Solarstrike
Member
Can I trade in my Index towards purchase?
Makes me sad, I really hope there is a PSVR3 wireless. We need the adoption of vr anywhere we can get.
I am now convinced that the hardware is fine enough. The size and quality of the libraries are not even as bad as people seem to think. It's the widespread ethos about how vr games should be that is holding it back. "VRAF", as they call it. "VR as fuck". It seriously holding back the design of vr games. I have a developer friend who has been asking me for ideas for a long time (he says he feels so out of touch he doesn't even know what's fun anymore. Interesting situation.) I have some ideas to mod some standard games and try a different approach with vr design.
No? You can just use steam link or virtual desktop for q3 wireless.I'll get it if it doesn't require a wire harness and the tracking boxes.
I just want headset and controllers, no other BS.
Quest 3 is almost there, but you need to use a cable for it to work with Steam games.
I remember when I first tried wireless with my Quest 3. It was a disaster. Nothing worked well. Glitchy AF.No? You can just use steam link or virtual desktop for q3 wireless.
I mean most UE games have direct VR compatibility on PC with a quick mod and it works shockingly good. Devs should always have a VR version if they use UE.
I'm actually talking about ground-up vr games being the problem. I want to work with mods just because it's a much easier testbed.
I am now convinced that the hardware is fine enough. The size and quality of the libraries are not even as bad as people seem to think. It's the widespread ethos about how vr games should be that is holding it back. "VRAF", as they call it. "VR as fuck". It seriously holding back the design of vr games. I have a developer friend who has been asking me for ideas for a long time (he says he feels so out of touch he doesn't even know what's fun anymore. Interesting situation.) I have some ideas to mod some standard games and try a different approach with vr design.
Btw, VR indies have it tough, it's brutal to find success in VR. I found this guy's analysis interesting and backed with data.
'Wireless' - the wire needs to be manually attached and removed periodically as opposed to connected just once and ignored.Is it wireless?
'Wireless' - the wire needs to be manually attached and removed periodically as opposed to connected just once and ignored.
Laughing when half life 3 is a VR exclusive. I'm ready !
I think around $1K is likely if it winds up being wireless.What do you think the price will be? Realistically I'm thinking $700-800 though hoping for some lower priced options.
People keep saying this shit without putting a modicum of thought. Valve as a whole has less than 400 people employed. That's in total who work on everything Valve does from Steam client to Proton to MP games to Hardware.Would rather see Valve go toe to toe with Sony with TV focused PC hardware. Don't be afraid.
They SHOULD be afraid of tanking their entire business, lmao.Would rather see Valve go toe to toe with Sony with TV focused PC hardware. Don't be afraid.
The problem with VR is almost all the great software (can be counted on one hand) that uses it is fragmented and exclusive to some brand. The software in common is almost all demo length shovelware.
A lot of people are missing one of the main points of this device based on rumors and it's not VR softwareYuck.
Why not just make a Steam deck 2 or steam box or anything but a VR headset ffs. VR = The (3rd) worstplatformmonitoridea for gaming(behind low end skus and subscription services).
I'd honestly put it above mtx as well except for the fact that a bout of nausea is worse than getting scammed out of 10 bucks.
IMO that would be them going head to head with Sony.People keep saying this shit without putting a modicum of thought. Valve as a whole has less than 400 people employed. That's in total who work on everything Valve does from Steam client to Proton to MP games to Hardware.
They are NOT going to go head to head with Sony on a console. They may release something like a Steam Deck for TV that will be a guideline for other manufacturers.
How? Sony wants you on their hardware so they get a cut of all sales.IMO that would be them going head to head with Sony.
If Valve didn't care about using hardware to expand the market for Steam, they wouldn't have made the Steam Deck. A tv focused Steam machine aimed directly at the console crowd in the next way to expand Steam. The original Steam machine initiative failed but the comparability layer is finally there to make something that meaningfully challenges PlayStation in a way Xbox can no longer do.How? Sony wants you on their hardware so they get a cut of all sales.
Valve doesn't care if you use their hardware, as long as you are using Steam. And their hardware isn't locked down letting you use it however you want including 3rd party stores, or pirated content. And Sony releases their games on Steam for PC already rather that using their own launcher.
What Valve really needs to do is release a Steam Controller 2 which is just the controller part of the Deck including the touch pads. Then add NVIDIA support to SteamOS, at that point any almost any computer could just use SteamOS for a TV gaming experience.
I'd totally buy a SteamStation, but let's be real, they're not producing hardware at a scale that they would compete with any of the big three. Maybe someday, but it will take multiple generations of hardware trust, a huge expansion in sales driven by word of mouth, and exclusive first party franchises that aren't just beloved, but mainstream mega hits.If Valve didn't care about using hardware to expand the market for Steam, they wouldn't have made the Steam Deck. A tv focused Steam machine aimed directly at the console crowd in the next way to expand Steam. The original Steam machine initiative failed but the comparability layer is finally there to make something that meaningfully challenges PlayStation in a way Xbox can no longer do.
For all of the success of the Steam Deck early 2025 estimates were around 4 million units sold worldwide. Maybe it's going to hit 5 million by the end of this year, that's still only 5 million over four years. It's the highest selling PC handheld, but the Switch 2 passed it in two months.I'd totally buy a SteamStation, but let's be real, they're not producing hardware at a scale that they would compete with any of the big three. Maybe someday, but it will take multiple generations of hardware trust, a huge expansion in sales driven by word of mouth, and exclusive first party franchises that aren't just beloved, but mainstream mega hits.
I'd rather Valve continue to focus on using Steam Deck, Deckard, and any eventual console as a collective Trojan horse for Proton, slowly loosening the Windows deathgrip on PC gaming.
I'd have to see numbers on that. Gaming on handhelds, phones, and tablets seem way more popular than playing on a TV. How much would transfer to a VR headset, no one can really say unless it's tried.The problem with using VR headsets to play flatscreen games is, people would rather keep using their screens to do so. It's a feature that feels just like a neat extra, but it's not going to move the needle.