IceDoesntHelp
Banned
I would totally sell my Steam library if I could
I'm in the same boat.
I would totally sell my Steam library if I could
I don't understand this comparison. Houses are about the most different market from consumable media you can find. Games are considered old and worthless by a huge part of the market a few weeks after they are out. Guess why people trade in games to GameStop for a few pennies. Apply this to the digital market where nothing ever physically degrades, and no one would ever buy any new copies of games, even at a 90% discount.
If you want those rights, you'll have to live with the fact that publishers will try to circumvent it. Probably with F2P, subscriptions and microtransactions turned up to 11, or even worse schemes we can't even imagine.
Didn't Germany try the same a while ago and nothing happened?
Selling digital licenses just doesn't work. There is no difference between new and used, it would completely change the market. I don't think there is a net benefit in it for consumers.
Fully agree with you.
Digital goods will forever be the same and won't deteriorate, there won't be any reason to buy new and pubs will have no reason to discount their games.
It won't be sustainable at all.
where did microsoft ever detail their plan to sell digital games?
I think people make too big of a deal about this. I can buy a game, never open it and resell it, despite it not degrading at all. In this case its in the exact condition that I bought it. I can buy a digital game, never play it and I'm stuck with it. It is possible to buy something used that is pristine and in exactly the same condition as new. If I buy something, I should be allowed to sell it. Period.
I think people make too big of a deal about this. I can buy a game, never open it and resell it, despite it not degrading at all. In this case its in the exact condition that I bought it. I can buy a digital game, never play it and I'm stuck with it. It is possible to buy something used that is pristine and in exactly the same condition as new. If I buy something, I should be allowed to sell it. Period.
Not at all. The value of digital games does deteriorate over time.
Look at it, you don't buy full price on Steam a game from 3 years old. The price of a day one game isn't the same as the price of an older game.
Sell what? A license? Give me a break. You don't own the game.
That is already a major issue. It doesn't need to be exacerbated further.
Don't want to sell account.
Would sell licenses to games tied to account if I could.
Excellent news. Keep pushing for consumer rights. Next, let's address why companies can take advantage of a global marketplace but consumers are region limited.
The reselling of license is an open topic for discussion but things like banned accounts losing all money is straight up anti-consumer. Currently people buy their games knowing that they won't be able to re-sell those in the near future but nobody anticipates getting a ban or hacked account.
Let the market decide that, not corporations.
Excellent news. Keep pushing for consumer rights. Next, let's address why companies can take advantage of a global marketplace but consumers are region limited.
There is a lot of things that would have to change. Prices, discounts, the marketplace economy for all the digital items, using Steam in the first place since they are no longer in the picture of the transcation. Some indies and some mid-tier developers would suffer greatly and may not be able to exist at all.
Not ever sure why Valve became the folk hero for so many for so long. They are just as much, if not more, greedy than the usual reviled names in the gaming industry like EA and Ubisoft.
No more than trying to place artificial restrictions upon digital goods. We do need to re-examine the way this all works, and so far the default has been to hold software to similar standards as physical goods, though with no accountability from the seller or service provider. If that's the default lens to view digital transactions, then transferring ownership and selling those goods should be a given.Some of that stuff in the OP makes sense to challenge, but used digital products simply don't make much sense. With physical games, what you're actually buying and selling is the physical media, which does deteriorate over time, albeit slowly. With digital games, there is objectively no difference between a used license and a new one. While I can totally get why people would want to sell digital licenses, it will reduce new sales the games significantly. This entire thing just seems like trying to fit a square peg through a round hole.
For fucks sake. When will European associations stop meddling in the affairs of AMERICAN companies?
When the American company stops selling in Europe?Which they wouldn't do, they like money too much. (as a business should)
Anyway I won't get into the topic of digital sales and transferring licenses via sale/trade as the topic is already messy enough (though that buy back program someone mentioned earlier sounds like a good idea though it allows Valve to decide on how much things can be 'bought back' for, etc)
but ignoring that, the rest of this sounds absolutely fair and I would add that people should be able to keep access to their games should they get banned though they will no longer be allowed to buy games on the storefront.
Regardless, the rest of it sounds perfectly good and I hope they win the case for those.
I forgot to add /s to my post. I'm 100% behind this decision, the customer needs more agency in what they do with games purchased, physical copy or not.
Excellent news. Keep pushing for consumer rights. Next, let's address why companies can take advantage of a global marketplace but consumers are region limited.
Don't want to sell account.
Would sell licenses to games tied to account if I could.
Yes, there was a consumer group in Germany (similar to this one) called Verbraucherzentrale Bundesverband (VZBV) that filed a very similar suit twice and failed both times in court. Maybe third time is a charm?
On a side note, it'd be really interesting to see Valve actually come up to a consumer-friendly provision here like they did with Steam refunds and apply it globally across the board. I think a "buyback" program would technically meet the legal requirements here, yes? You'd be "selling" your games back to Valve, just like some people do when they sell their games to Gamestop.
They do have 30% of a claim in each sale. What if you could "sell" your Steam games (if they were actually purchased on Steam, not off site) back to Valve for 5% of what you paid? 10%? 15%? Maybe a sliding scale based on the amount of time played? Valve takes the hit but still walks away with a profit while the companies themselves take no loss. You get to "trade-in" (aka transfer owners of your digital license) to a source that essentially destroys it. Publishers are happy because it doesn't create a second-hand digital marketplace that's competing with them.
Seems like a win/win situation for everyone involved except maybe Valve, but I think even they might be willing to take a 5%-10% hit on a certain percentage of sales in order to build consumer confidence in their storefront.
Excellent news. Keep pushing for consumer rights. Next, let's address why companies can take advantage of a global marketplace but consumers are region limited.
You going to support it too?I would totally sell my Steam library if I could
Excellent news. Keep pushing for consumer rights. Next, let's address why companies can take advantage of a global marketplace but consumers are region limited.
Just wondering, how do some of you guys think some of these smaller companies would do if the majority of copies sold were "pre-owned" and not from the publisher? Just fuck em if it means you're getting money and not thinking about what kind of an effect it would have on them? Many of these smaller publishers survive because of their sales on Steam. Opening up "pre-owned" sales means many of them are now selling a fraction of what they did before, making Steam nonviable and giving them few others place to turn to, especially when the same laws get passed elsewhere. "Letting the market dictate" things doesn't work either since people are always wanting the best deal, people will always undercut the publishers, even knowing that they are hurting their business.
The only way a system on Steam could actually work is if both the publisher and Valve got a significant cut of whatever it is you're selling, giving you pennies in the end. Would some of you be fine with making 10% or less back from a game you're selling (meaning the other % goes to Steam/publishers so they can still make a profit)? Because if you actually expect to make the full amount you paid back since there is no "used" in terms of digital sales, then I hope you're fine with many of these publishers going under or dropping Steam altogether. Digital resale does not work the same way as physical. The moment you open the floodgates on digital resale is the moment you kiss many of your favorite developers/publishers goodbye.
It's not really risking your money since you can Steam refund games after a couple of hours of playing.There's no guarantee of anything. These small games might even sell more! When consumers know they can then sell on their games after they've played them they might buy more. Or even be more willing to experiment and risk their money on some of the more obscure games. It could increase the total sum of the money in Steam and increase the places it goes to.
Sell what? A license? Give me a break. You don't own the game.
For fucks sake. When will European associations stop meddling in the affairs of AMERICAN companies?
Excellent news. Keep pushing for consumer rights. Next, let's address why companies can take advantage of a global marketplace but consumers are region limited.