darkpaladinmfc said:
Few things to keep in mind:
- Completion % doesn't decrease (it's cumulative). It doesn't matter how much the player count drops, completion won't decline at any given point. If everyone stopped playing all potato pack games, the most that would happen would be the completion bar leveling out. Check RUSH's completion bar for a local example.
- Player count and completion are shooting up in the smaller "focus" games before dropping off altogether, correlating with the coordinated massive pushes ending with local completion. Peaks in player counts consistently result in peaks in local completion (consult the RUSH, AAAA, TWEoTW, and 123 Kick It overlays for the clearest examples), and also seem to result in global completion picking up speed (note the hills rising up slightly). Cogs is experiencing that very same peak as we speak.
- Outside of these focus games, player count tends to be fairly even.
- Potato count is increasing globally, even as CPU count drops. More potatoes generally means faster completion. So even if you lose more and more neutral/bored players, it's plausible to suggest you'll more than make up the difference as the ARG groups and invested players raise their potato counts and continue playing. To consider too is the potential boost obtained by completing games, there were hints as to such earlier on.
- It's group strategy to switch off of a focus game near completion (generally around 85-95%), so CPU count begins to steadily decline before a game ultimately reaches 100%. Again, you can see this in the graph.
- While CPU count is 1:1 in all games, the contribution of each CPU is not, and the potato multiplier of each CPU is not. Further, player attention is not even (it's concentrated on focus games), so drawing conclusions from the average global CPU count as you are can be misleading.
- Not all games are weighted evenly for completion progress, so an equal number of players on all games will complete them at different rates. Smaller games are completed faster, and peaking player counts result in a more drastic and short completion climb for them.
Summary: Forgoing the overlays and comparing global player count to global completion alone is worse than useless, because you're blind to crucial factors and attributes of the system.