It's up on the EU webstore!
not up for me yet. I'm doing the xbone way of hard resetting everything, and try again
edit: ps4 stlll shows last month's games. I guess needs a little time to refresh servers
Ohh thanks for that!
Use search, you can't find it in the categories yet but it's there if you use search.
Awright looks like the embargo is over, here's my let's play/30 minutes of gameplay footage. I promise I do not suck at the game or use a facecam..
I'm having a little trouble with teleporting. The cursor seems to move faster than the original and it's throwing me off.
Gave it a whirl on PS4 (Vita's Wi-Fi is so bad, DL hasn't finished) and yeah it looks beautiful, but I just can't play without the touchpad. I can gold the early stages but the later ones will be murder, I'm assuming.
I really don't understand what you guys want to do with the touch pad. As I said, just try teleporting as soon as the reticle moves. Treat warping in the ship just like you do in the platforming segments. Get right up to the wall you want to teleport to, press the teleport button while moving in the direction you want to go, release, you should be where you want to be.
I was referring to using touch for instantaneous teleporting. Using a finger to touch on Vita is faster and more accurate for me. Managed to platinum Velocity Ultra on Vita, but playing on PS4 it just feels a lot more inaccurate and slower, killing my momentum .
I tried doing that, I could never do it fast enough. With Square however, blammo!
What I don't like so far: the briefness of the levels coupled with the amount of menus and cutscens between each level. I can blast through a stage in a minute or two; after that, mashing through the menus and story stuff (yes, I know you can skip it, but it's still there as a roadblock) is a bit of a pain, especially considering the story hasn't grabbed me in the slightest so far. This really feels like a game that should have just given a quick text crawl to set the stage and then let you loose on the levels, arcade style.
Maybe it's the fighting gamer's innate ability to play pads with the claw, I can have a finger hovering over the screen at all times ready to tap.
Really wish I could customize the controls. Just can't seem to manage warping with square while firing with X. Would love to move warping to L1.
I was referring to using touch for instantaneous teleporting. Using a finger to touch on Vita is faster and more accurate for me. Managed to platinum Velocity Ultra on Vita, but playing on PS4 it just feels a lot more inaccurate and slower, killing my momentum .
The touchpad wouldn't be the same as the Vita for teleporting though. Touch teleport still works on Vita, though as I've complained before, remote play on PS4 doesn't enable touch teleporting even though it could.
Played this a bit last night, went into it blind, not knowing anything. Got to level 12, was digging it. Love the idea of 2 different styles of gameplay working together.
Thought it took a bit too long to get going ,very slow start. Was even starting to think "is there even enemies in this game?". Also, find it a bit jarring going from using the right stick to shoot while platforming, then jumping in the ship and using X to shoot. I'm sure there's a reason for this, and Im positive I'll get used to it.
Will definitely be putting some time into it, seems like theres a lot more depth to it than the early levels let on.
Try the right stick while in the ship. The controls are closer than you think.
Also, enemies are very much not a focus and barely a threat. Only in much later levels will they be more than a minor obstacle. It's about going fast, not beating enemies. Like Sonic, except there's no spikes you run into, because it's designed properly.
Oh sweet, thanks for this! Turns out I was playing sonic wrong too....
Where the heck is Assault Android Cactus? Dunno why I started thinking about that game suddenly.
Wait, hold the fucking phone. You can't use the touch screen to teleport when on foot on Vita!?
Speed is overrated in Sonic. I love them because they're great well designed platformers. I always felt speed wa the selling point, but not what made the games good.
Loving the art design in this one.
Transistor sucked me in with its amazing art design too. Can't wait to give this one a go.
Where the heck is Assault Android Cactus? Dunno why I started thinking about that game suddenly.
I don't run in to spikes like that often. Maybe try going through the stage at a reasonable pace instead of full pelt constantly. That's the equivalent of constantly rolling in DKC and blaming the game when you die. Except in Sonic you're punished less for it. I can get that argument about games like Sonic Rush and the like, but not the Mega Drive games.Why could you? It's fixed-distance on foot. You would break a lot of puzzles and possibly get stuck by being able to teleport like you can in the ship.
Randomly running into spikes at a speed so fast you can't avoid it unless you already memorized the stage really doesn't feel like a well-designed platformer. They're a contradiction at best. An interesting one, but there's definite flaws.