet exist do.
- Independence from Windows at a company level; the biggest factor by far. With this, Valve are no longer entirely entwined in the fate of MS and whatever it is they're choosing to do with regards to Pc gaming this month.
This independence is also there for others who might not be as super-peachy-keen on Windows as some of you are to join in on.
That's a highly optimistic number. Only ~1% of Steam users bother to use it on Linux currently and that brought people to fold who didn't even have a Windows machine.
Believe.
Because it's free for OEMs and OEMs are not in the best of relationships right now with MS.
What if OEMS decides to spend their marketing dollars on their own customed SteamOS machines? Sooner or later it's going to eat into the already declining desktop market share.
That's because of the usability issues with Linux. Valve has been working on all of that. You should watch the linuxcon vid.
Half-Life 3 Exclusive!
I do believe this is the moment Gaben has chosen to reveal HL3 exclusive for SteamOS.
Yeah, I got an all in one PC so I can't upgrade it as it is. plus valve is pretty cheap in the long run and very reliabl from what I hear.would you spend $399 on a computer that has steam OS already installed and can plug into your TV and use a gamepad?
that is the question here.
Missing how this would even affect windows as a viable platform.... unless Steam stops releasing games on windows.... which I don't see happening. This just seems like another product which would affect the console market more than the pc market.
I do believe this is the moment Gaben has chosen to reveal HL3 exclusive for SteamOS.
I do believe this is the moment Gaben has chosen to reveal HL3 exclusive for SteamOS.
This is a great post that illustrates why valve is releasing the Steambox. However, it doesn't address the value add for your average consumers vs buying a console. The steambox wont be cheaper than a console if it wants to run similar games natively(not streaming) and people who have high end gaming pcs are a much smaller and niche market.
They aren't apps though, they're just in-game options. Steam is on PS3 too in that sense.
Zero, they're competitors. And SteamOS isn't going to end up in any Sony TVs either. Sony are building their streaming technology in the hope it'll be used in everything eventually, they'd never allow SteamOS on there.
VitaTV is an interesting similar product to what I imagine the low-end SteamBox will be, and in fact, just with a very different long term goal.
How does streaming work? Is the Windows PC or the Seambox running the game?
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!
I'm so fucking confused by this. What's the difference between this and big picture? Are they just saying they're going to have support for future hardware like Blu Ray players? What the hell
I think it's a strong contender for the third reveal.
would you spend $399 on a computer that has steam OS already installed and can plug into your TV and use a gamepad?
that is the question here.
I think it's a strong contender for the third reveal.